chore: rename app from Solitaire Quest to Ferrous Solitaire
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Updates all in-tree references: - Android package: com.solitairequest.app → com.ferrousapp.solitaire - APK name: solitaire-quest → ferrous-solitaire - Data dir: solitaire_quest → ferrous_solitaire (across all 6 data modules + engine) - Keyring service: solitaire_quest_server → ferrous_solitaire_server - Android Keystore key: solitaire_quest_token_key → ferrous_solitaire_token_key - Gitea repo: Rusty_Solitare → Ferrous-Solitaire (also fixes "Solitare" typo) - Renamed pkg/solitaire-quest* → pkg/ferrous-solitaire* - Updated ArgoCD, docker-compose, CI workflow, build script, all docs Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -1302,7 +1302,7 @@ mod tests {
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/// Build a minimal headless `App` with just `GamePlugin` installed.
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/// Disables persistence and overrides the seed so tests are deterministic
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/// and don't touch `~/.local/share/solitaire_quest/game_state.json`.
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/// and don't touch `~/.local/share/ferrous_solitaire/game_state.json`.
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fn test_app(seed: u64) -> App {
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let mut app = App::new();
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app.add_plugins(MinimalPlugins).add_plugins(GamePlugin);
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@@ -1316,7 +1316,7 @@ mod tests {
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// can't leak into per-test world state and trip the
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// `pending.0.is_some()` guard in `auto_save_game_state` /
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// `save_game_state_on_exit`. Without this clear, an
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// unrelated `~/.local/share/solitaire_quest/game_state.json`
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// unrelated `~/.local/share/ferrous_solitaire/game_state.json`
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// would silently disable the auto-save path under test.
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app.insert_resource(PendingRestoredGame(None));
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// Override the system-time seed with a known value.
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