chore: rename app from Solitaire Quest to Ferrous Solitaire
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Updates all in-tree references:
- Android package: com.solitairequest.app → com.ferrousapp.solitaire
- APK name: solitaire-quest → ferrous-solitaire
- Data dir: solitaire_quest → ferrous_solitaire (across all 6 data modules + engine)
- Keyring service: solitaire_quest_server → ferrous_solitaire_server
- Android Keystore key: solitaire_quest_token_key → ferrous_solitaire_token_key
- Gitea repo: Rusty_Solitare → Ferrous-Solitaire (also fixes "Solitare" typo)
- Renamed pkg/solitaire-quest* → pkg/ferrous-solitaire*
- Updated ArgoCD, docker-compose, CI workflow, build script, all docs

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-05-14 19:23:49 -07:00
parent d105fee319
commit d761a150d7
31 changed files with 109 additions and 109 deletions
+2 -2
View File
@@ -1302,7 +1302,7 @@ mod tests {
/// Build a minimal headless `App` with just `GamePlugin` installed.
/// Disables persistence and overrides the seed so tests are deterministic
/// and don't touch `~/.local/share/solitaire_quest/game_state.json`.
/// and don't touch `~/.local/share/ferrous_solitaire/game_state.json`.
fn test_app(seed: u64) -> App {
let mut app = App::new();
app.add_plugins(MinimalPlugins).add_plugins(GamePlugin);
@@ -1316,7 +1316,7 @@ mod tests {
// can't leak into per-test world state and trip the
// `pending.0.is_some()` guard in `auto_save_game_state` /
// `save_game_state_on_exit`. Without this clear, an
// unrelated `~/.local/share/solitaire_quest/game_state.json`
// unrelated `~/.local/share/ferrous_solitaire/game_state.json`
// would silently disable the auto-save path under test.
app.insert_resource(PendingRestoredGame(None));
// Override the system-time seed with a known value.