chore: rename app from Solitaire Quest to Ferrous Solitaire
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Updates all in-tree references: - Android package: com.solitairequest.app → com.ferrousapp.solitaire - APK name: solitaire-quest → ferrous-solitaire - Data dir: solitaire_quest → ferrous_solitaire (across all 6 data modules + engine) - Keyring service: solitaire_quest_server → ferrous_solitaire_server - Android Keystore key: solitaire_quest_token_key → ferrous_solitaire_token_key - Gitea repo: Rusty_Solitare → Ferrous-Solitaire (also fixes "Solitare" typo) - Renamed pkg/solitaire-quest* → pkg/ferrous-solitaire* - Updated ArgoCD, docker-compose, CI workflow, build script, all docs Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -3,7 +3,7 @@
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//! The rest of `solitaire_data` (settings, stats, achievements,
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//! replays, progress, game state) and the engine's user-themes
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//! discovery all need a base path under which to nest
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//! `solitaire_quest/<file>`. On desktop the right answer is
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//! `ferrous_solitaire/<file>`. On desktop the right answer is
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//! `dirs::data_dir()` (which resolves to platform-appropriate
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//! locations: `~/.local/share` on Linux, `~/Library/Application
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//! Support` on macOS, `%APPDATA%` on Windows). On Android the
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@@ -12,9 +12,9 @@
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//!
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//! [`data_dir`] is a thin shim that returns the right base path
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//! per target. Callers continue to append
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//! `solitaire_quest/<file>` themselves, so the on-disk layout is
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//! `ferrous_solitaire/<file>` themselves, so the on-disk layout is
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//! identical across platforms (the per-app Android sandbox makes
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//! the extra `solitaire_quest/` segment harmless, and a `tar`
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//! the extra `ferrous_solitaire/` segment harmless, and a `tar`
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//! export from one platform deserialises cleanly on another).
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//!
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//! # Why hardcode on Android?
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@@ -24,7 +24,7 @@
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//! `AndroidApp` context through Bevy's startup hooks and a
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//! per-call JNI bridge — meaningfully more code than the
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//! sandbox-guaranteed `/data/data/<package>/files` path. The
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//! package name `com.solitairequest.app` is fixed at compile
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//! package name `com.ferrousapp.solitaire` is fixed at compile
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//! time in `solitaire_app/Cargo.toml`'s
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//! `[package.metadata.android]` block, so a hardcoded path is
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//! safe until that ever changes (at which point this constant
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@@ -40,14 +40,14 @@ use std::path::PathBuf;
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/// constant and the Cargo metadata together if the package id
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/// ever changes.
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#[cfg(target_os = "android")]
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const ANDROID_APP_FILES_DIR: &str = "/data/data/com.solitairequest.app/files";
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const ANDROID_APP_FILES_DIR: &str = "/data/data/com.ferrousapp.solitaire/files";
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/// Returns the per-user data directory for the current target,
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/// or `None` if the platform doesn't expose one (rare; usually
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/// indicates a broken `$HOME` or `$XDG_*` configuration on a
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/// minimal Linux container).
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///
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/// Callers append `solitaire_quest/<file>` themselves. See the
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/// Callers append `ferrous_solitaire/<file>` themselves. See the
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/// module-level doc comment for the per-platform behaviour and
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/// why Android uses a hardcoded path.
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pub fn data_dir() -> Option<PathBuf> {
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@@ -87,6 +87,6 @@ mod tests {
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#[test]
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fn data_dir_returns_sandbox_path_on_android() {
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let dir = data_dir().expect("android must report a data dir");
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assert_eq!(dir, PathBuf::from("/data/data/com.solitairequest.app/files"));
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assert_eq!(dir, PathBuf::from("/data/data/com.ferrousapp.solitaire/files"));
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}
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}
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