feat(engine): leaderboard screen (press L to toggle)
Press L to open a leaderboard overlay. On open, an async fetch is dispatched against the active SyncProvider. Results cache in LeaderboardResource; the panel rebuilds live when data arrives. Closing during a fetch is safe (ClosedThisFrame flag prevents re-spawning the panel in the same frame as the user's despawn command). Format: ranked table with player name, best score, and fastest win time. Non-authenticated / LocalOnly providers return an empty list gracefully. - solitaire_data: add fetch_leaderboard() to SyncProvider trait (default → Ok([])) and implement in SolitaireServerClient - solitaire_engine: new LeaderboardPlugin with 5 unit tests - solitaire_app: register LeaderboardPlugin Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -12,7 +12,7 @@
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//! without matching on [`SyncBackend`] anywhere else in the codebase.
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use async_trait::async_trait;
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use solitaire_sync::{SyncPayload, SyncResponse};
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use solitaire_sync::{LeaderboardEntry, SyncPayload, SyncResponse};
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use crate::{
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auth_tokens::{load_access_token, load_refresh_token, store_tokens},
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@@ -199,6 +199,34 @@ impl SyncProvider for SolitaireServerClient {
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fn is_authenticated(&self) -> bool {
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load_access_token(&self.username).is_ok()
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}
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async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError> {
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let token = self.access_token()?;
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let url = format!("{}/api/leaderboard", self.base_url);
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let resp = self
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.client
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.get(&url)
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.bearer_auth(&token)
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.send()
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.await
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.map_err(|e| SyncError::Network(e.to_string()))?;
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if resp.status() == reqwest::StatusCode::UNAUTHORIZED {
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self.refresh_token().await?;
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let new_token = self.access_token()?;
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let resp = self
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.client
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.get(&url)
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.bearer_auth(new_token)
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.send()
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.await
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.map_err(|e| SyncError::Network(e.to_string()))?;
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return extract_leaderboard_body(resp).await;
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}
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extract_leaderboard_body(resp).await
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}
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}
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// ---------------------------------------------------------------------------
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@@ -220,6 +248,18 @@ async fn extract_pull_body(resp: reqwest::Response) -> Result<SyncPayload, SyncE
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}
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}
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/// Deserialize a leaderboard response body as `Vec<LeaderboardEntry>`.
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async fn extract_leaderboard_body(resp: reqwest::Response) -> Result<Vec<LeaderboardEntry>, SyncError> {
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let status = resp.status();
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if status.is_success() {
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resp.json()
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.await
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.map_err(|e| SyncError::Serialization(e.to_string()))
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} else {
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Err(SyncError::Network(format!("server returned {status}")))
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}
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}
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/// Deserialize a push response body as [`SyncResponse`], or map non-200
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/// statuses to the appropriate [`SyncError`].
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async fn extract_push_body(resp: reqwest::Response) -> Result<SyncResponse, SyncError> {
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