feat(engine): group HUD menu popover into Play/You/Community/System sections
Phase C of docs/ui-redesign-2026-07.md. The Modes row is gone — Home owns mode selection, so the popover's Play section carries a Home row firing the new ToggleHomeRequestEvent (read by toggle_home_screen alongside the existing M accelerator). Section headers are quiet caption-size labels inside the existing panel widget, not a new widget. The action-bar Modes button and its popover are untouched (their removal is Phase B territory when Home gains hierarchy). - MenuOption: Modes variant replaced by Home; rows grouped Play (Home) · You (Profile, Stats, Achievements) · Community (Leaderboard) · System (Settings, Help) - handle_menu_option_click no longer chains into spawn_modes_popover - Tests: tooltip sweep updated (7 rows still), new toggle_home_event_opens_home_screen covers the popover's open path Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -237,6 +237,11 @@ pub struct ToggleSettingsRequestEvent;
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#[derive(Message, Debug, Clone, Copy, Default)]
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pub struct ToggleLeaderboardRequestEvent;
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/// Request to toggle the Home mode launcher. Fired by the HUD
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/// Menu-popover "Home" row alongside the existing `M` accelerator.
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#[derive(Message, Debug, Clone, Copy, Default)]
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pub struct ToggleHomeRequestEvent;
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/// Fired by `SyncPlugin` after a pull task resolves and the merged result has
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/// been persisted to disk. `Ok(SyncResponse)` carries the merged payload plus
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/// any `ConflictReport`s the merge produced. `Err(String)` carries a
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