refactor(engine): split card_plugin runtime code into submodules
Final runtime split for #118: the 2,536-line mod.rs becomes seven focused submodules along existing system boundaries — mod.rs 574 fan-step helpers, CardImageSet, markers, plugin build sync.rs 748 asset loading + card entity lifecycle (spawn/update/position) layout.rs 351 resize snapping, in-place resize, tableau fan spread stock.rs 291 empty-stock recycle hint + count badge highlights.rs 276 hint/right-click highlights, cursor hit-testing labels.rs 208 desktop text labels + Android corner labels anim.rs 200 flip animation, drag shadows Moved items are pub(super); code moved verbatim apart from relocating the two stock colour constants next to their consumers. No behaviour change; all 70 card tests pass unchanged. Refs #118 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -3,6 +3,15 @@ use crate::game_plugin::GamePlugin;
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use crate::layout::TABLEAU_FAN_FRAC;
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use crate::table_plugin::TablePlugin;
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use solitaire_core::Deck;
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use bevy::window::WindowResized;
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use solitaire_core::{Card, Rank, Suit};
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use std::collections::HashSet;
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use crate::events::StateChangedEvent;
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use crate::layout::LayoutResource;
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use crate::resources::DragState;
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use crate::ui_theme::TEXT_PRIMARY_HC;
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use solitaire_core::{DrawStockConfig, game_state::GameState};
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/// Convenience constructor — all unit tests use Deck1.
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fn make_card(suit: Suit, rank: Rank) -> Card {
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