chore: add pedantic workspace lints (#90)
Add [workspace.lints.rust] and wire each member crate up with [lints] workspace = true: unsafe_code = "deny" (forbid would break the Android JNI build) single_use_lifetimes = "warn" trivial_casts = "warn" unused_lifetimes = "warn" unused_qualifications = "warn" variant_size_differences = "warn" unexpected_cfgs = "warn" unsafe_code is "deny" rather than the issue's "forbid" so the three Android JNI FFI modules (android_keystore, android_clipboard, safe_area) can opt back in with a scoped #![allow(unsafe_code)] — forbid cannot be locally overridden. Pure crates carry no unsafe and stay clean. Clean up the warnings the new lints surface: - 150ish unused_qualifications removed via `cargo fix` (purely syntactic redundant-path-prefix removals). - table_plugin: the TABLE_COLOUR import was #[cfg(test)]-gated while the camera clear-colour used the fully-qualified path; unqualifying it left a non-test build with no import. Made the import unconditional instead. - assets/sources: the `as &[u8]` casts in embed_*_svg! coerce each fixed-size &[u8; N] to a uniform slice so the tuples fit the &[(&str, &[u8])] arrays — load-bearing, so scoped #[allow(trivial_casts)]. Workspace clippy -D warnings and the full test suite pass. Android build not compiled here (needs the NDK; built separately per CLAUDE.md §15) — the deny + scoped-allow keeps the JNI unsafe blocks legal. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -2312,8 +2312,8 @@ fn format_suit_glyph_all_suits() {
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fn format_foundations_row_empty_board() {
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let game = solitaire_core::game_state::GameState::new_with_mode(
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42,
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solitaire_core::DrawStockConfig::DrawOne,
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solitaire_core::game_state::GameMode::Classic,
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DrawStockConfig::DrawOne,
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GameMode::Classic,
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);
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assert_eq!(format_foundations_row(&game), "F: -- -- -- --");
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}
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@@ -2324,8 +2324,8 @@ fn format_foundations_row_empty_board() {
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fn format_stock_waste_row_initial_state() {
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let game = solitaire_core::game_state::GameState::new_with_mode(
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42,
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solitaire_core::DrawStockConfig::DrawOne,
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solitaire_core::game_state::GameMode::Classic,
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DrawStockConfig::DrawOne,
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GameMode::Classic,
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);
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let text = format_stock_waste_row(&game);
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assert!(
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