refactor(engine): audit and rationalize platform cfg gates (closes #49)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
funman300
2026-05-27 18:00:57 -07:00
parent 561395fca6
commit ce536b0176
13 changed files with 302 additions and 243 deletions
+11 -27
View File
@@ -14,9 +14,8 @@ use std::collections::{HashMap, HashSet};
use bevy::color::Color;
use bevy::prelude::*;
use bevy::window::WindowResized;
#[cfg(target_os = "android")]
use bevy::sprite::Anchor;
use bevy::window::WindowResized;
use solitaire_core::card::{Card, Rank, Suit};
use solitaire_core::game_state::{DrawMode, GameState};
use solitaire_core::pile::PileType;
@@ -26,13 +25,14 @@ use solitaire_core::rules::{can_place_on_foundation, can_place_on_tableau};
use crate::animation_plugin::{CardAnim, EffectiveSlideDuration, CARD_ANIM_Z_LIFT};
use crate::card_animation::CardAnimation;
use crate::events::{CardFaceRevealedEvent, CardFlippedEvent, StateChangedEvent};
use crate::font_plugin::FontResource;
use crate::game_plugin::GameMutation;
use crate::layout::{Layout, LayoutResource, LayoutSystem};
use crate::pause_plugin::PausedResource;
use crate::platform::USE_TOUCH_UI_LAYOUT;
use crate::resources::{DragState, GameStateResource};
use crate::settings_plugin::{SettingsChangedEvent, SettingsResource};
use crate::table_plugin::{PileMarker, PILE_MARKER_DEFAULT_COLOUR};
use crate::font_plugin::FontResource;
use crate::ui_theme::{
CARD_SHADOW_ALPHA_DRAG, CARD_SHADOW_ALPHA_IDLE, CARD_SHADOW_COLOR, CARD_SHADOW_LOCAL_Z,
CARD_SHADOW_OFFSET_DRAG, CARD_SHADOW_OFFSET_IDLE, CARD_SHADOW_PADDING_DRAG,
@@ -73,10 +73,9 @@ pub const STACK_FAN_FRAC: f32 = 0.025;
/// Font size as a fraction of card width.
const FONT_SIZE_FRAC: f32 = 0.28;
/// Font-size fraction for the large-print readability overlay on Android.
/// Font-size fraction for the large-print readability overlay on touch HUD layouts.
/// Spawned on top of PNG face cards to make the rank+suit legible at phone
/// scale, where the baked-in PNG corner text is only ~10 px physical.
#[cfg(target_os = "android")]
const FONT_SIZE_FRAC_MOBILE: f32 = 0.35;
/// Card-face background — Terminal `#1a1a1a` (BG_ELEVATED).
@@ -177,13 +176,12 @@ pub struct CardEntity {
#[derive(Component, Debug)]
pub struct CardLabel;
/// Marker for the large-print rank+suit corner overlay on Android.
/// Marker for the large-print rank+suit corner overlay used by touch HUD layouts.
///
/// Spawned on top of PNG face cards (face-up only) at font size
/// [`FONT_SIZE_FRAC_MOBILE`] so the rank and suit character are
/// readable at phone scale. Only exists when `CardImageSet` is present
/// (the fallback solid-colour path uses a plain `CardLabel` instead).
#[cfg(target_os = "android")]
#[derive(Component, Debug, Clone)]
struct AndroidCornerLabel(pub String);
@@ -192,10 +190,11 @@ struct AndroidCornerLabel(pub String);
/// Covers the card art's own small corner rank/suit text so only the
/// large overlay is visible. Sized at [`FONT_SIZE_FRAC_MOBILE`]-derived
/// dimensions and coloured [`CARD_FACE_COLOUR`] to match the card face.
#[cfg(target_os = "android")]
#[derive(Component, Debug, Clone, Copy)]
struct AndroidCornerBg;
type AndroidCornerBgFilter = (With<AndroidCornerBg>, Without<AndroidCornerLabel>);
/// Marker component indicating the card is currently highlighted as a hint.
/// `remaining` counts down in real seconds; the highlight is removed when it
/// reaches zero and the card sprite colour is restored to its normal value.
@@ -465,7 +464,6 @@ impl Plugin for CardPlugin {
),
);
#[cfg(target_os = "android")]
app.add_systems(Update, resize_android_corner_labels);
}
}
@@ -920,15 +918,11 @@ fn spawn_card_entity(
));
});
}
#[cfg(target_os = "android")]
if card_images.is_some() {
if USE_TOUCH_UI_LAYOUT && card_images.is_some() {
entity.with_children(|b| {
add_android_corner_label(b, card, layout.card_size, color_blind, high_contrast, font_handle);
});
}
// Suppress unused-variable warning when not building for Android.
#[cfg(not(target_os = "android"))]
let _ = font_handle;
entity_id
}
@@ -1013,15 +1007,11 @@ fn update_card_entity(
));
});
}
#[cfg(target_os = "android")]
if card_images.is_some() {
if USE_TOUCH_UI_LAYOUT && card_images.is_some() {
commands.entity(entity).with_children(|b| {
add_android_corner_label(b, card, layout.card_size, color_blind, high_contrast, font_handle);
});
}
// Suppress unused-variable warning when not building for Android.
#[cfg(not(target_os = "android"))]
let _ = font_handle;
}
fn label_for(card: &Card) -> String {
@@ -1094,9 +1084,8 @@ fn label_visibility(card: &Card) -> Visibility {
}
}
/// Rank+suit string for the Android readability overlay.
/// Rank+suit string for the readability overlay on touch HUD layouts.
/// Uses Unicode suit glyphs (♠♥♦♣ — U+2660U+2666, covered by FiraMono).
#[cfg(target_os = "android")]
fn mobile_label_for(card: &Card) -> String {
let rank = match card.rank {
Rank::Ace => "A",
@@ -1132,7 +1121,6 @@ fn mobile_label_for(card: &Card) -> String {
/// those glyphs, causing a coloured missing-glyph rectangle to appear in
/// the text colour — the root cause of the "red square on face-down cards"
/// visual bug (the box bleeds through near the card edge at z=0.02).
#[cfg(target_os = "android")]
fn add_android_corner_label(
parent: &mut ChildSpawnerCommands,
card: &Card,
@@ -2146,15 +2134,11 @@ fn resize_cards_in_place(
/// change or any window resize). The full despawn/respawn path in
/// `update_card_entity` already handles game-state changes; this system
/// covers the resize-only path where children are mutated in place.
#[cfg(target_os = "android")]
fn resize_android_corner_labels(
layout: Res<LayoutResource>,
card_images: Option<Res<CardImageSet>>,
mut text_query: Query<(&AndroidCornerLabel, &mut Text2d, &mut TextFont, &mut Transform)>,
mut bg_query: Query<
(&mut Sprite, &mut Transform),
(With<AndroidCornerBg>, Without<AndroidCornerLabel>),
>,
mut bg_query: Query<(&mut Sprite, &mut Transform), AndroidCornerBgFilter>,
) {
if !layout.is_changed() || card_images.is_none() {
return;