docs(handoff): record WIN MOVE marker ship; B's next finite step
Captures `52befa6` (WIN MOVE marker on the scrub bar) under "Since the v0.21.3 cut", marks the marker piece of B-2 closed in the Visual-identity follow-ups list, identifies playback controls (play/pause/step) as the next bounded commit on B, and bumps the test count to 1220. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -21,16 +21,17 @@ resume.
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## Status at pause
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- **HEAD locally:** see `git rev-parse HEAD`. The cut commit is
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`3d92a91`; the post-cut `Replay::win_move_index` data field
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(`ab857bb`) rides on top of that.
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`3d92a91`; post-cut work on B-2 (`ab857bb` data field +
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`52befa6` WIN MOVE marker UI) rides on top of that.
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- **HEAD on origin:** matches local. v0.21.3 is fully on origin.
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- **Working tree:** clean. No WIP outstanding.
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- **`artwork/` directory:** still untracked. Intentional.
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- **Build:** `cargo clippy --workspace --all-targets -- -D warnings`
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clean.
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- **Tests:** **1212 passing / 0 failing** across the workspace
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- **Tests:** **1220 passing / 0 failing** across the workspace
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(1207 from v0.21.3's stats + 5 from `ab857bb`'s
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`win_move_index` coverage).
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`win_move_index` coverage + 8 from `52befa6`'s WIN MOVE marker
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pure-helper truth-table + spawn lifecycle).
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- **Tags on origin:** `v0.9.0` through `v0.21.3`. v0.21.3 is on
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`3d92a91`; v0.21.2 stays on `f23df3b`; v0.21.1 stays on
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`daa655a`; v0.21.0 stays on `04f9bf9`; v0.20.0 stays on
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@@ -47,12 +48,25 @@ resume.
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builder; for fresh recordings the value is always
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`Some(moves.len() - 1)` because recording freezes on win, but
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storing it explicitly lets the playback UI read the WIN MOVE
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position directly without re-deriving on every render. UI
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consumption (the WIN MOVE marker on the scrub bar, plus the
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broader screen-takeover work — move-log scroller, mini-tableau
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preview, playback controls) lands in subsequent commits. 5 new
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position directly without re-deriving on every render. 5 new
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tests (1207 → 1212): default, builder set / set-None, on-disk
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round-trip, legacy-JSON-loads-with-None backward-compat.
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- **`52befa6` — WIN MOVE marker on the scrub bar.** Second
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commit on B-2 — the UI that consumes the data field. New
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`ReplayOverlayWinMoveMarker` component spawned as a sibling
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to `ReplayOverlayScrubFill` under the 1px scrub track,
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absolute-positioned at `replay.win_move_index / total` along
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the bar. Painted in `STATE_SUCCESS` (green) so the marker
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reads as "this is where the win lives." Pure helper
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`win_move_marker_pct` returns `None` for any state where the
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marker shouldn't draw (Inactive, Completed, replay missing
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the field, empty move list); percentage clamps to `[0, 100]`
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defensively. Lifecycle is spawn-time only — the marker is
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immutable during a single playback because the underlying
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`Replay` doesn't change while `Playing`. Despawned with the
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overlay tree on transition back to `Inactive`. 8 new tests
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(1212 → 1220): pure-helper truth table + spawn-presence /
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spawn-absence / despawn-lifecycle observables.
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## Open punch list
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@@ -90,14 +104,11 @@ palette refresh all shipped in v0.20.0 + v0.21.0. What stays open:
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a WIN MOVE marker on the scrub bar. Banner-local pieces all
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shipped in v0.21.0 (`c84d9f4` + `6204db8` + `54005d5` +
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`e080b49`); the floating MOVE chip above the focused card
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shipped in v0.21.2 (`2fb2d63`). The data-layer prerequisite
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for the WIN MOVE marker — `Replay::win_move_index:
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Option<usize>` — landed post-v0.21.3 in `ab857bb` (additive
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serde-default field; populated at the recording site;
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exhaustively tested). What still needs to land for the
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screen-takeover: the WIN MOVE scrub-bar marker UI (consumes
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the new field), a move-log scroller, a mini-tableau preview,
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and playback controls. Multi-session.
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shipped in v0.21.2 (`2fb2d63`). The WIN MOVE scrub-bar marker
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shipped post-v0.21.3 in `ab857bb` (data field) +
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`52befa6` (UI). What still needs to land: a move-log
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scroller, a mini-tableau preview, and playback controls
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(play/pause/step). Multi-session.
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- *Floating `MOVE N/M` chip above the focused card during
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playback — closed 2026-05-08 by `2fb2d63`.* World-space
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`Text2d` entity sibling to the banner overlay; uses the same
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@@ -274,15 +285,17 @@ DECISION TO ASK THE PLAYER FIRST:
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and Android Keystore stubs that need real bridges. Larger
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scope; needs an Android device or emulator running.
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B. Replay-overlay screen-takeover redesign — multi-session
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work: WIN MOVE marker on the scrub bar (data field
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`Replay::win_move_index` already landed in `ab857bb`, just
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needs UI consumption), move-log scroller, mini-tableau
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preview, playback controls. The smaller floating-MOVE-chip
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piece of B already shipped in v0.21.2 (`2fb2d63`); the
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data-layer prerequisite shipped post-v0.21.3 in `ab857bb`.
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The natural next commit on B is the WIN MOVE marker UI on
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the scrub bar — finite, single-system, consumes the new
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field directly.
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work. WIN MOVE marker shipped post-v0.21.3 (`ab857bb` data
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field + `52befa6` UI). What still needs to land:
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move-log scroller, mini-tableau preview, playback controls
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(play/pause/step buttons + keyboard accelerators). The
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smaller floating-MOVE-chip piece shipped in v0.21.2
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(`2fb2d63`). The natural next finite commit on B is
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**playback controls** — the existing Stop button is the
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only player-facing accelerator; adding play/pause is a
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bounded UI + state-machine extension that exercises the
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existing `ReplayPlaybackState::Playing { secs_to_next, ..
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}` machinery without needing new data shapes.
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C. Phase 8 (sync) — local storage scaffolding, self-hosted
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Axum server, `SolitaireServerClient` impl, GPGS stub
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wired into Settings. The biggest open arc by scope; rolls
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