chore: remove dead code and stale doc claims found in multi-agent sweep
Test / test (pull_request) Successful in 37m58s
Test / test (pull_request) Successful in 37m58s
Compiler-verified via RUSTFLAGS=--force-warn dead_code plus workspace-wide reference greps; three parallel audit agents covered the engine crate, the other eight crates, and Copilot commit-message-vs-diff drift. Removed: - replay_overlay/input.rs: 19 orphaned twins (~950 lines) of items also defined in mod.rs — the glob re-export made the mod.rs copies win and the file-level #![allow(dead_code)] hid the corpses. The live keyboard/ button handlers and ReplayScrubKeyHold stay; the allow is retired. - retarget_animation (never called; doc examples were its only refs) - ScanThemesRequestEvent (never registered/written/read; its doc claimed a handle_scan_themes consumer that does not exist) - _VEC3_REFERENCED workaround const + now-unneeded Vec3 import - solitaire_data: load_stats/save_stats/time_attack_session_with_now default-path wrappers (the _from/_to variants are the live API) and surplus re-export names (settings MIN/MAX bounds, token loaders) - solitaire_core: Session re-export (no external consumer) - solitaire_wasm: ReplayPlayer::is_finished (no JS caller) - solitaire_app: build_app wrapper (real entry is run()) Doc fixes: - audio_plugin: WAV count 5→7, add FoundationCompletedEvent table row, drop bogus 'placeholder' label, bevy_kira_audio→kira - ToastVariant::Warning: variant is live (5 writer plugins); dropped the stale allow(dead_code) and its 'currently unused' comment Deliberately kept: Spider module (staged forward work), WinCascadePlugin (documented alternative cascade, pending owner decision), SyncCompleteEvent and solitaire_sync ApiError/merge_at (§8 change-controlled, flagged to owner). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -46,22 +46,6 @@ pub fn save_stats_to(path: &Path, stats: &StatsSnapshot) -> io::Result<()> {
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Ok(())
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}
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/// Load stats from the platform default path. Returns default if the path
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/// is unavailable or the file is missing/corrupt.
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pub fn load_stats() -> StatsSnapshot {
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stats_file_path()
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.map(|p| load_stats_from(&p))
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.unwrap_or_default()
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}
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/// Save stats to the platform default path. Returns an error if the platform
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/// data dir is unavailable or the write fails.
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pub fn save_stats(stats: &StatsSnapshot) -> io::Result<()> {
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let path = stats_file_path()
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.ok_or_else(|| io::Error::new(io::ErrorKind::NotFound, "platform data dir unavailable"))?;
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save_stats_to(&path, stats)
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}
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// ---------------------------------------------------------------------------
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// In-progress game state
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// ---------------------------------------------------------------------------
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@@ -245,18 +229,6 @@ pub fn delete_time_attack_session_at(path: &Path) -> io::Result<()> {
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}
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}
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/// Convenience helper for callers that want to stamp a session with the
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/// current wall-clock time. Equivalent to constructing the struct
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/// manually and setting `saved_at_unix_secs` to `SystemTime::now()`.
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pub fn time_attack_session_with_now(remaining_secs: f32, wins: u32) -> TimeAttackSession {
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let now = Utc::now().timestamp().max(0) as u64;
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TimeAttackSession {
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remaining_secs,
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wins,
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saved_at_unix_secs: now,
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}
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}
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/// Inner helper: delete `*.tmp` entries inside `dir`.
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///
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/// Per-file errors (already deleted, permission denied) are silently ignored.
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