chore: remove dead code and stale doc claims found in multi-agent sweep
Test / test (pull_request) Successful in 37m58s
Test / test (pull_request) Successful in 37m58s
Compiler-verified via RUSTFLAGS=--force-warn dead_code plus workspace-wide reference greps; three parallel audit agents covered the engine crate, the other eight crates, and Copilot commit-message-vs-diff drift. Removed: - replay_overlay/input.rs: 19 orphaned twins (~950 lines) of items also defined in mod.rs — the glob re-export made the mod.rs copies win and the file-level #![allow(dead_code)] hid the corpses. The live keyboard/ button handlers and ReplayScrubKeyHold stay; the allow is retired. - retarget_animation (never called; doc examples were its only refs) - ScanThemesRequestEvent (never registered/written/read; its doc claimed a handle_scan_themes consumer that does not exist) - _VEC3_REFERENCED workaround const + now-unneeded Vec3 import - solitaire_data: load_stats/save_stats/time_attack_session_with_now default-path wrappers (the _from/_to variants are the live API) and surplus re-export names (settings MIN/MAX bounds, token loaders) - solitaire_core: Session re-export (no external consumer) - solitaire_wasm: ReplayPlayer::is_finished (no JS caller) - solitaire_app: build_app wrapper (real entry is run()) Doc fixes: - audio_plugin: WAV count 5→7, add FoundationCompletedEvent table row, drop bogus 'placeholder' label, bevy_kira_audio→kira - ToastVariant::Warning: variant is live (5 writer plugins); dropped the stale allow(dead_code) and its 'currently unused' comment Deliberately kept: Spider module (staged forward work), WinCascadePlugin (documented alternative cascade, pending owner decision), SyncCompleteEvent and solitaire_sync ApiError/merge_at (§8 change-controlled, flagged to owner). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -105,10 +105,9 @@ pub use stats::{StatsExt, StatsSnapshot};
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pub mod storage;
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pub use storage::{
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TimeAttackSession, cleanup_orphaned_tmp_files, delete_game_state_at,
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delete_time_attack_session_at, game_state_file_path, load_game_state_from, load_stats,
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load_stats_from, load_time_attack_session_from, load_time_attack_session_from_at,
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save_game_state_to, save_stats, save_stats_to, save_time_attack_session_to, stats_file_path,
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time_attack_session_path, time_attack_session_with_now,
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delete_time_attack_session_at, game_state_file_path, load_game_state_from, load_stats_from,
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load_time_attack_session_from, save_game_state_to, save_stats_to, save_time_attack_session_to,
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stats_file_path, time_attack_session_path,
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};
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pub mod achievements;
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@@ -136,11 +135,9 @@ pub use difficulty_seeds::{DifficultySeeds, seeds_for};
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pub mod settings;
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pub use settings::{
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AnimSpeed, REPLAY_MOVE_INTERVAL_MAX_SECS, REPLAY_MOVE_INTERVAL_MIN_SECS,
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REPLAY_MOVE_INTERVAL_STEP_SECS, SOLVER_DEAL_RETRY_CAP, Settings, SyncBackend,
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TIME_BONUS_MULTIPLIER_MAX, TIME_BONUS_MULTIPLIER_MIN, TIME_BONUS_MULTIPLIER_STEP,
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TOOLTIP_DELAY_MAX_SECS, TOOLTIP_DELAY_MIN_SECS, TOOLTIP_DELAY_STEP_SECS, Theme, WindowGeometry,
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load_settings_from, save_settings_to, settings_file_path,
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AnimSpeed, REPLAY_MOVE_INTERVAL_STEP_SECS, SOLVER_DEAL_RETRY_CAP, Settings, SyncBackend,
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TIME_BONUS_MULTIPLIER_STEP, TOOLTIP_DELAY_STEP_SECS, Theme, WindowGeometry, load_settings_from,
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save_settings_to, settings_file_path,
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};
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#[cfg(target_os = "android")]
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@@ -152,9 +149,7 @@ mod android_keystore;
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#[cfg(not(target_arch = "wasm32"))]
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pub mod auth_tokens;
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#[cfg(not(target_arch = "wasm32"))]
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pub use auth_tokens::{
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TokenError, delete_tokens, load_access_token, load_refresh_token, store_tokens,
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};
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pub use auth_tokens::{TokenError, delete_tokens, store_tokens};
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pub mod sync_client;
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pub use sync_client::LocalOnlyProvider;
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