fix(android): correct physical→logical px conversion for safe-area insets

`WindowInsets.getInsets(systemBars())` returns physical pixels (e.g. 84 px
on a 2.625× Pixel 7) but both Bevy's `Val::Px` (UI layer) and the world-
space layout coordinate system use logical pixels. Dividing by
`window.scale_factor()` before applying gives the correct 32 dp offset.

- `safe_area.rs::apply_safe_area_anchors`: query `Window`, divide `insets.top`
  by `scale_factor()` before writing `Val::Px(base_top + top_logical)`.
- `layout.rs::compute_layout`: new `safe_area_top: f32` parameter (logical px)
  subtracts from the vertical budget (`card_width_height_based`) and from
  `top_y` so both card sizing and pile positioning honour the status-bar band.
- `table_plugin.rs`: `setup_table` and `on_window_resized` now read
  `SafeAreaInsets` and divide by scale before passing `safe_area_top` to
  `compute_layout`. New `on_safe_area_changed` system fires a synthetic
  `WindowResized` when insets arrive (~frame 2-3 on Android) so the full
  resize pipeline (layout → pile markers → card snap) re-runs automatically.
- All test call-sites updated with `, 0.0` safe_area_top (desktop/no inset).
- Two regression tests added: shift amount equals `safe_area_top` exactly;
  horizontal layout is unaffected by vertical inset.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-05-11 16:59:27 -07:00
parent 8a3e30bd16
commit cc161cc37f
7 changed files with 153 additions and 60 deletions
+6 -6
View File
@@ -801,7 +801,7 @@ mod tests {
fn install_resources(app: &mut App, state: GameState, layout_window: Vec2, cursor: Vec2) {
app.insert_resource(GameStateResource(state));
app.insert_resource(LayoutResource(compute_layout(layout_window)));
app.insert_resource(LayoutResource(compute_layout(layout_window, 0.0)));
app.world_mut().resource_mut::<RadialCursorOverride>().0 = Some(cursor);
}
@@ -913,7 +913,7 @@ mod tests {
fn right_click_press_on_face_up_card_opens_radial() {
let mut app = radial_test_app();
let layout_window = Vec2::new(1280.0, 800.0);
let layout = compute_layout(layout_window);
let layout = compute_layout(layout_window, 0.0);
let ace_pos = layout.pile_positions[&PileType::Tableau(0)];
install_resources(&mut app, ace_only_state(), layout_window, ace_pos);
@@ -950,7 +950,7 @@ mod tests {
fn right_click_release_over_destination_fires_move_request() {
let mut app = radial_test_app();
let layout_window = Vec2::new(1280.0, 800.0);
let layout = compute_layout(layout_window);
let layout = compute_layout(layout_window, 0.0);
let ace_pos = layout.pile_positions[&PileType::Tableau(0)];
install_resources(&mut app, ace_only_state(), layout_window, ace_pos);
@@ -989,7 +989,7 @@ mod tests {
fn right_click_release_outside_any_destination_cancels() {
let mut app = radial_test_app();
let layout_window = Vec2::new(1280.0, 800.0);
let layout = compute_layout(layout_window);
let layout = compute_layout(layout_window, 0.0);
let ace_pos = layout.pile_positions[&PileType::Tableau(0)];
install_resources(&mut app, ace_only_state(), layout_window, ace_pos);
@@ -1016,7 +1016,7 @@ mod tests {
fn escape_cancels_active_radial() {
let mut app = radial_test_app();
let layout_window = Vec2::new(1280.0, 800.0);
let layout = compute_layout(layout_window);
let layout = compute_layout(layout_window, 0.0);
let ace_pos = layout.pile_positions[&PileType::Tableau(0)];
install_resources(&mut app, ace_only_state(), layout_window, ace_pos);
@@ -1039,7 +1039,7 @@ mod tests {
fn right_click_on_face_down_card_does_not_open_radial() {
let mut app = radial_test_app();
let layout_window = Vec2::new(1280.0, 800.0);
let layout = compute_layout(layout_window);
let layout = compute_layout(layout_window, 0.0);
let king_pos = layout.pile_positions[&PileType::Tableau(0)];
install_resources(&mut app, face_down_only_state(), layout_window, king_pos);