fix(android): correct physical→logical px conversion for safe-area insets

`WindowInsets.getInsets(systemBars())` returns physical pixels (e.g. 84 px
on a 2.625× Pixel 7) but both Bevy's `Val::Px` (UI layer) and the world-
space layout coordinate system use logical pixels. Dividing by
`window.scale_factor()` before applying gives the correct 32 dp offset.

- `safe_area.rs::apply_safe_area_anchors`: query `Window`, divide `insets.top`
  by `scale_factor()` before writing `Val::Px(base_top + top_logical)`.
- `layout.rs::compute_layout`: new `safe_area_top: f32` parameter (logical px)
  subtracts from the vertical budget (`card_width_height_based`) and from
  `top_y` so both card sizing and pile positioning honour the status-bar band.
- `table_plugin.rs`: `setup_table` and `on_window_resized` now read
  `SafeAreaInsets` and divide by scale before passing `safe_area_top` to
  `compute_layout`. New `on_safe_area_changed` system fires a synthetic
  `WindowResized` when insets arrive (~frame 2-3 on Android) so the full
  resize pipeline (layout → pile markers → card snap) re-runs automatically.
- All test call-sites updated with `, 0.0` safe_area_top (desktop/no inset).
- Two regression tests added: shift amount equals `safe_area_top` exactly;
  horizontal layout is unaffected by vertical inset.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-05-11 16:59:27 -07:00
parent 8a3e30bd16
commit cc161cc37f
7 changed files with 153 additions and 60 deletions
+76 -27
View File
@@ -108,7 +108,13 @@ pub struct Layout {
pub tableau_facedown_fan_frac: f32,
}
/// Compute the board layout from a window size.
/// Compute the board layout from a window size and safe-area top inset.
///
/// `safe_area_top` is the **logical-pixel** height of the OS-reserved region
/// at the top of the screen (status bar on Android). Pass `0.0` on desktop or
/// when the inset is unknown. Note that Android's `WindowInsets` API returns
/// **physical** pixels; callers must divide by `window.scale_factor()` before
/// passing the value here.
///
/// # Geometry
/// - `card_width` is the smaller of:
@@ -124,7 +130,7 @@ pub struct Layout {
/// - Top row (stock, waste, 4 foundations) aligns with tableau columns
/// 0, 1, 3, 4, 5, 6 — column 2 is intentionally empty to separate the
/// waste/stock cluster from the foundations.
pub fn compute_layout(window: Vec2) -> Layout {
pub fn compute_layout(window: Vec2, safe_area_top: f32) -> Layout {
let window = window.max(MIN_WINDOW);
// Width-based candidate (existing behaviour): 7 cards + 8 h_gaps = 9*card_width.
@@ -147,7 +153,7 @@ pub fn compute_layout(window: Vec2) -> Layout {
// (window.y - HUD_BAND_HEIGHT) = w * (0.5 + (1 + fan_factor + VERTICAL_GAP_FRAC) * CARD_ASPECT)
let fan_factor = 1.0 + (MAX_TABLEAU_CARDS - 1.0) * TABLEAU_FAN_FRAC;
let height_denom = 0.5 + (1.0 + fan_factor + VERTICAL_GAP_FRAC) * CARD_ASPECT;
let card_width_height_based = (window.y - HUD_BAND_HEIGHT).max(0.0) / height_denom;
let card_width_height_based = (window.y - safe_area_top - HUD_BAND_HEIGHT).max(0.0) / height_denom;
let card_width = card_width_width_based.min(card_width_height_based);
let card_height = card_width * CARD_ASPECT;
@@ -167,7 +173,7 @@ pub fn compute_layout(window: Vec2) -> Layout {
};
let vertical_gap = card_height * VERTICAL_GAP_FRAC;
let top_y = window.y / 2.0 - HUD_BAND_HEIGHT - h_gap - card_height / 2.0;
let top_y = window.y / 2.0 - safe_area_top - HUD_BAND_HEIGHT - h_gap - card_height / 2.0;
let tableau_y = top_y - card_height - vertical_gap;
let mut pile_positions: HashMap<PileType, Vec2> = HashMap::with_capacity(13);
@@ -247,15 +253,15 @@ mod tests {
#[test]
fn layout_has_all_thirteen_piles() {
assert_all_piles_present(&compute_layout(Vec2::new(1280.0, 800.0)));
assert_all_piles_present(&compute_layout(Vec2::new(800.0, 600.0)));
assert_all_piles_present(&compute_layout(Vec2::new(1920.0, 1080.0)));
assert_all_piles_present(&compute_layout(Vec2::new(1280.0, 800.0), 0.0));
assert_all_piles_present(&compute_layout(Vec2::new(800.0, 600.0), 0.0));
assert_all_piles_present(&compute_layout(Vec2::new(1920.0, 1080.0), 0.0));
}
#[test]
fn card_size_scales_with_window_width() {
let small = compute_layout(Vec2::new(800.0, 600.0));
let large = compute_layout(Vec2::new(1920.0, 1080.0));
let small = compute_layout(Vec2::new(800.0, 600.0), 0.0);
let large = compute_layout(Vec2::new(1920.0, 1080.0), 0.0);
assert!(large.card_size.x > small.card_size.x);
assert!(
(large.card_size.y / large.card_size.x - CARD_ASPECT).abs() < 1e-5,
@@ -266,9 +272,9 @@ mod tests {
#[test]
fn layout_below_minimum_clamps_to_minimum() {
// 200×200 sits below the floor on both axes, so the clamp pulls each
// axis up to MIN_WINDOW and the layout matches compute_layout(MIN_WINDOW).
let below = compute_layout(Vec2::new(200.0, 200.0));
let at_min = compute_layout(MIN_WINDOW);
// axis up to MIN_WINDOW and the layout matches compute_layout(MIN_WINDOW, 0.0).
let below = compute_layout(Vec2::new(200.0, 200.0), 0.0);
let at_min = compute_layout(MIN_WINDOW, 0.0);
assert_eq!(below.card_size, at_min.card_size);
}
@@ -279,7 +285,7 @@ mod tests {
#[test]
fn phone_portrait_layout_fits_horizontally() {
let window = Vec2::new(360.0, 800.0);
let layout = compute_layout(window);
let layout = compute_layout(window, 0.0);
let half_w = window.x / 2.0;
let half_card = layout.card_size.x / 2.0;
for (pile, pos) in &layout.pile_positions {
@@ -300,7 +306,7 @@ mod tests {
#[test]
fn tableau_columns_are_sorted_left_to_right() {
let layout = compute_layout(Vec2::new(1280.0, 800.0));
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0);
for i in 0..6 {
let lhs = layout.pile_positions[&PileType::Tableau(i)].x;
let rhs = layout.pile_positions[&PileType::Tableau(i + 1)].x;
@@ -310,7 +316,7 @@ mod tests {
#[test]
fn top_row_is_above_tableau_row() {
let layout = compute_layout(Vec2::new(1280.0, 800.0));
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0);
let stock_y = layout.pile_positions[&PileType::Stock].y;
let tableau_y = layout.pile_positions[&PileType::Tableau(0)].y;
assert!(stock_y > tableau_y);
@@ -323,7 +329,7 @@ mod tests {
#[test]
fn top_row_clears_hud_band() {
let window = Vec2::new(1280.0, 800.0);
let layout = compute_layout(window);
let layout = compute_layout(window, 0.0);
let stock_y = layout.pile_positions[&PileType::Stock].y;
let card_top = stock_y + layout.card_size.y / 2.0;
let band_bottom = window.y / 2.0 - HUD_BAND_HEIGHT;
@@ -335,7 +341,7 @@ mod tests {
#[test]
fn stock_aligns_with_tableau_col_0_and_waste_with_col_1() {
let layout = compute_layout(Vec2::new(1280.0, 800.0));
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0);
let stock_x = layout.pile_positions[&PileType::Stock].x;
let waste_x = layout.pile_positions[&PileType::Waste].x;
let t0_x = layout.pile_positions[&PileType::Tableau(0)].x;
@@ -346,7 +352,7 @@ mod tests {
#[test]
fn foundations_align_with_tableau_cols_3_to_6() {
let layout = compute_layout(Vec2::new(1280.0, 800.0));
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0);
for slot in 0..4_u8 {
let f_x = layout.pile_positions[&PileType::Foundation(slot)].x;
let t_x = layout.pile_positions[&PileType::Tableau(3 + slot as usize)].x;
@@ -365,7 +371,7 @@ mod tests {
// keep a worst-case 13-card column inside the window. (Most desktop
// monitors fall into this regime — e.g. 1280x800, 1920x1080.)
let window = Vec2::new(2560.0, 1080.0);
let layout = compute_layout(window);
let layout = compute_layout(window, 0.0);
let width_based = window.x / 9.0;
assert!(
layout.card_size.x < width_based,
@@ -381,7 +387,7 @@ mod tests {
// the bottleneck and card_width matches the legacy window.x / 9
// derivation exactly.
let window = Vec2::new(900.0, 1600.0);
let layout = compute_layout(window);
let layout = compute_layout(window, 0.0);
let width_based = window.x / 9.0;
assert!(
(layout.card_size.x - width_based).abs() < 1e-3,
@@ -395,7 +401,7 @@ mod tests {
fn worst_case_tableau_fits_vertically_on_default_resolution() {
// Default app resolution (see solitaire_app/src/main.rs).
let window = Vec2::new(1280.0, 800.0);
let layout = compute_layout(window);
let layout = compute_layout(window, 0.0);
let tableau_y = layout.pile_positions[&PileType::Tableau(6)].y;
let card_h = layout.card_size.y;
// Bottom edge of the 13th fanned face-up card.
@@ -414,7 +420,7 @@ mod tests {
fn worst_case_tableau_fits_vertically_on_full_hd() {
// The bug originally reproduced at 1920x1080. Lock in a regression test.
let window = Vec2::new(1920.0, 1080.0);
let layout = compute_layout(window);
let layout = compute_layout(window, 0.0);
let tableau_y = layout.pile_positions[&PileType::Tableau(6)].y;
let card_h = layout.card_size.y;
let bottom_edge = tableau_y - 12.0 * card_h * TABLEAU_FAN_FRAC - card_h / 2.0;
@@ -430,8 +436,8 @@ mod tests {
/// the desktop minimum so the tableau fills the available vertical space.
#[test]
fn portrait_phone_expands_tableau_fan_frac() {
let desktop = compute_layout(Vec2::new(1280.0, 800.0));
let phone = compute_layout(Vec2::new(360.0, 800.0));
let desktop = compute_layout(Vec2::new(1280.0, 800.0), 0.0);
let phone = compute_layout(Vec2::new(360.0, 800.0), 0.0);
assert!(
phone.tableau_fan_frac > desktop.tableau_fan_frac,
"portrait phone fan_frac ({:.3}) should exceed desktop ({:.3})",
@@ -445,7 +451,7 @@ mod tests {
#[test]
fn expanded_fan_fits_phone_viewport() {
let window = Vec2::new(360.0, 800.0);
let layout = compute_layout(window);
let layout = compute_layout(window, 0.0);
let tableau_y = layout.pile_positions[&PileType::Tableau(0)].y;
let card_h = layout.card_size.y;
let h_gap = layout.card_size.x / 4.0;
@@ -462,7 +468,7 @@ mod tests {
/// existing worst-case-fits-vertically invariant is preserved.
#[test]
fn desktop_tableau_fan_frac_is_minimum() {
let layout = compute_layout(Vec2::new(1280.0, 800.0));
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0);
assert!(
(layout.tableau_fan_frac - TABLEAU_FAN_FRAC).abs() < 1e-3,
"desktop fan_frac should stay at minimum {TABLEAU_FAN_FRAC}, got {:.4}",
@@ -477,7 +483,7 @@ mod tests {
Vec2::new(1280.0, 800.0),
Vec2::new(1920.0, 1080.0),
] {
let layout = compute_layout(window);
let layout = compute_layout(window, 0.0);
let half_w = window.x / 2.0;
let half_card = layout.card_size.x / 2.0;
for (pile, pos) in &layout.pile_positions {
@@ -496,4 +502,47 @@ mod tests {
}
}
}
/// A non-zero `safe_area_top` must shift both the top row and the tableau
/// downward by the same amount — so the first card row stays below the
/// status-bar band and the tableau tracks it proportionally.
#[test]
fn safe_area_top_shifts_top_row_downward() {
let window = Vec2::new(360.0, 800.0);
let without = compute_layout(window, 0.0);
let with_inset = compute_layout(window, 32.0);
let stock_no_inset = without.pile_positions[&PileType::Stock].y;
let stock_with_inset = with_inset.pile_positions[&PileType::Stock].y;
assert!(
stock_with_inset < stock_no_inset,
"safe_area_top=32 must shift stock pile down (y decreased): {} → {}",
stock_no_inset,
stock_with_inset,
);
assert!(
(stock_no_inset - stock_with_inset - 32.0).abs() < 1e-3,
"stock pile must shift by exactly safe_area_top (32 dp): delta was {:.3}",
stock_no_inset - stock_with_inset,
);
}
/// With a safe-area inset the card grid must still fit horizontally —
/// safe_area_top only affects the vertical budget.
#[test]
fn safe_area_top_does_not_affect_horizontal_layout() {
let window = Vec2::new(360.0, 800.0);
let without = compute_layout(window, 0.0);
let with_inset = compute_layout(window, 32.0);
for pile in [
PileType::Stock,
PileType::Waste,
PileType::Tableau(0),
PileType::Tableau(6),
] {
assert!(
(without.pile_positions[&pile].x - with_inset.pile_positions[&pile].x).abs() < 1e-3,
"{pile:?} x-position must not change with safe_area_top",
);
}
}
}