feat(accessibility): wire BORDER_SUBTLE_HC into the modal scaffold
Resume-prompt Option E, part 2 of 2 — HC chrome borders. Pairs with the reduce-motion gating in `ed152e2`. v0.21.1 introduced `BORDER_SUBTLE_HC` (#a0a0a0) but never wired it: the constant existed, no consumer used it. Spec at `design-system.md` §Accessibility (#2) mandates outline boost from `#505050` (BORDER_STRONG) to `#a0a0a0` under high-contrast mode so panels and popovers stay legible on low-quality displays. ### Architecture - New `HighContrastBorder` component in `ui_theme` carrying a `default_color: Color` field that records the off-state colour the entity was spawned with. Tag any UI node where border legibility is accessibility-critical. - New `update_high_contrast_borders` system in `settings_plugin` walks all tagged entities each Update tick, sets `BorderColor` to `BORDER_SUBTLE_HC` when `Settings::high_contrast_mode` is on, otherwise to `marker.default_color`. Compares against current `BorderColor` and only mutates when different so Bevy's change-detection doesn't trigger repaints every frame. ### Tagged in this commit - The modal scaffold's card border (`ui_modal::spawn_modal`). This is the primary accessibility target — modals demand attention and a low-vision player needs to perceive the panel boundary. Default colour: `BORDER_STRONG` (#505050); HC variant: `BORDER_SUBTLE_HC` (#a0a0a0). ### Future scope Other `BORDER_SUBTLE` / `BORDER_STRONG` consumer sites (help panel, stats panel, tooltip, action buttons, settings rows, etc.) can be tagged in follow-ups by adding `HighContrastBorder::with_default(...)` to their spawn tuple. The system handles any entity carrying the marker — no further changes needed once a site is tagged. Started small here to keep the commit reviewable and prove the architecture before rolling out broadly. Workspace clippy + cargo test --workspace clean. 1193 passing (unchanged from prior — no new tests added; the system is small enough that the running-game verification is the meaningful check). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -226,6 +226,32 @@ pub const BORDER_SUBTLE: Color = Color::srgba(0.208, 0.208, 0.208, 1.0);
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/// vision users.
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pub const BORDER_SUBTLE_HC: Color = Color::srgba(0.627, 0.627, 0.627, 1.0);
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/// Marker for entities whose [`BorderColor`] should swap to
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/// [`BORDER_SUBTLE_HC`] when `Settings::high_contrast_mode` is on.
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/// Tag any UI node where border legibility is accessibility-critical
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/// — modal panels, popovers, settings rows, focus-ring carriers —
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/// then add the `apply_high_contrast_borders` system to react to
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/// settings changes.
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///
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/// `default_color` records the off-state colour the entity was
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/// spawned with so the system can revert when HC is toggled back
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/// off. Different sites use different defaults (`BORDER_SUBTLE` for
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/// idle popover edges, `BORDER_STRONG` for active modal cards) — the
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/// marker captures whichever one applies at this entity.
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#[derive(bevy::prelude::Component, Debug, Clone, Copy)]
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pub struct HighContrastBorder {
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/// Border colour to use when high-contrast mode is *off* — the
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/// site's normal idle / active-state colour.
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pub default_color: bevy::prelude::Color,
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}
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impl HighContrastBorder {
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/// Convenience constructor — `HighContrastBorder::with_default(BORDER_SUBTLE)`.
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pub const fn with_default(default_color: bevy::prelude::Color) -> Self {
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Self { default_color }
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}
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}
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/// Strong border — hover outline, focused button, active popover.
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/// `outline` from the design system. `#505050`.
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pub const BORDER_STRONG: Color = Color::srgba(0.314, 0.314, 0.314, 1.0);
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