feat(engine): replace docked touch bar with floating glass tab bar
Touch layout only (desktop bar unchanged): a floating glass pill (Undo / Draw / Hint / Pause) plus a detached circular Menu button, margin above the bottom edge on top of the safe-area inset. Draw is the persistently expanded accent pill (icon + label); other buttons are icon-only and slide their label out while pressed, snapping under reduce-motion. Buttons keep the existing marker components so click handlers, tooltips, focus ring, and chrome toggle work unchanged. Icons: None degrades to text-fallback labels (MinimalPlugins tests / SVG regression), keeping the bar fully usable. Toast stack clearance now derives from TAB_BAR_CLEARANCE_PX; the legacy touch bar spawn path and primary-button metrics are removed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -573,20 +573,6 @@ pub(super) fn action_button_metrics() -> (UiRect, Val, Val) {
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}
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}
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/// Metrics for the touch bar's enlarged Undo / Draw / Hint trio (Phase F).
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/// 96×64 px targets — comfortably past the 44 px accessibility floor and
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/// big enough to hit one-handed without looking. Only the touch layout
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/// spawns primary buttons, so no desktop branch is needed; the desktop
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/// values exist purely so host-side tests can exercise the touch spawn
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/// path with sensible numbers.
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pub(super) fn primary_action_button_metrics() -> (UiRect, Val, Val) {
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(
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UiRect::axes(Val::Px(10.0), Val::Px(8.0)),
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Val::Px(96.0),
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Val::Px(64.0),
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)
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}
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pub(super) fn spawn_action_button_label(
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parent: &mut ChildSpawnerCommands,
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label: &str,
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