feat(engine): replace docked touch bar with floating glass tab bar
Touch layout only (desktop bar unchanged): a floating glass pill (Undo / Draw / Hint / Pause) plus a detached circular Menu button, margin above the bottom edge on top of the safe-area inset. Draw is the persistently expanded accent pill (icon + label); other buttons are icon-only and slide their label out while pressed, snapping under reduce-motion. Buttons keep the existing marker components so click handlers, tooltips, focus ring, and chrome toggle work unchanged. Icons: None degrades to text-fallback labels (MinimalPlugins tests / SVG regression), keeping the bar fully usable. Toast stack clearance now derives from TAB_BAR_CLEARANCE_PX; the legacy touch bar spawn path and primary-button metrics are removed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -179,10 +179,13 @@ pub struct ToastStackRoot;
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pub struct ToastNode;
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/// Logical-pixel gap between the screen bottom and the toast stack,
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/// before safe-area insets. Clears the Phase F bottom action bar on
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/// touch (compact 44px buttons + primary 64px trio + bar padding);
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/// desktop's shorter bar needs less.
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const TOAST_STACK_BASE_BOTTOM_PX: f32 = if USE_TOUCH_UI_LAYOUT { 112.0 } else { 72.0 };
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/// before safe-area insets. Clears the floating glass tab bar on touch
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/// (its margin + height + breathing room); desktop's docked bar needs less.
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const TOAST_STACK_BASE_BOTTOM_PX: f32 = if USE_TOUCH_UI_LAYOUT {
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crate::hud_plugin::tab_bar::TAB_BAR_CLEARANCE_PX
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} else {
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72.0
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};
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/// Spawns the persistent [`ToastStackRoot`] container at startup.
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fn spawn_toast_stack_root(mut commands: Commands) {
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