chore(deps): migrate to Bevy 0.16, axum 0.8, and other package updates
- Bump bevy 0.15 → 0.16; fixes all breaking API changes:
ChildBuilder → ChildSpawnerCommands, Parent → ChildOf,
despawn_descendants → despawn_related::<Children>(),
despawn_recursive → despawn (now recursive by default),
EventWriter::send → write, Query::{get_single,get_single_mut}
→ {single,single_mut}, ChildOf::get → parent()
- Bump axum 0.7 → 0.8; remove axum::async_trait from FromRequestParts
- Bump tower_governor 0.4 → 0.8; fix GovernorLayer::new() API
- Bump jsonwebtoken 9 → 10 with rust_crypto feature only
- Bump thiserror 1 → 2, dirs 5 → 6, bcrypt 0.15 → 0.19,
reqwest 0.12 → 0.13 (rustls feature rename)
- Regenerate .sqlx offline cache for sqlx compile-time query checks
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -255,7 +255,7 @@ fn cache_win_data(
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pending.challenge_level = challenge_level;
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if is_new_record {
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toast.send(InfoToastEvent("New Record!".to_string()));
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toast.write(InfoToastEvent("New Record!".to_string()));
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}
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}
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for ev in xp.read() {
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@@ -321,7 +321,7 @@ fn spawn_win_summary_after_delay(
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*delay = Some(WIN_SUMMARY_DELAY_SECS);
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// Clear any stale overlay from a previous win.
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for entity in &overlays {
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commands.entity(entity).despawn_recursive();
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commands.entity(entity).despawn();
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}
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}
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@@ -362,9 +362,9 @@ fn handle_win_summary_buttons(
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WinSummaryButton::PlayAgain => {
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// Despawn the modal.
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for entity in &overlays {
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commands.entity(entity).despawn_recursive();
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commands.entity(entity).despawn();
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}
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new_game.send(NewGameRequestEvent::default());
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new_game.write(NewGameRequestEvent::default());
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}
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}
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}
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@@ -543,7 +543,7 @@ const MAX_ACHIEVEMENTS_SHOWN: usize = 3;
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/// Shows at most [`MAX_ACHIEVEMENTS_SHOWN`] names. When more achievements were
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/// unlocked than the cap, appends a "...and N more" line so the player knows
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/// there are additional unlocks visible on the achievements screen.
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fn spawn_achievements_section(card: &mut ChildBuilder, names: &[String]) {
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fn spawn_achievements_section(card: &mut ChildSpawnerCommands, names: &[String]) {
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card.spawn((
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Text::new("Achievements Unlocked"),
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TextFont { font_size: 18.0, ..default() },
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