chore(deps): migrate to Bevy 0.16, axum 0.8, and other package updates
- Bump bevy 0.15 → 0.16; fixes all breaking API changes:
ChildBuilder → ChildSpawnerCommands, Parent → ChildOf,
despawn_descendants → despawn_related::<Children>(),
despawn_recursive → despawn (now recursive by default),
EventWriter::send → write, Query::{get_single,get_single_mut}
→ {single,single_mut}, ChildOf::get → parent()
- Bump axum 0.7 → 0.8; remove axum::async_trait from FromRequestParts
- Bump tower_governor 0.4 → 0.8; fix GovernorLayer::new() API
- Bump jsonwebtoken 9 → 10 with rust_crypto feature only
- Bump thiserror 1 → 2, dirs 5 → 6, bcrypt 0.15 → 0.19,
reqwest 0.12 → 0.13 (rustls feature rename)
- Regenerate .sqlx offline cache for sqlx compile-time query checks
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -137,7 +137,7 @@ fn update_stats_on_new_game(
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stats.0.record_abandoned();
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persist(&path, &stats.0, "abandoned game");
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if streak > 1 {
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toast.send(InfoToastEvent(format!("Streak of {streak} broken!")));
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toast.write(InfoToastEvent(format!("Streak of {streak} broken!")));
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}
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}
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}
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@@ -163,7 +163,7 @@ fn handle_forfeit(
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stats.0.record_abandoned();
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persist(&path, &stats.0, "forfeit");
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if streak > 1 {
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toast.send(InfoToastEvent(format!("Streak of {streak} broken!")));
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toast.write(InfoToastEvent(format!("Streak of {streak} broken!")));
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}
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}
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// Reset auto-complete so the badge and chime don't carry over to the
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@@ -171,8 +171,8 @@ fn handle_forfeit(
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if let Some(ref mut ac) = auto_complete {
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**ac = AutoCompleteState::default();
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}
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toast.send(InfoToastEvent("Game forfeited".to_string()));
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new_game.send(NewGameRequestEvent::default());
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toast.write(InfoToastEvent("Game forfeited".to_string()));
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new_game.write(NewGameRequestEvent::default());
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}
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}
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@@ -187,8 +187,8 @@ fn toggle_stats_screen(
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if !keys.just_pressed(KeyCode::KeyS) {
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return;
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}
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if let Ok(entity) = screens.get_single() {
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commands.entity(entity).despawn_recursive();
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if let Ok(entity) = screens.single() {
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commands.entity(entity).despawn();
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} else {
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spawn_stats_screen(
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&mut commands,
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@@ -349,7 +349,7 @@ fn spawn_stats_screen(
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/// Spawn a single stat cell: a large value label on top and a small grey
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/// descriptor below, inside a fixed-width column node with a [`StatsCell`] marker.
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fn spawn_stat_cell(parent: &mut ChildBuilder, value: &str, label: &str) {
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fn spawn_stat_cell(parent: &mut ChildSpawnerCommands, value: &str, label: &str) {
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parent
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.spawn((
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StatsCell,
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