feat(engine): add resources, events, and GamePlugin event routing
Introduces the plumbing layer for Phase 3: GameStateResource wraps solitaire_core::GameState, DragState tracks in-progress drags, and SyncStatusResource holds runtime sync status. GamePlugin routes Draw/Move/Undo/NewGame request events into GameState and emits StateChangedEvent and GameWonEvent for downstream systems. Also adds the Phase 3 implementation plan under docs/superpowers/plans/. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -9,3 +9,4 @@ bevy_egui = { workspace = true }
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bevy_kira_audio = { workspace = true }
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solitaire_core = { workspace = true }
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solitaire_data = { workspace = true }
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chrono = { workspace = true }
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