feat(engine): reduce-transparency + high-contrast support for glass chrome

New Settings::reduce_transparency_mode (serde-default, Accessibility
toggle row) swaps every GlassSurface's gradients for a flat opaque
BG_ELEVATED fill; high-contrast mode now also boosts the glass fill
opacity and rim luminance to BORDER_SUBTLE_HC levels. Both applied by
settings_plugin::update_glass_surfaces, which retargets the gradients
in place on toggle or on newly spawned glass.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-07-15 15:16:32 -07:00
parent b405e54bb0
commit c2256582cd
6 changed files with 245 additions and 28 deletions
+9
View File
@@ -154,6 +154,14 @@ pub struct Settings {
/// `#[serde(default)]`.
#[serde(default)]
pub reduce_motion_mode: bool,
/// When `true`, replaces translucent "glass" chrome (the floating
/// touch tab bar) with opaque fills so table content behind it can
/// never reduce label/icon contrast. The accessibility counterpart
/// of iOS "Reduce Transparency". Older `settings.json` files written
/// before this field existed deserialize cleanly to `false` thanks
/// to `#[serde(default)]`.
#[serde(default)]
pub reduce_transparency_mode: bool,
/// Window size and screen position to restore on next launch. `None`
/// means "use platform defaults" — set on first run, then populated
/// as the player resizes / moves the window. Older `settings.json`
@@ -451,6 +459,7 @@ impl Default for Settings {
color_blind_mode: false,
high_contrast_mode: false,
reduce_motion_mode: false,
reduce_transparency_mode: false,
window_geometry: None,
selected_theme_id: default_theme_id(),
shown_achievement_onboarding: false,