Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
@@ -45,7 +45,7 @@
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//! progress-bar caption, palette label, eight palette swatches,
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//! version line).
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//!
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//! The trailing "▌ ready_" cursor pulse layers on top of the fade
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//! The trailing "| ready_" cursor pulse layers on top of the fade
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//! by carrying both [`SplashFadableBg`] and [`SplashCursorPulse`]:
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//! [`pulse_splash_cursor`] runs after [`advance_splash`] in the
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//! schedule chain and overwrites the cursor's `BackgroundColor`
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@@ -109,7 +109,7 @@ impl Plugin for SplashPlugin {
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}
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}
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/// Period of the trailing "▌ ready_" pulse cursor, in seconds. ~1 s
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/// Period of the trailing "| ready_" pulse cursor, in seconds. ~1 s
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/// reads as a comfortable terminal-blink cadence — much faster reads
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/// as urgent (alarming on a hold-and-fade screen), much slower reads
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/// as listless. Held as a `const` rather than a token because it's
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@@ -157,7 +157,7 @@ struct SplashFadableBg {
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base_color: Color,
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}
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/// Marks the trailing pulse cursor on the "▌ ready_" line. Carries
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/// Marks the trailing pulse cursor on the "| ready_" line. Carries
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/// `SplashFadableBg` too so it picks up the global fade-in / hold /
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/// fade-out timeline; [`pulse_splash_cursor`] runs *after*
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/// [`advance_splash`] in the chain and overwrites the
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@@ -377,7 +377,7 @@ fn spawn_header_section(parent: &mut ChildSpawnerCommands, font_handle: &Handle<
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.with_children(|hdr| {
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hdr.spawn((
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SplashFadable { base_color: ACCENT_PRIMARY },
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Text::new("\u{258C}"), // ▌ — the Terminal cursor block.
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Text::new("|"), // ASCII terminal cursor.
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cursor_font,
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TextColor(transparent(ACCENT_PRIMARY)),
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));
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@@ -431,7 +431,7 @@ fn spawn_centre_section(parent: &mut ChildSpawnerCommands, font_handle: &Handle<
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});
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}
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/// Boot-log column: three lime check rows + a "▌ ready_" line. Content
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/// Boot-log column: three lime check rows + a "| ready_" line. Content
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/// is fixture text, not driven from real bootstrap state — the splash
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/// is a brand beat, not a real loader. Capped at 480 px width on
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/// desktop (the design-system spec calls 70 % of mobile viewport,
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@@ -483,8 +483,8 @@ fn spawn_check_row(parent: &mut ChildSpawnerCommands, line_font: &TextFont, labe
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});
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}
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/// "▌ ready_" line — visual signature of "boot complete, awaiting
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/// input". The leading `▌` glyph picks up `TEXT_PRIMARY` rather than
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/// "| ready_" line — visual signature of "boot complete, awaiting
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/// input". The leading `|` glyph picks up `TEXT_PRIMARY` rather than
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/// `ACCENT_PRIMARY` so it doesn't compete with the big accent cursor in
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/// the header; the *trailing* 6×12 px accent pulse Node ([`SplashCursorPulse`])
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/// is what carries the "alive, blinking" signal called for by the
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@@ -503,12 +503,12 @@ fn spawn_ready_row(parent: &mut ChildSpawnerCommands, line_font: &TextFont) {
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.with_children(|row| {
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row.spawn((
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SplashFadable { base_color: TEXT_PRIMARY },
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Text::new("\u{258C} ready_"), // ▌ ready_
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Text::new("| ready_"), // ASCII ready prompt.
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line_font.clone(),
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TextColor(transparent(TEXT_PRIMARY)),
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));
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// Trailing 6×12 accent pulse cursor. Node-with-explicit-
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// dimensions rather than a `█` text glyph so the size
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// dimensions rather than a solid-block text glyph so the size
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// doesn't drift with the line font; matches the mockup's
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// 6×12 px spec literally. Pulse animation lives in
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// `pulse_splash_cursor` for testability.
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@@ -1166,8 +1166,8 @@ mod tests {
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.map(|t| t.0.clone())
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.collect();
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assert!(
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texts.iter().any(|t| t == "\u{258C}"),
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"expected the cursor block (▌) on the splash, got: {texts:?}"
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texts.iter().any(|t| t == "|"),
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"expected the ASCII cursor (|) on the splash, got: {texts:?}"
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);
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assert!(
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texts.iter().any(|t| t == "Ferrous Solitaire"),
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@@ -282,7 +282,7 @@ pub const SCORE_NO_UNDO_BONUS: i32 = 25;
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/// Time bonus ({m:ss}) +{time_bonus}
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/// No-undo bonus +{no_undo_bonus}
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/// Mode multiplier ({mode} ×N) ×{multiplier}
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/// ─────────────────────────────────
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/// -----------------
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/// Total {total}
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/// ```
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///
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@@ -1019,11 +1019,11 @@ fn spawn_score_breakdown(
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row_index += 1;
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}
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// 5. Separator — em-dashes spanning the visual width.
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// 5. Separator — ASCII dashes spanning the visual width.
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spawn_breakdown_row(
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card,
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"─────────────────",
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"─────".to_string(),
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"-----------------",
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"-----".to_string(),
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TEXT_SECONDARY,
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anim_speed,
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stagger * row_index as f32,
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