feat(engine): MoveRejectedEvent + PausePlugin (Esc)
- New MoveRejectedEvent fires from end_drag when the cursor is over a real pile but the placement is illegal. AudioPlugin plays card_invalid.wav on it. - New PausePlugin + PausedResource: Esc toggles a full-window overlay and the flag. tick_elapsed_time and advance_time_attack skip work while paused. Help cheat sheet updated. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -1,8 +1,8 @@
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use bevy::prelude::*;
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use solitaire_engine::{
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AchievementPlugin, AnimationPlugin, AudioPlugin, CardPlugin, ChallengePlugin,
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DailyChallengePlugin, GamePlugin, HelpPlugin, InputPlugin, ProgressPlugin, StatsPlugin,
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TablePlugin, TimeAttackPlugin, WeeklyGoalsPlugin,
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DailyChallengePlugin, GamePlugin, HelpPlugin, InputPlugin, PausePlugin, ProgressPlugin,
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StatsPlugin, TablePlugin, TimeAttackPlugin, WeeklyGoalsPlugin,
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};
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fn main() {
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@@ -30,6 +30,7 @@ fn main() {
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.add_plugins(ChallengePlugin)
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.add_plugins(TimeAttackPlugin)
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.add_plugins(HelpPlugin)
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.add_plugins(PausePlugin)
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.add_plugins(AudioPlugin)
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.run();
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}
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