refactor(engine): ambiguity burn-down batch 4 — zero ambiguities, gate enforced
Test / test (pull_request) Failing after 17m5s

Clears the final 47 pairs and turns the ratchet into a hard gate
(AMBIGUITY_BASELINE = 0, assert_eq):

- HudButtons: the 14 HUD button/popover handlers run as one chain,
  before ui_focus::FocusKeys — Esc/keyboard consumption order is now
  defined (restore prompt → buttons/popovers → focus navigation →
  settings toggle) instead of scheduler-dependent.
- HUD text updaters (update_hud, update_selection_hud,
  update_won_previously) chained, in UiTextFx, after the new
  AutoComplete set (update_hud reads AutoCompleteState).
- restore_hud_on_modal → apply_hud_visibility chained before
  UpdateOnResize: HudVisibility writes, application, and the layout
  read happen in a fixed order.
- New writer sets UndoRequestWriters / InfoToastWriters (same
  self-ambiguous pattern as NewGameRequestWriters).
- Logic-before-paint: check_no_moves and the AutoComplete chain order
  before BoardVisuals; SettingsMutation after UpdateOnResize.
- MarkerVisuals set wraps the table painter chain; chrome fx declare
  disjointness from it.
- update_hud_typography after BoardVisuals; avatar/settings-toggle
  interaction handlers declared disjoint from HudButtons.

302 → 198 → 171 → 47 → 0 in four batches, one day. New systems now
fail CI unless they declare their ordering or their disjointness.

Closes #143

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-07-06 21:13:58 -07:00
parent be478acde7
commit b402c01918
8 changed files with 136 additions and 37 deletions
+56 -15
View File
@@ -154,6 +154,13 @@ pub struct HudColumn;
#[derive(Component, Debug)]
pub struct HudActionBar;
/// Set wrapping the chained HUD button/popover interaction systems. Other
/// keyboard consumers order themselves around it (e.g.
/// [`crate::ui_focus::FocusKeys`] runs after) so input-consumption order is
/// deterministic (#143).
#[derive(bevy::ecs::schedule::SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct HudButtons;
/// Marker on the text node inside each touch-layout action-bar button.
/// Used by `resize_action_bar_labels` to update font size on window resize.
#[derive(Component, Debug)]
@@ -468,31 +475,56 @@ impl Plugin for HudPlugin {
// defensively so the HUD plugin works standalone in tests.
.add_message::<WindowResized>()
.add_systems(Startup, (spawn_hud_band, spawn_hud, spawn_action_buttons, spawn_hud_avatar))
.add_systems(Update, update_hud.after(GameMutation))
// HUD text updaters run as one deterministic chain (they write
// disjoint Text nodes, but Bevy can't prove it); update_hud also
// reads AutoCompleteState, so the chain sits after the
// auto-complete detect/drive chain (#143).
.add_systems(
Update,
apply_hud_visibility.before(LayoutSystem::UpdateOnResize),
(
update_hud,
update_selection_hud.run_if(
resource_exists_and_changed::<SelectionState>
.or(resource_exists_and_changed::<GameStateResource>),
),
update_won_previously,
)
.chain()
.after(GameMutation)
.after(crate::auto_complete_plugin::AutoComplete)
.in_set(UiTextFx)
.ambiguous_with(UiTextFx),
)
// HUD chrome visibility: modal-restore writes HudVisibility, the
// applier consumes it, and the layout recompute reads it — a
// fixed chain instead of three racing systems (#143).
.add_systems(
Update,
(restore_hud_on_modal, apply_hud_visibility)
.chain()
.before(LayoutSystem::UpdateOnResize),
)
.add_systems(Update, restore_hud_on_modal)
.add_systems(
Update,
(
update_hud_avatar.after(crate::settings_plugin::SettingsMutation),
handle_avatar_button,
handle_avatar_button.ambiguous_with(HudButtons),
),
)
.add_systems(Update, update_won_previously.after(GameMutation))
.add_systems(Update, announce_auto_complete.after(GameMutation))
.add_systems(
Update,
update_selection_hud
announce_auto_complete
.after(GameMutation)
.run_if(
resource_exists_and_changed::<SelectionState>
.or(resource_exists_and_changed::<GameStateResource>),
),
.after(crate::auto_complete_plugin::AutoComplete)
.in_set(crate::game_plugin::InfoToastWriters)
.ambiguous_with(crate::game_plugin::InfoToastWriters),
)
// Typography rescale touches HUD TextFont only, but orders after
// the board painters that resize card/label text (#143).
.add_systems(
Update,
update_hud_typography.after(crate::card_plugin::BoardVisuals),
)
.add_systems(Update, update_hud_typography)
.add_systems(
Update,
(
@@ -521,10 +553,16 @@ impl Plugin for HudPlugin {
handle_new_game_button
.in_set(NewGameRequestWriters)
.ambiguous_with(NewGameRequestWriters),
handle_undo_button,
handle_undo_button
.in_set(crate::game_plugin::UndoRequestWriters)
.ambiguous_with(crate::game_plugin::UndoRequestWriters)
.before(GameMutation),
handle_pause_button,
handle_help_button,
handle_hint_button.after(GameMutation),
handle_hint_button
.after(GameMutation)
.in_set(crate::game_plugin::InfoToastWriters)
.ambiguous_with(crate::game_plugin::InfoToastWriters),
handle_modes_button,
handle_mode_option_click
.in_set(NewGameRequestWriters)
@@ -536,7 +574,10 @@ impl Plugin for HudPlugin {
handle_menu_backdrop_click,
close_menu_popover_on_escape,
paint_action_buttons,
),
)
.chain()
.in_set(HudButtons)
.before(crate::ui_focus::FocusKeys),
)
// Fade lives in `Last` so it always overrides whatever the
// hover/paint pass set on `BackgroundColor` this frame.