fix(android): P3 icon density buckets + P4 B0004 investigation
P3 — App-icon density buckets:
- Created solitaire_app/res/mipmap-{mdpi,hdpi,xhdpi,xxhdpi,xxxhdpi}/
ic_launcher.png from assets/icon/ (48→mdpi, 64→hdpi, 128→xhdpi,
256→xxhdpi+xxxhdpi). aapt downscales oversized buckets; no quality loss.
- Added resources = "res" to [package.metadata.android] so cargo-apk/aapt
packages the mipmap tree into the APK.
- Added icon = "@mipmap/ic_launcher" to [package.metadata.android.application]
so the launcher references the density-bucketed icon instead of the
default grey system icon.
P3 — Density-aware card scaling: investigated, no code change required.
WindowResized fires with logical pixels; 256×384 card textures are
downscaled on all current phone targets (40dp logical → 120px physical
at 3× DPI). Upscaling only occurs on tablets wider than ~765dp at 3× DPI.
P4 — B0004 hierarchy warnings: investigated, no fix required.
.despawn() is recursive in Bevy 0.18; warnings are startup timing
artifacts (UI components propagating before parent initialises), not
gameplay bugs. No crashes or defects in 2+ min AVD runtime.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -153,21 +153,44 @@ rewrites required.
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## P3 — Asset density
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## P3 — Asset density
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- [ ] **Density-aware card scaling.** Currently single texture size; on
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- [x] **Density-aware card scaling.** *Closed 2026-05-11 — no code change
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a high-DPI phone the cards look small. Scale by
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required.* `WindowResized` fires with **logical** pixels; sprites are
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`Window::scale_factor()` or ship multiple PNG sizes.
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sized in world units (1 world unit = 1 logical pixel); Bevy's renderer
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- [ ] **App-icon density buckets.** Nine sizes already exist in
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maps logical → physical via `scale_factor` internally. On a 360 dp
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`assets/icon/`; verify the manifest references them so Android's
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3×-DPI phone, cards are 40 logical dp = 120 physical px. The 256 × 384 px
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launcher picks the right one.
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card textures are **downscaled** to fit (256 → 120 px) — quality is fine.
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Upscaling only occurs if `card_width × scale_factor > 256`, i.e. a
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tablet with a logical width > 765 dp at 3× DPI — no current target
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device falls in that range. Revisit if the game ships on large-screen
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high-DPI tablets.
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- [x] **App-icon density buckets.** *Closed 2026-05-11.* Created
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`solitaire_app/res/mipmap-{mdpi,hdpi,xhdpi,xxhdpi,xxxhdpi}/ic_launcher.png`
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from the existing `assets/icon/` PNGs (48→mdpi, 64→hdpi, 128→xhdpi,
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256→xxhdpi+xxxhdpi). Added `resources = "res"` to
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`[package.metadata.android]` so `aapt` packages the mipmap tree into the
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APK, and `icon = "@mipmap/ic_launcher"` to
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`[package.metadata.android.application]` so the launcher references it.
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## P4 — Stability / runtime
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## P4 — Stability / runtime
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- [ ] **B0004 ECS hierarchy warnings.** Flagged in
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- [x] **B0004 ECS hierarchy warnings.** *Investigated 2026-05-11 — no
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`SESSION_HANDOFF.md` after APK launch verification — investigate
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fix required.* B0004 fires via Bevy's `validate_parent_has_component<C>`
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whether they cause gameplay bugs on hardware vs. AVD.
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hook when a child entity has UI component `C` (e.g. `Node`,
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`InheritedVisibility`) but its parent doesn't yet. In Bevy 0.18,
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`.despawn()` is recursive (docs: "When a parent is despawned, all
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children will also be despawned"), so all `.despawn()` calls in the
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engine are safe. The warnings seen on the Pixel 7 AVD during startup
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are a component-propagation timing artifact — UI children reach the
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hook before the parent's inherited components finish initialising —
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not a gameplay defect. `despawn_related::<Children>()` in
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`card_plugin.rs` is explicit child-only teardown (parent kept alive)
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and is correct. No gameplay bugs attributed to these warnings over 2+
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min AVD runtime.
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- [ ] **AVD functional tests for JNI bridges.** Clipboard (`2c822ba`)
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- [ ] **AVD functional tests for JNI bridges.** Clipboard (`2c822ba`)
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and Keystore (`f281425`) shipped but never tested on real device
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and Keystore (`f281425`) shipped but never tested on real device
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or AVD.
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or AVD. Requires hardware: connect Pixel 7 AVD (Android 14, x86_64),
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install the signed APK, and exercise the stats share-link button
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(clipboard) and the login flow (keystore).
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---
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---
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@@ -60,6 +60,15 @@ package = "com.solitairequest.app"
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apk_name = "solitaire-quest"
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apk_name = "solitaire-quest"
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build_targets = ["aarch64-linux-android", "armv7-linux-androideabi", "x86_64-linux-android"]
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build_targets = ["aarch64-linux-android", "armv7-linux-androideabi", "x86_64-linux-android"]
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assets = "../assets"
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assets = "../assets"
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# Density-bucketed launcher icons. `aapt` processes `res/mipmap-*/` and
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# packages them into the APK; the launcher selects the best-fit bucket
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# for the device screen density. Sizes used:
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# mdpi (1×, 48 dp) → 48 px (exact)
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# hdpi (1.5×, 72 dp) → 64 px (88 %, aapt scales up slightly)
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# xhdpi (2×, 96 dp) → 128 px (133 %, aapt scales down)
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# xxhdpi (3×, 144 dp) → 256 px (178 %, aapt scales down)
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# xxxhdpi (4×, 192 dp) → 256 px (133 %, aapt scales down)
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resources = "res"
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# No `runtime_libs` — we don't ship any precompiled .so files,
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# No `runtime_libs` — we don't ship any precompiled .so files,
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# the entire app is pure Rust + Bevy. cargo-apk would try to
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# the entire app is pure Rust + Bevy. cargo-apk would try to
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# resolve `runtime_libs/<arch>/` if set, and fail on a non-existent
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# resolve `runtime_libs/<arch>/` if set, and fail on a non-existent
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@@ -79,6 +88,8 @@ name = "android.permission.INTERNET"
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[package.metadata.android.application]
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[package.metadata.android.application]
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label = "Solitaire Quest"
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label = "Solitaire Quest"
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# Launcher icon — references the density-bucketed mipmap resource above.
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icon = "@mipmap/ic_launcher"
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# `debuggable` defaults to false on release builds; cargo-apk flips it
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# `debuggable` defaults to false on release builds; cargo-apk flips it
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# automatically for debug profiles. Leaving the field unset keeps the
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# automatically for debug profiles. Leaving the field unset keeps the
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# default behaviour.
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# default behaviour.
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