refactor(core): unify Suit/Rank with card_game upstream types
Replace the parallel solitaire_core::Suit and solitaire_core::Rank
definitions with pub-use re-exports from card_game. card_game upstream
gained serde, is_black(), and value() to make this clean.
- card.rs: remove Suit/Rank enums and impls; add pub use card_game::{Suit,Rank}
- klondike_adapter.rs: remove From<card_game::Suit/Rank> bridges (now same type)
- Simplify card_from_kl: .into() calls become direct assignment
- Cargo.toml: switch to git deps (serde feature), Cargo.lock updated
All 62 solitaire_core tests pass; clippy clean.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,102 +1,6 @@
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use serde::{Deserialize, Serialize};
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/// Card suit.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Suit {
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Clubs,
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Diamonds,
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Hearts,
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Spades,
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}
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impl Suit {
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/// All four suits in declaration order.
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pub const SUITS: [Self; 4] = [Self::Clubs, Self::Diamonds, Self::Hearts, Self::Spades];
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/// Returns `true` for red suits (Diamonds, Hearts).
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pub fn is_red(self) -> bool {
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matches!(self, Suit::Diamonds | Suit::Hearts)
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}
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/// Returns `true` for black suits (Clubs, Spades).
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pub fn is_black(self) -> bool {
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!self.is_red()
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}
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}
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/// Card rank, Ace through King.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Rank {
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Ace = 1,
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Two = 2,
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Three = 3,
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Four = 4,
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Five = 5,
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Six = 6,
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Seven = 7,
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Eight = 8,
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Nine = 9,
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Ten = 10,
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Jack = 11,
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Queen = 12,
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King = 13,
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}
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impl Rank {
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/// All thirteen ranks in ascending order.
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pub const RANKS: [Self; 13] = [
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Self::Ace,
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Self::Two,
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Self::Three,
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Self::Four,
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Self::Five,
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Self::Six,
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Self::Seven,
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Self::Eight,
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Self::Nine,
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Self::Ten,
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Self::Jack,
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Self::Queen,
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Self::King,
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];
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/// Numeric value: Ace = 1, King = 13.
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pub fn value(self) -> u8 {
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self as u8
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}
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const fn new(n: u8) -> Option<Self> {
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match n {
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1 => Some(Self::Ace),
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2 => Some(Self::Two),
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3 => Some(Self::Three),
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4 => Some(Self::Four),
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5 => Some(Self::Five),
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6 => Some(Self::Six),
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7 => Some(Self::Seven),
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8 => Some(Self::Eight),
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9 => Some(Self::Nine),
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10 => Some(Self::Ten),
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11 => Some(Self::Jack),
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12 => Some(Self::Queen),
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13 => Some(Self::King),
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_ => None,
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}
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}
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/// Returns the rank `n` steps above `self`, or `None` if it would exceed King.
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pub const fn checked_add(self, n: u8) -> Option<Self> {
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Self::new((self as u8).saturating_add(n))
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}
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/// Returns the rank `n` steps below `self`, or `None` if it would go below Ace.
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pub const fn checked_sub(self, n: u8) -> Option<Self> {
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match (self as u8).checked_sub(n) {
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Some(v) => Self::new(v),
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None => None,
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}
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}
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}
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pub use card_game::{Rank, Suit};
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/// A single playing card.
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#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
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