perf(engine): gate frame-hot ECS systems on resource changes
- find_draggable_at: break instead of return None on non-top non-tableau hit so remaining pile searches are not abandoned early (M-9) - update_stock_count_badge: run only when GameStateResource changes (M-5) - update_drop_highlights: run only when DragState changes (M-6) - update_high_contrast_borders/backgrounds: run only when SettingsResource changes (M-7) - update_selection_hud: run only when SelectionState or GameStateResource changes; uses resource_exists_and_changed to avoid panic in tests where SelectionState is not registered (M-8) - Volume toast threshold: f32::EPSILON → 0.001 to avoid spurious toasts from float rounding noise in settings events (M-10) - check_no_moves: collapse read().next().is_some() + clear() into a single read().count() > 0 drain (M-11) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -1079,9 +1079,7 @@ fn check_no_moves(
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) {
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// Reset the debounce flag on every state change so if something changes
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// we re-evaluate on the next state change.
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let had_event = events.read().next().is_some();
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// Drain remaining events to avoid leaking.
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events.clear();
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let had_event = events.read().count() > 0;
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if !had_event {
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return;
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