docs: cut v0.19.0 — punch-list close + Wayland + animation polish
Promotes [Unreleased] to [0.19.0]. The release closes v0.18.0's punch list (async H-key hint, persistent replay share URLs), expands desktop platform fit (Wayland session support + monitor-aware default window size), polishes the win-celebration and double-click animation paths, and clears two test-flake contributors. The Rusty Pixel pixel-art card theme arc was prototyped and reverted in the same window — the engine plumbing (pixel_art ThemeMeta field, PNG manifest face support, second embedded:// theme channel) was fully reverted and is not part of this release. SESSION_HANDOFF.md refreshed to reflect the v0.19.0 ship: v0.18.0 punch-list items B and D marked shipped; new Open punch list documents the Rusty Pixel arc as historical, calls out the desktop-packaging follow-through (app icon next), the pull_failure_sets_error_status flake (next-round candidate), and a settings-UI item for the smart-default-size opt-out. Resume prompt refreshed with the post-v0.19.0 A-D decision menu. Build: cargo clippy --workspace --all-targets -- -D warnings clean. Tests: 1170 passing / 0 failing. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
+109
-99
@@ -1,53 +1,59 @@
|
||||
# Solitaire Quest — Session Handoff
|
||||
|
||||
**Last updated:** 2026-05-06 (post-v0.18.0, [Unreleased] accumulating
|
||||
v0.19.0 candidates) — v0.18.0 tagged + pushed at `bfcd05f`. Three
|
||||
commits sit on top: the H-key hint moved onto
|
||||
`AsyncComputeTaskPool` (closing the last synchronous solver hot
|
||||
path), persistent replay share URLs (no more
|
||||
in-session-only sharing), and a fix for the
|
||||
`auto_save_writes_after_30_seconds` test flake.
|
||||
**Last updated:** 2026-05-06 (post-v0.19.0) — Tagged + pushed at
|
||||
`6037596`. v0.19.0 closes the v0.18.0 punch list (async H-key hint,
|
||||
persistent replay share URLs), expands desktop platform fit (Wayland
|
||||
session support + monitor-aware default window size), polishes the
|
||||
win-celebration and double-click animation paths, and clears two
|
||||
test-flake contributors. A short-lived "Rusty Pixel" pixel-art card
|
||||
theme was prototyped and reverted in the same window.
|
||||
|
||||
## Status at pause
|
||||
|
||||
- **HEAD on origin:** `42d90b1` (the persistent share-link
|
||||
commit). Local HEAD is one ahead at `91b7605` (auto-save flake
|
||||
fix), with this round's `[Unreleased]` doc refresh staged on
|
||||
top.
|
||||
- **HEAD on origin:** `6037596` (post-tag commit; the tag itself
|
||||
points at this commit).
|
||||
- **Working tree:** modified — `CHANGELOG.md` and
|
||||
`SESSION_HANDOFF.md` carry the `[Unreleased]` doc updates.
|
||||
`SESSION_HANDOFF.md` carry the v0.19.0 promotion + this refresh,
|
||||
ready to commit.
|
||||
- **Build:** `cargo clippy --workspace --all-targets -- -D warnings`
|
||||
clean (verified this session).
|
||||
- **Tests:** **1170 passing / 0 failing** across the workspace
|
||||
(verified this session).
|
||||
`auto_save_writes_after_30_seconds` reverified stable across
|
||||
three back-to-back runs after the flake fix.
|
||||
- **Tags on origin:** `v0.9.0` through `v0.18.0`.
|
||||
- **CHANGELOG:** `[Unreleased]` populated with the three
|
||||
post-v0.18.0 commits — promote to `[0.19.0]` whenever the
|
||||
next cut feels right.
|
||||
(verified this session). One known flake remains:
|
||||
`solitaire_engine::sync_plugin::tests::pull_failure_sets_error_status`
|
||||
occasionally fails when cargo-test parallelism starves the
|
||||
`AsyncComputeTaskPool` within the test's 5-update budget. Same
|
||||
shape as the auto-save flake before v0.19.0's hardening; could be
|
||||
fixed similarly with a wall-clock-bounded loop.
|
||||
- **Tags on origin:** `v0.9.0` through `v0.18.0` (v0.19.0 ready to
|
||||
push once committed).
|
||||
|
||||
## Where we are
|
||||
|
||||
v0.18.0's resume-prompt menu (A–D) is mostly closed:
|
||||
v0.18.0's resume-prompt menu (A–D) is closed:
|
||||
|
||||
- ~~**A — Tag v0.18.0:**~~ shipped at `bfcd05f`.
|
||||
- ~~**B — Solver-on-`AsyncComputeTaskPool` for the H-key hint:**~~
|
||||
shipped at `3e11e9e`. New module `pending_hint.rs` carries the
|
||||
`PendingHintTask` resource and `poll_pending_hint_task` system,
|
||||
mirroring the `PendingNewGameSeed` pattern.
|
||||
- **C — Desktop packaging:** unchanged, still gated on artwork +
|
||||
signing certs from the player.
|
||||
shipped at `3e11e9e`.
|
||||
- **C — Desktop packaging:** still gated on artwork + signing
|
||||
certs. Icon export PNGs (11 sizes, 16–1024 px) sit in
|
||||
`artwork/` from the v0.18-era export; not yet wired into the
|
||||
Bevy window or assembled into `.icns` / `.ico`. App icon is
|
||||
the first natural step.
|
||||
- ~~**D — Persistent share link:**~~ shipped at `42d90b1`.
|
||||
`Replay.share_url: Option<String>` (with `#[serde(default)]`),
|
||||
Stats overlay's "Copy share link" reads from
|
||||
`history.0.replays[selected.0].share_url`,
|
||||
`LastSharedReplayUrl` resource removed.
|
||||
|
||||
The `auto_save_writes_after_30_seconds` flake has been fixed at
|
||||
`91b7605` by clearing `PendingRestoredGame` in the test fixture
|
||||
and re-arming the timer in a small bounded loop until the file
|
||||
appears. No production-code change.
|
||||
The Rusty Pixel theme arc is documented as a sub-history but
|
||||
not part of v0.19.0's content:
|
||||
|
||||
| Commit | Status |
|
||||
|---|---|
|
||||
| `de47511` PNG-format thumbnail support | reverted |
|
||||
| `17e3112` `pixel_art: bool` field + nearest-sampling opt-in | reverted |
|
||||
| `21ec03b` bundle Rusty Pixel as `embedded://` theme | reverted |
|
||||
| `aad8bb9` / `e41def8` / `0b3140a` reverts | landed |
|
||||
|
||||
The arc remains in commit history for archaeology but the
|
||||
codebase reaches v0.19.0's HEAD identical to where it would be if
|
||||
the arc had never landed.
|
||||
|
||||
### Design direction (unchanged)
|
||||
|
||||
@@ -55,88 +61,92 @@ appears. No production-code change.
|
||||
satisfying micro-interactions.
|
||||
- **Palette:** Midnight Purple base + Balatro yellow primary + warm
|
||||
magenta secondary.
|
||||
- See `~/.claude/projects/-home-manage-Rusty-Solitare/memory/project_ux_overhaul_2026-04.md`
|
||||
(machine-local).
|
||||
|
||||
### Canonical remote
|
||||
|
||||
`github.com/funman300/Rusty_Solitaire` is the canonical repo.
|
||||
Always push there.
|
||||
|
||||
## v0.19.0 candidates ([Unreleased] in CHANGELOG)
|
||||
## v0.19.0 (2026-05-06)
|
||||
|
||||
| Area | Commit | What landed |
|
||||
| Area | Commits | What landed |
|
||||
|---|---|---|
|
||||
| Async H-key hint | `3e11e9e` | New `pending_hint.rs` module: `PendingHintTask` resource, `poll_pending_hint_task` + `drop_pending_hint_on_state_change` systems, cancel-on-replace, stale-state guard via `move_count_at_spawn`. Removes the last synchronous solver hot path. |
|
||||
| Persistent share URLs | `42d90b1` | `Replay.share_url: Option<String>` with `#[serde(default)]`. `poll_replay_upload_result` writes into `replays[0].share_url` + persists. Stats Copy button reads from the selected replay. `LastSharedReplayUrl` deleted. |
|
||||
| Auto-save flake fix | `91b7605` | `test_app` clears `PendingRestoredGame(None)` after plugin build (preventing dev-machine `game_state.json` from leaking into tests); `auto_save_writes_after_30_seconds` re-arms the timer in a bounded loop instead of single-frame. No production-code change. |
|
||||
| Persistent share URLs | `42d90b1` | `Replay.share_url: Option<String>` with `#[serde(default)]`. `poll_replay_upload_result` writes into `replays[0].share_url` + persists. Stats Copy button reads from selected replay. `LastSharedReplayUrl` deleted. |
|
||||
| Auto-save flake fix | `91b7605` | `test_app` clears `PendingRestoredGame(None)` after plugin build; test re-arms the timer in a bounded loop. No production-code change. |
|
||||
| Wayland support | `b57db01` | Adds `wayland` to Bevy features. winit prefers Wayland when `WAYLAND_DISPLAY` is set, falls back to X11. Native Wayland surface instead of XWayland frame. |
|
||||
| Smart default window size | `b57db01` | New `apply_smart_default_window_size` Update system queries `PrimaryMonitor` and resizes the window to ~70 % of monitor's logical size on the first frame. Skipped when saved geometry was applied. |
|
||||
| Win-celebration cleanup | `55c235b` | Drops the duplicate "You Win" toast that rendered behind the WinSummary modal. Cards-fly-off cascade kept; toast removed. |
|
||||
| Double-click reject animation | `d7ffb16` | Single-card double-clicks with no destination now play the same shake + sound as multi-card stack misses. Both priorities' failure paths converge on one `MoveRejectedEvent` write. |
|
||||
| Double-click animation dedup | `6037596` | Drops the redundant `StateChangedEvent` write in `end_drag`'s uncommitted-drag branch; previously raced an in-flight CardAnim and restarted the slide visibly. |
|
||||
|
||||
## Open punch list
|
||||
|
||||
### Carried forward
|
||||
|
||||
- **Desktop packaging** per `ARCHITECTURE.md §17`. Arch PKGBUILD
|
||||
exists in `/home/manage/solitaire-quest-pkgbuild/` (separate
|
||||
repo). Pending: app icon, macOS `.icns` + notarisation cert,
|
||||
Windows `.ico` + Authenticode cert, AppImage recipe.
|
||||
- **Per-mode artwork** for the Home picker tiles. Currently
|
||||
Unicode glyphs from FiraMono's actual coverage as placeholders
|
||||
(♣ ◆ ○ ▲ →). When real artwork lands, swap each tile's `Text`
|
||||
node for an `Image` node — tile layout, focus order, click
|
||||
handling, and chip rendering are unchanged.
|
||||
- **Desktop packaging** per `ARCHITECTURE.md §17`. Eleven icon
|
||||
PNG sizes (16, 24, 32, 48, 64, 96, 128, 192, 256, 512, 1024)
|
||||
exported via `artwork/Icon Export.html` sit in `artwork/`
|
||||
pending wiring. Pending: actual Bevy window-icon hookup,
|
||||
macOS `.icns` assembly via `iconutil`, Windows `.ico` via
|
||||
`magick convert`, Linux hicolor PNG hierarchy install,
|
||||
AppImage recipe, macOS notarisation cert, Windows
|
||||
Authenticode cert.
|
||||
|
||||
### Possible next-round candidates
|
||||
|
||||
- **Cut v0.19.0** — `[Unreleased]` is a coherent three-commit
|
||||
bundle (one feature, one persistence enhancement, one test
|
||||
hygiene fix). Tag whenever it feels right.
|
||||
- **Pending hint task on `.before(GameMutation)`** — currently
|
||||
`poll_pending_hint_task` runs on `Update` without explicit
|
||||
ordering. Won't bite in practice (the result is purely
|
||||
visual — no game state mutation), but matches the seed-async
|
||||
template precisely.
|
||||
- **Settings UI for share-link visibility** — once persistent,
|
||||
surfacing whether a given replay has a URL on the Prev/Next
|
||||
selector caption (e.g. "Replay 3 / 8 \u{2022} Shareable") is a
|
||||
natural micro-feature. Two-line change in
|
||||
`format_replay_caption`.
|
||||
- **App icon round** — wire the icon into the Bevy window via
|
||||
`Window::icon`, generate `.icns` and `.ico` from the existing
|
||||
PNGs. Half-day task; doesn't depend on signing certs.
|
||||
- **`pull_failure_sets_error_status` flake fix** — same pattern
|
||||
as the auto-save flake. Wall-clock-bounded loop instead of
|
||||
fixed 5-update budget. ~10 lines.
|
||||
- **Settings UI for "open at this size on launch"** — once the
|
||||
smart-default-size system is shipping, expose a checkbox to
|
||||
*disable* it (player who specifically wants 1280×800 every
|
||||
time). Trivial.
|
||||
- **Persistent share link URL on selector caption** — surface
|
||||
whether the currently-selected replay has a `share_url`
|
||||
populated (e.g. "Replay 3 / 8 \u{2022} Shareable") so players
|
||||
know which entries the Copy button can copy.
|
||||
|
||||
### Process notes
|
||||
### Process notes (from this round)
|
||||
|
||||
- **Test discipline (continuing).** v0.19.0 candidates added 4
|
||||
tests across `solitaire_data` + `solitaire_engine`. Each pins
|
||||
a real behaviour contract (backwards-compat deserialisation,
|
||||
spawn → poll → emit, cancel-on-replace, persist after upload)
|
||||
rather than a stdlib / derive round-trip. The async hint port
|
||||
removed 2 stale synchronous tests when their behaviours moved
|
||||
to the new module.
|
||||
- **Async port template (worked this round):** the H-key port
|
||||
followed `d489e7a`'s `PendingNewGameSeed` shape one-to-one —
|
||||
resource holds `Option<Task<...>>` plus snapshot data; spawn
|
||||
helper drops any in-flight task before assigning new; poll
|
||||
system runs in `Update`; cancel-on-state-change runs `.chain()`-ed
|
||||
before poll. Two tests cover happy path + cancel.
|
||||
- **Persistence migration template:** for purely-additive replay
|
||||
fields, `#[serde(default)]` is the cheap migration. Bumping
|
||||
`REPLAY_SCHEMA_VERSION` would have wiped every player's rolling
|
||||
history (the loader rejects mismatched schema), so additive
|
||||
changes should default-deserialise rather than version-bump.
|
||||
- **Async port template (worked again):** the H-key port
|
||||
followed `d489e7a`'s `PendingNewGameSeed` shape one-to-one
|
||||
and the second async port required no new infrastructure.
|
||||
Future async ports (e.g. moving `try_solve_with_first_move`'s
|
||||
full-search variant, if it ever surfaces in the picker UI)
|
||||
should follow the same shape.
|
||||
- **Rusty Pixel reverted cleanly:** `git revert` of three
|
||||
contiguous feature commits produced a clean three-revert
|
||||
sequence with no manual conflict resolution. Bisect remains
|
||||
fast over the full v0.19.0 history because the reverts are
|
||||
individual commits, not a squash.
|
||||
- **Defensive event writes pattern:** the
|
||||
`auto_save_writes_after_30_seconds` flake AND the
|
||||
`end_drag` double-animation bug shared a root cause:
|
||||
defensive `MessageWriter` writes that originally covered an
|
||||
edge case which no longer holds, but became load-bearing
|
||||
once another system started paying attention to the event.
|
||||
Worth a periodic pass: any event write that doesn't
|
||||
correspond to a real state change is a candidate for
|
||||
removal.
|
||||
|
||||
## Resume prompt
|
||||
|
||||
```
|
||||
You are a senior Rust + Bevy developer working on Solitaire Quest.
|
||||
Working directory: <Rusty_Solitaire clone path on this machine>.
|
||||
Branch: master. v0.18.0 is tagged. Three commits sit on top:
|
||||
async H-key hint, persistent replay share URLs, and an
|
||||
auto-save test flake fix.
|
||||
Branch: master. v0.19.0 just shipped. The next natural item is
|
||||
desktop-packaging follow-through, starting with the app icon.
|
||||
|
||||
State: HEAD at 91b7605 (auto-save flake fix on top of v0.18.0
|
||||
+ async hint + persistent share URL).
|
||||
State: HEAD at 6037596 + the v0.19.0 docs commit on top (this
|
||||
session). Tag v0.19.0 points at the docs commit.
|
||||
|
||||
READ FIRST (in order, before doing anything):
|
||||
1. SESSION_HANDOFF.md — this file
|
||||
2. CHANGELOG.md — [Unreleased] holds the v0.19.0 draft
|
||||
2. CHANGELOG.md — [Unreleased] is empty; [0.19.0] just landed
|
||||
3. CLAUDE.md — unified-3.0 rule set
|
||||
4. CLAUDE_SPEC.md — formal architecture spec
|
||||
5. ARCHITECTURE.md — crate responsibilities + data flow
|
||||
@@ -146,25 +156,25 @@ READ FIRST (in order, before doing anything):
|
||||
fresh machine)
|
||||
|
||||
DECISION TO ASK THE PLAYER FIRST:
|
||||
A. Cut v0.19.0 — promote [Unreleased] to [0.19.0], tag,
|
||||
push. Mechanical close-out.
|
||||
B. Desktop packaging — needs artwork + signing certs from the
|
||||
player; can't be driven by the agent alone.
|
||||
C. Per-mode artwork — replace Home picker tile glyphs with real
|
||||
images once art lands.
|
||||
D. Smaller polish ideas in the punch list (pending_hint
|
||||
ordering hardening, share-link visibility on selector caption).
|
||||
A. App icon — wire artwork/icon-{size}.png into Bevy's
|
||||
Window::icon, generate .icns + .ico, drop into Linux
|
||||
hicolor hierarchy. Half-day task. No cert dependency.
|
||||
B. Desktop packaging continued — AppImage recipe, .desktop
|
||||
file, install scripts. Larger task; unlocks distro
|
||||
packaging. No cert dependency.
|
||||
C. macOS / Windows signing cert acquisition — needs user
|
||||
action; agent can't drive.
|
||||
D. `pull_failure_sets_error_status` flake fix — small, well-
|
||||
scoped. Same pattern as the v0.19.0 auto-save flake fix.
|
||||
|
||||
WORKFLOW NOTES:
|
||||
- Use the system git config (already correct: funman300 /
|
||||
funman300@gmail.com). The previous handoff's `-c user.name=...`
|
||||
workflow was for a different machine.
|
||||
- Use the system git config (already correct).
|
||||
- When attributing playtester feedback in commits/docs, use
|
||||
"Quat" not "Rhys" (saved feedback memory).
|
||||
- Sub-agents stage + verify only; orchestrator commits.
|
||||
- Every commit must pass build / clippy / test before pushing.
|
||||
- Push to GitHub (origin) via `gh auth setup-git` (already wired
|
||||
on this machine after v0.18.0 was cut).
|
||||
- Push to GitHub (origin) — gh auth setup-git is already
|
||||
wired on this machine.
|
||||
|
||||
OPEN AT THE START: ask which of A–D. Don't pick unilaterally.
|
||||
```
|
||||
|
||||
Reference in New Issue
Block a user