feat(engine): achievements screen (press A to toggle)

Adds a full-screen overlay listing all achievements with unlock status.
Unlocked achievements show in gold with a check mark; locked ones are
greyed out. Secret achievements that are still locked are hidden. Header
shows unlocked/total count. Press A again to dismiss.

Two new unit tests: spawns on first A press, dismisses on second.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
root
2026-04-27 00:27:21 +00:00
parent f7850c0075
commit a7b781cd36
2 changed files with 176 additions and 2 deletions
+175 -1
View File
@@ -22,6 +22,10 @@ use crate::progress_plugin::{ProgressResource, ProgressUpdate};
use crate::resources::GameStateResource; use crate::resources::GameStateResource;
use crate::stats_plugin::{StatsResource, StatsUpdate}; use crate::stats_plugin::{StatsResource, StatsUpdate};
/// Marker on the achievements overlay root node.
#[derive(Component, Debug)]
pub struct AchievementsScreen;
/// All per-player achievement records (one per known achievement). /// All per-player achievement records (one per known achievement).
#[derive(Resource, Debug, Clone)] #[derive(Resource, Debug, Clone)]
pub struct AchievementsResource(pub Vec<AchievementRecord>); pub struct AchievementsResource(pub Vec<AchievementRecord>);
@@ -76,7 +80,8 @@ impl Plugin for AchievementPlugin {
.after(GameMutation) .after(GameMutation)
.after(StatsUpdate) .after(StatsUpdate)
.after(ProgressUpdate), .after(ProgressUpdate),
); )
.add_systems(Update, toggle_achievements_screen);
} }
} }
@@ -144,6 +149,140 @@ pub fn display_name_for(id: &str) -> String {
.unwrap_or_else(|| id.to_string()) .unwrap_or_else(|| id.to_string())
} }
/// Toggle the achievements overlay with the `A` key.
fn toggle_achievements_screen(
mut commands: Commands,
keys: Res<ButtonInput<KeyCode>>,
achievements: Res<AchievementsResource>,
screens: Query<Entity, With<AchievementsScreen>>,
) {
if !keys.just_pressed(KeyCode::KeyA) {
return;
}
if let Ok(entity) = screens.get_single() {
commands.entity(entity).despawn_recursive();
} else {
spawn_achievements_screen(&mut commands, &achievements.0);
}
}
fn spawn_achievements_screen(commands: &mut Commands, records: &[AchievementRecord]) {
let unlocked: Vec<_> = records.iter().filter(|r| r.unlocked).collect();
let total = ALL_ACHIEVEMENTS.len();
commands
.spawn((
AchievementsScreen,
Node {
position_type: PositionType::Absolute,
left: Val::Percent(0.0),
top: Val::Percent(0.0),
width: Val::Percent(100.0),
height: Val::Percent(100.0),
flex_direction: FlexDirection::Column,
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
..default()
},
BackgroundColor(Color::srgba(0.0, 0.0, 0.0, 0.82)),
ZIndex(210),
))
.with_children(|root| {
root.spawn((
Node {
flex_direction: FlexDirection::Column,
padding: UiRect::all(Val::Px(28.0)),
row_gap: Val::Px(8.0),
min_width: Val::Px(380.0),
max_height: Val::Percent(80.0),
overflow: Overflow::clip_y(),
..default()
},
BackgroundColor(Color::srgb(0.09, 0.09, 0.12)),
BorderRadius::all(Val::Px(8.0)),
))
.with_children(|card| {
// Header
card.spawn((
Text::new(format!(
"Achievements ({}/{})",
unlocked.len(),
total
)),
TextFont { font_size: 26.0, ..default() },
TextColor(Color::WHITE),
));
card.spawn((
Text::new("Press A to close"),
TextFont { font_size: 14.0, ..default() },
TextColor(Color::srgb(0.55, 0.55, 0.60)),
));
// Separator
card.spawn((
Node {
height: Val::Px(1.0),
margin: UiRect::vertical(Val::Px(6.0)),
..default()
},
BackgroundColor(Color::srgb(0.25, 0.25, 0.30)),
));
// Achievement rows — unlocked first, then locked
let mut sorted: Vec<_> = records.iter().collect();
sorted.sort_by_key(|r| (!r.unlocked, r.id.clone()));
for record in &sorted {
let def = achievement_by_id(&record.id);
let (name, description) = def
.map(|d| (d.name, d.description))
.unwrap_or((&record.id, ""));
// Hide secret locked achievements
let is_secret = def.map(|d| d.secret).unwrap_or(false);
if is_secret && !record.unlocked {
continue;
}
let (name_color, desc_color, prefix) = if record.unlocked {
(
Color::srgb(1.0, 0.87, 0.0),
Color::srgb(0.75, 0.75, 0.70),
"",
)
} else {
(
Color::srgb(0.45, 0.45, 0.50),
Color::srgb(0.35, 0.35, 0.40),
"",
)
};
card.spawn(Node {
flex_direction: FlexDirection::Column,
row_gap: Val::Px(1.0),
margin: UiRect::bottom(Val::Px(4.0)),
..default()
})
.with_children(|row| {
row.spawn((
Text::new(format!("{prefix}{name}")),
TextFont { font_size: 16.0, ..default() },
TextColor(name_color),
));
if !description.is_empty() {
row.spawn((
Text::new(format!(" {description}")),
TextFont { font_size: 13.0, ..default() },
TextColor(desc_color),
));
}
});
}
});
});
}
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use super::*; use super::*;
@@ -240,4 +379,39 @@ mod tests {
assert_eq!(display_name_for("first_win"), "First Win"); assert_eq!(display_name_for("first_win"), "First Win");
assert_eq!(display_name_for("bogus"), "bogus"); assert_eq!(display_name_for("bogus"), "bogus");
} }
fn press(app: &mut App, key: KeyCode) {
let mut input = app.world_mut().resource_mut::<ButtonInput<KeyCode>>();
input.release(key);
input.clear();
input.press(key);
}
#[test]
fn pressing_a_spawns_achievements_screen() {
let mut app = headless_app();
press(&mut app, KeyCode::KeyA);
app.update();
let count = app
.world_mut()
.query::<&AchievementsScreen>()
.iter(app.world())
.count();
assert_eq!(count, 1);
}
#[test]
fn pressing_a_twice_dismisses_screen() {
let mut app = headless_app();
press(&mut app, KeyCode::KeyA);
app.update();
press(&mut app, KeyCode::KeyA);
app.update();
let count = app
.world_mut()
.query::<&AchievementsScreen>()
.iter(app.world())
.count();
assert_eq!(count, 0);
}
} }
+1 -1
View File
@@ -23,7 +23,7 @@ pub mod table_plugin;
pub mod time_attack_plugin; pub mod time_attack_plugin;
pub mod weekly_goals_plugin; pub mod weekly_goals_plugin;
pub use achievement_plugin::{AchievementPlugin, AchievementsResource}; pub use achievement_plugin::{AchievementPlugin, AchievementsResource, AchievementsScreen};
pub use challenge_plugin::{ pub use challenge_plugin::{
challenge_progress_label, ChallengeAdvancedEvent, ChallengePlugin, CHALLENGE_UNLOCK_LEVEL, challenge_progress_label, ChallengeAdvancedEvent, ChallengePlugin, CHALLENGE_UNLOCK_LEVEL,
}; };