feat(engine): swap ACCENT_PRIMARY from cyan #6fc2ef to brick red #a54242

Project-wide palette shift at user request. Replaces the cyan
primary accent everywhere it surfaces — splash boot screen,
home menu glyphs, action chevrons, replay overlay banner +
scrub fill + chip border, achievement checkmarks, leaderboard
#1 indicator, radial menu fill, focus ring, card-back canonical
badge, etc. — with `#a54242` from the same base16-eighties
family as the existing pink suit colour.

Knock-on changes that all land in this commit per the
lockstep rule:

- ui_theme.rs: ACCENT_PRIMARY (#a54242), ACCENT_PRIMARY_HOVER
  (#c25e5e brightened companion), FOCUS_RING (same hue, 0.85
  alpha). Module-level palette comment + STOCK_BADGE_FG +
  CARD_SHADOW_ALPHA_DRAG doc strings updated to match.
- card_plugin.rs: card_back_colour(0) now returns the brick-red
  ACCENT_PRIMARY (was cyan). RED_SUIT_COLOUR_CBM swapped from
  cyan to lime #acc267 — the CBM alternative needs to stay
  hue-distinct from the new red-family primary, lime is the
  next-best non-red base16-eighties accent. text_colour doc
  + CBM tests renamed cyan→lime in lockstep
  (text_colour_color_blind_mode_swaps_red_suits_to_lime).
- card_face_svg.rs: BACK_ACCENTS[0] now "#a54242" (canonical
  Terminal back).
- splash_plugin.rs / ui_modal.rs / replay_overlay.rs /
  selection_plugin.rs: descriptive "cyan" comments swapped to
  "accent" / "primary-accent" wording so the doc strings stay
  decoupled from any specific hue. Future palette tweaks won't
  require comment churn.
- design-system.md: YAML token frontmatter updated (primary,
  surface-tint, suit-red-cb, primary-container,
  on-primary-container, inverse-primary). Palette table gains
  a project-specific `base08` slot for the new red. CTA /
  Selection / Card-back badge / Primary button / Bottom-bar
  active-icon / glow / CBM swap text all retuned. Historical
  references preserved (e.g. "Was cyan #6fc2ef before the
  2026-05-08 swap") so the audit trail stays in the spec.
- card_face_svg_pin.rs: rebaselined. Exactly one hash drift
  (back_0 — the canonical Terminal back's badge changed
  colour). Other 56 hashes identical (face SVGs don't
  reference the accent; back_1..4 use unchanged accents). The
  one-hash-drift signal confirms the change scope was
  surgical.

Workspace clippy + cargo test --workspace clean, 1184 passing.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-05-08 10:30:35 -07:00
parent d109c32b75
commit a292a7ead0
11 changed files with 79 additions and 64 deletions
+16 -13
View File
@@ -21,8 +21,8 @@ use bevy::prelude::Val;
use solitaire_data::AnimSpeed;
// ---------------------------------------------------------------------------
// Colours — Terminal (base16-eighties): near-black surface ramp with a cyan
// primary accent and lime/lavender/gold/teal/pink semantic accents.
// Colours — Terminal (base16-eighties): near-black surface ramp with a brick-
// red primary accent and lime/lavender/gold/teal/pink semantic accents.
// ---------------------------------------------------------------------------
/// Window backstop and the default text colour on top of `ACCENT_PRIMARY`.
@@ -67,14 +67,17 @@ pub const TEXT_SECONDARY: Color = Color::srgb(0.627, 0.627, 0.627);
/// Disabled text — greyed-out buttons, locked items. `#505050`.
pub const TEXT_DISABLED: Color = Color::srgb(0.314, 0.314, 0.314);
/// Cyan primary accent — the CTA colour of the system. Reserved for
/// primary actions (Play, Resume, Save), focus rings, and selection.
/// `BG_BASE` text on top of this colour passes AAA contrast. `#6fc2ef`.
pub const ACCENT_PRIMARY: Color = Color::srgb(0.435, 0.761, 0.937);
/// Brick-red primary accent — the CTA colour of the system. Reserved
/// for primary actions (Play, Resume, Save), focus rings, and
/// selection. `#a54242` (base16-eighties `base08`). Pre-2026-05-08
/// this slot was cyan `#6fc2ef`; the swap was a project-wide
/// palette decision recorded in `design-system.md` and the
/// SESSION_HANDOFF entry that followed Option D.
pub const ACCENT_PRIMARY: Color = Color::srgb(0.647, 0.259, 0.259);
/// Brightened `ACCENT_PRIMARY` for hover states on primary buttons.
/// Picks up luminance while keeping the same hue. `#a8dcf5`.
pub const ACCENT_PRIMARY_HOVER: Color = Color::srgb(0.659, 0.863, 0.961);
/// Picks up luminance while keeping the same hue. `#c25e5e`.
pub const ACCENT_PRIMARY_HOVER: Color = Color::srgb(0.761, 0.369, 0.369);
/// Lavender secondary accent — celebratory states (level-up,
/// achievement unlocked, streak milestones). Used sparingly so it stays
@@ -134,8 +137,8 @@ pub const STOCK_BADGE_BG: Color = BG_ELEVATED_HI;
/// Foreground (text) colour of the stock-pile remaining-count chip.
///
/// `ACCENT_PRIMARY` keeps the chip readable against the elevated
/// surface background and matches the cyan accent already used for
/// other "look here" callouts.
/// surface background and matches the primary accent already used
/// for other "look here" callouts.
pub const STOCK_BADGE_FG: Color = ACCENT_PRIMARY;
/// Sprite-space `Transform.z` for the stock-pile remaining-count chip.
@@ -172,8 +175,8 @@ pub const CARD_SHADOW_ALPHA_IDLE: f32 = 0.0;
/// Alpha for the lifted/dragged card shadow. Set to 0 for the same
/// reason as [`CARD_SHADOW_ALPHA_IDLE`]. Drag affordance under the
/// Terminal system is the cyan focus glow + z-index lift, not a deeper
/// shadow.
/// Terminal system is the primary-accent focus glow + z-index lift,
/// not a deeper shadow.
pub const CARD_SHADOW_ALPHA_DRAG: f32 = 0.0;
/// World-space pixel offset of the resting-state card shadow relative to
@@ -217,7 +220,7 @@ pub const BORDER_STRONG: Color = Color::srgba(0.314, 0.314, 0.314, 1.0);
/// (matches `ACCENT_PRIMARY`) at 85% alpha so the ring stays legible
/// against both elevated surfaces and the modal scrim backdrop.
/// `rgba(111, 194, 239, 0.85)`.
pub const FOCUS_RING: Color = Color::srgba(0.435, 0.761, 0.937, 0.85);
pub const FOCUS_RING: Color = Color::srgba(0.647, 0.259, 0.259, 0.85);
// ---------------------------------------------------------------------------
// Typography scale (px) — 5 rungs replace the prior