feat(engine): swap ACCENT_PRIMARY from cyan #6fc2ef to brick red #a54242
Project-wide palette shift at user request. Replaces the cyan primary accent everywhere it surfaces — splash boot screen, home menu glyphs, action chevrons, replay overlay banner + scrub fill + chip border, achievement checkmarks, leaderboard #1 indicator, radial menu fill, focus ring, card-back canonical badge, etc. — with `#a54242` from the same base16-eighties family as the existing pink suit colour. Knock-on changes that all land in this commit per the lockstep rule: - ui_theme.rs: ACCENT_PRIMARY (#a54242), ACCENT_PRIMARY_HOVER (#c25e5e brightened companion), FOCUS_RING (same hue, 0.85 alpha). Module-level palette comment + STOCK_BADGE_FG + CARD_SHADOW_ALPHA_DRAG doc strings updated to match. - card_plugin.rs: card_back_colour(0) now returns the brick-red ACCENT_PRIMARY (was cyan). RED_SUIT_COLOUR_CBM swapped from cyan to lime #acc267 — the CBM alternative needs to stay hue-distinct from the new red-family primary, lime is the next-best non-red base16-eighties accent. text_colour doc + CBM tests renamed cyan→lime in lockstep (text_colour_color_blind_mode_swaps_red_suits_to_lime). - card_face_svg.rs: BACK_ACCENTS[0] now "#a54242" (canonical Terminal back). - splash_plugin.rs / ui_modal.rs / replay_overlay.rs / selection_plugin.rs: descriptive "cyan" comments swapped to "accent" / "primary-accent" wording so the doc strings stay decoupled from any specific hue. Future palette tweaks won't require comment churn. - design-system.md: YAML token frontmatter updated (primary, surface-tint, suit-red-cb, primary-container, on-primary-container, inverse-primary). Palette table gains a project-specific `base08` slot for the new red. CTA / Selection / Card-back badge / Primary button / Bottom-bar active-icon / glow / CBM swap text all retuned. Historical references preserved (e.g. "Was cyan #6fc2ef before the 2026-05-08 swap") so the audit trail stays in the spec. - card_face_svg_pin.rs: rebaselined. Exactly one hash drift (back_0 — the canonical Terminal back's badge changed colour). Other 56 hashes identical (face SVGs don't reference the accent; back_1..4 use unchanged accents). The one-hash-drift signal confirms the change scope was surgical. Workspace clippy + cargo test --workspace clean, 1184 passing. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -15,12 +15,12 @@ colors:
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inverse-on-surface: '#151515'
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outline: '#505050'
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outline-variant: '#353535'
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surface-tint: '#6fc2ef'
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primary: '#6fc2ef'
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surface-tint: '#a54242'
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primary: '#a54242'
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on-primary: '#151515'
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primary-container: '#1f3a4a'
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on-primary-container: '#a8dcf5'
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inverse-primary: '#0e6e99'
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primary-container: '#3a1f1f'
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on-primary-container: '#d5a8a8'
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inverse-primary: '#993e3e'
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secondary: '#acc267'
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on-secondary: '#151515'
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secondary-container: '#2a3320'
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@@ -38,7 +38,7 @@ colors:
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surface-variant: '#353535'
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suit-red: '#fb9fb1'
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suit-black: '#d0d0d0'
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suit-red-cb: '#6fc2ef'
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suit-red-cb: '#acc267'
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highlight-valid: '#acc267'
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highlight-celebration: '#e1a3ee'
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highlight-warning: '#ddb26f'
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@@ -119,14 +119,16 @@ The palette is base16-eighties — a 16-slot terminal palette where indices 00
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| base09 | `#ddb26f` | orange — used for warning chips |
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| base0A | `#acc267` | yellow/lime — used for `highlight-valid` (drag targets, valid moves) |
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| base0B | `#12cfc0` | green/teal — used for `highlight-info` (toasts, neutral status) |
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| base0C | `#6fc2ef` | cyan/sky — primary CTA, focus ring, `selection`, `suit-red-cb` (color-blind tinted red) |
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| base0C | `#6fc2ef` | cyan/sky — historically the primary CTA; now reserved for ad-hoc accents only |
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| base0D | `#6fc2ef` | (alias) |
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| base08 (project) | `#a54242` | brick red — primary CTA, focus ring, `selection` (project-specific extension; the base16-eighties `base08` slot is `#fb9fb1` pink which we keep as `error`/`suit-red`) |
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| `suit-red-cb` slot | `#acc267` | lime — color-blind-mode swap for red suits (was `#6fc2ef` cyan before the 2026-05-08 primary-accent swap; lime is the next-best non-red base16-eighties accent) |
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| base0E | `#e1a3ee` | violet — used for celebration (level-up, achievement unlock) |
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| base0F | `#fb9fb1` | (alias) |
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### Semantic assignments
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- **CTA / Primary action**: cyan `#6fc2ef`. Reserved for "Play," "New Game," "Save," "Resume," and the focus ring on selected cards. Never used decoratively.
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- **CTA / Primary action**: brick red `#a54242`. Reserved for "Play," "New Game," "Save," "Resume," and the focus ring on selected cards. Never used decoratively. (Was cyan `#6fc2ef` before the 2026-05-08 swap.)
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- **Valid-move / drag-target highlight**: lime `#acc267`. Reserved for in-game feedback only. Never appears in chrome.
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- **Celebration**: lavender `#e1a3ee`. Used for level-up flashes, achievement unlock cards, and the daily-streak chip when the streak is active. Quiet otherwise.
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- **Warning / soft alert**: gold `#ddb26f`. Used for "challenge expires in N minutes" chips, sync-pending status, and the daily-seed countdown.
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@@ -139,14 +141,14 @@ The palette is base16-eighties — a 16-slot terminal palette where indices 00
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| Suit | Default | Color-blind mode | Glyph differentiation |
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|---|---|---|---|
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| Hearts | `#fb9fb1` (pink) | `#6fc2ef` (cyan) | Solid filled glyph |
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| Diamonds | `#fb9fb1` (pink) | `#6fc2ef` (cyan) | **Outlined glyph (1.5px stroke)** |
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| Hearts | `#fb9fb1` (pink) | `#acc267` (lime) | Solid filled glyph |
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| Diamonds | `#fb9fb1` (pink) | `#acc267` (lime) | **Outlined glyph (1.5px stroke)** |
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| Spades | `#d0d0d0` (foreground) | `#d0d0d0` | Solid filled glyph |
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| Clubs | `#d0d0d0` (foreground) | `#d0d0d0` | **Outlined glyph (1.5px stroke)** |
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The outlined-glyph treatment is the **primary** differentiation mechanism. Color is supplementary. This means a player viewing the game on a monochrome display, or with severe red-green deficiency, can still distinguish all four suits without context. This is a hard requirement, not an optional setting.
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The "color-blind mode" toggle in Settings only swaps red→cyan; it does not turn the outlined glyphs on or off, because outlined glyphs are always on.
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The "color-blind mode" toggle in Settings only swaps red→lime; it does not turn the outlined glyphs on or off, because outlined glyphs are always on. (Was red→cyan before the 2026-05-08 primary-accent swap; CBM moved to lime to stay hue-distinct from the new red-family primary.)
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## Typography
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@@ -177,7 +179,7 @@ Depth is created through **tonal layering and 1px outlines**, not blur shadows.
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- **Level 0 (Background)**: the `#151515` base canvas.
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- **Level 1 (Tableau slots, empty piles)**: 1px dashed outline in `#353535`. Empty foundations show a faint suit glyph at 12% opacity inside the outline.
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- **Level 2 (Cards at rest)**: solid `#1a1a1a` fill, 1px solid border in the suit color (so the suit is detectable at a glance even if the card is partially obscured).
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- **Level 3 (Active / dragged card)**: same border, but glow effect: 0 0 12px of `#6fc2ef` at 40% opacity. **No scale transform** — flatness preserved. Z-index lifts above siblings.
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- **Level 3 (Active / dragged card)**: same border, but glow effect: 0 0 12px of `#a54242` at 40% opacity. **No scale transform** — flatness preserved. Z-index lifts above siblings.
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- **Modals**: full-screen with backdrop `#151515` at 95% opacity (just enough to dim the table without blurring it). Modal panel is `#202020` with a 1px `#505050` border — like a terminal pane.
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- **Toasts**: bottom of screen, `#202020` fill, 1px border in the toast's accent color (info=teal, warning=gold, error=pink, celebration=lavender). 16px monospaced caption.
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@@ -193,7 +195,7 @@ The shape language is **soft-rounded but tight**:
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- **Avatars / circular indicators**: `rounded-full`.
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- **Card-back pattern corners**: matches the card's `rounded-md`.
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Selection highlights use a **2px inset stroke** in `#6fc2ef` following the host shape's corner radius. Never an outer stroke — the outer stroke is reserved for the suit-color hairline.
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Selection highlights use a **2px inset stroke** in `#a54242` following the host shape's corner radius. Never an outer stroke — the outer stroke is reserved for the suit-color hairline.
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## Motion
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@@ -228,17 +230,17 @@ Flat face design.
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- Background: `#151515`
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- Pattern: horizontal scanlines at 2px pitch in `#1a1a1a` (1px line, 1px gap), full bleed
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- Border: 1px solid `#353535`
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- Top-left badge: a 12×16px solid `#6fc2ef` block (the "terminal cursor"), 6px from the corner
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- Top-left badge: a 12×16px solid `#a54242` block (the "terminal cursor"), 6px from the corner
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- Bottom-right monogram: the characters `▌RS` in JetBrains Mono 12px, color `#505050`, 6px from the corner
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- Corner radius: 8px (matches face)
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### Primary Buttons
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Solid `#6fc2ef` fill, `#151515` text, JetBrains Mono Medium 14px uppercase with `+0.08em` tracking. 4px corner radius. Pressed state: darken to `#5aa9d4`. Disabled: `#353535` fill, `#505050` text.
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Solid `#a54242` fill, `#151515` text, JetBrains Mono Medium 14px uppercase with `+0.08em` tracking. 4px corner radius. Pressed state: darken to `#7a3030`. Disabled: `#353535` fill, `#505050` text.
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### Secondary Buttons
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Transparent fill, 1px `#505050` border, `#d0d0d0` text. Hover/press: border becomes `#6fc2ef`, text becomes `#6fc2ef`.
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Transparent fill, 1px `#505050` border, `#d0d0d0` text. Hover/press: border becomes `#a54242`, text becomes `#a54242`.
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### HUD Chips
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@@ -258,7 +260,7 @@ Full-screen backdrop at 95% opacity. Centered panel: `#202020` fill, 1px `#50505
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### Navigation Bar
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Fixed at the bottom of in-game screens. Height: 64px. `#202020` fill, 1px top border in `#353535`. Four icon buttons: Undo / Hint / New / Auto-complete. Icons: 24px, 1.5px stroke weight, color `#d0d0d0`. Active/pressed: icon color `#6fc2ef`.
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Fixed at the bottom of in-game screens. Height: 64px. `#202020` fill, 1px top border in `#353535`. Four icon buttons: Undo / Hint / New / Auto-complete. Icons: 24px, 1.5px stroke weight, color `#d0d0d0`. Active/pressed: icon color `#a54242`.
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### Status / Sync Indicator
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@@ -270,7 +272,7 @@ Top-right corner of the HUD: a 6px circular dot.
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## Accessibility
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1. **Color-blind mode** (Settings → Gameplay): swaps red suits' default `#fb9fb1` for `#6fc2ef`. Outlined-glyph differentiation remains active in *all* modes.
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1. **Color-blind mode** (Settings → Gameplay): swaps red suits' default `#fb9fb1` for `#acc267` (lime). Outlined-glyph differentiation remains active in *all* modes.
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2. **High-contrast mode** (Settings → Gameplay): boosts on-surface from `#d0d0d0` to `#f5f5f5`, outline from `#505050` to `#a0a0a0`, suit-red from `#fb9fb1` to `#ff8aa0`.
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3. **Reduce-motion mode** (Settings → Gameplay): disables card-lift transition (instant z-lift), disables CRT scanline effect, disables the warning-chip pulse animation.
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4. **Tabular figures** are mandatory for any number that updates live (timer, score, moves) so they don't reflow.
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