docs(handoff): refresh post-v0.21.6 — anchor to new tag, reset menu state
Fold the six post-v0.21.5 commit narratives into CHANGELOG §
[0.21.6] (now the source of truth for that release's scope).
Reset the Since-cut log to "no threads in flight." Update
status (HEAD f63db76, tags through v0.21.6, tests 1273
passing). Resume prompt now anchors at v0.21.6.
The post-cut menu's main item is now the mini-tableau preview
— the only major B-2 sub-piece left after Move Log panel
shipped. Architectural change (touches card_plugin rendering),
best tackled in a fresh session.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
+102
-130
@@ -1,101 +1,85 @@
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# Solitaire Quest — Session Handoff
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**Last updated:** 2026-05-08 — **v0.21.5 cut and tagged at
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`a2432df`**, working tree clean, all post-tag work pushed to
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**Last updated:** 2026-05-08 — **v0.21.6 cut and tagged at
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`f63db76`**, working tree clean, all post-tag work pushed to
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origin.
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v0.21.5 is a patch release with one through-line:
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**replay-overlay scrubbing affordances + accessibility**.
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v0.21.4 shipped pause / resume / step + the WIN MOVE marker as
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the first scrubbing-shaped additions to the replay overlay;
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v0.21.5 fills out the rest of the scrubbing UX so the player
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has both visual anchor points (notches + labels) and a complete
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keyboard control surface (Space / Esc / ← / →) for navigating a
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paused replay.
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v0.21.6 is a patch release with through-line:
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**Move Log panel + scrub-UX polish**. v0.21.5 closed out the
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keyboard-accelerator surface (Space / Esc / ← / →) and the
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keybind footer; v0.21.6 builds on that with two parallel
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threads — accessibility + scrub-on-hold polish for the v0.21.5
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surfaces, plus a brand-new Move Log panel anchored to the
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viewport's bottom edge that gives players a 5-row recent-and-
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upcoming move history alongside the existing top-edge banner.
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The Move Log panel is the first replay-overlay surface that
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*isn't* attached to the banner — it lives at a separate screen
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anchor (`bottom: 0`) with its own spawn/despawn lifecycle.
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Establishes the "multi-anchor replay UI" pattern that the
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remaining B-2 sub-piece (mini-tableau preview) will inherit.
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Six commits on the B-2 replay screen-takeover redesign arc land
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here. Two of them are layout-changing — banner height grew
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60 → 76 → 92 px to make room for the notch labels and keybind
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footer. Banner geometry was fixed for every prior B-2 commit;
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this release establishes the "grow the container, add a
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flex-column child" pattern that the remaining B-2 sub-pieces
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(move-log scroller, mini-tableau preview) will inherit when
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they land.
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here, bringing the post-v0.21.4 total to 12. The remaining B-2
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piece — mini-tableau preview that dims the gameplay tableau
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during replay — is the only major sub-piece still open.
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Full v0.21.5 detail lives in `CHANGELOG.md` § [0.21.5]. This
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Full v0.21.6 detail lives in `CHANGELOG.md` § [0.21.6]. This
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file from here on focuses on what's *open* post-cut and how to
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resume.
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## Status at pause
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- **HEAD locally:** see `git rev-parse HEAD`. The cut commit is
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`a2432df`; any post-cut docs edits ride on top of that.
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- **HEAD on origin:** matches local. v0.21.5 is fully on origin.
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`f63db76`; any post-cut docs edits ride on top of that.
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- **HEAD on origin:** matches local. v0.21.6 is fully on origin.
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- **Working tree:** clean. No WIP outstanding.
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- **`artwork/` directory:** still untracked. Intentional.
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- **Build:** `cargo clippy --workspace --all-targets -- -D warnings`
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clean.
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- **Tests:** **1254 passing / 0 failing** across the workspace
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(1250 in v0.21.5 + 2 from `d3cb1a5`'s HC-marker tests + 2
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from `2e25476`'s continuous-scrub tests). The
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time-dependent `daily_challenge` flake noted in v0.21.5's
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CHANGELOG passes again (UTC clock has moved past the
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trigger window). Detail in `CHANGELOG.md` § [0.21.5] § Stats
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for the v0.21.5 baseline; post-cut delta tracked in this
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file's Since-cut log.
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- **Tags on origin:** `v0.9.0` through `v0.21.5`. v0.21.5 is on
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`a2432df`; v0.21.4 stays on `23ff62c`; v0.21.3 stays on
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`3d92a91`; v0.21.2 stays on `f23df3b`; v0.21.1 stays on
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`daa655a`; v0.21.0 stays on `04f9bf9`; v0.20.0 stays on
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`41a009a`.
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- **Tests:** **1273 passing / 0 failing** across the workspace.
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Detail in `CHANGELOG.md` § [0.21.6] § Stats.
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- **Tags on origin:** `v0.9.0` through `v0.21.6`. v0.21.6 is on
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`f63db76`; v0.21.5 stays on `a2432df`; v0.21.4 stays on
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`23ff62c`; v0.21.3 stays on `3d92a91`; v0.21.2 stays on
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`f23df3b`; v0.21.1 stays on `daa655a`; v0.21.0 stays on
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`04f9bf9`; v0.20.0 stays on `41a009a`.
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## Since the v0.21.5 cut
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## Since the v0.21.6 cut
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- **`d3cb1a5` — `feat(replay): HC-mode coverage for scrub
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track + notches`.** Adds a parallel primitive to ui_theme
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(`HighContrastBackground` marker carrying `default_color`)
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and a paint system in settings_plugin
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(`update_high_contrast_backgrounds`) that mirrors the
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existing border-marker pattern but targets `BackgroundColor`
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instead of `BorderColor`. Tags the 1 px scrub track Node and
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all five quarter-mark notch ticks with the new marker so
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they bump from `BORDER_SUBTLE` (#505050) → `BORDER_SUBTLE_HC`
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(#a0a0a0) under HC mode. Scrub fill (ACCENT_PRIMARY) and
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WIN MOVE marker (STATE_SUCCESS) don't get the marker —
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accent and state colours are already saturated. 2 new tests;
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1250 → 1252.
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- **`2e25476` — `feat(replay): continuous scrub on key-held
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arrow keys`.** Holding ← or → now triggers continuous step
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at 100 ms cadence (10 steps/sec) — matches the mockup's
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`[← →] scrub` terminology while keeping single-press =
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single-step semantics. Per-key accumulators in a new
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`ReplayScrubKeyHold` resource; `just_pressed` events bypass
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the accumulator and fire immediately. Release resets to 0
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so the next fresh press fires immediately rather than at
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half-interval. Footer text unchanged (`[← →] step`) —
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held-key scrub is a discoverable enhancement to the same
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keybind, not a new keybind. 2 new tests using
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`TimeUpdateStrategy::ManualDuration`; 1252 → 1254.
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No threads in flight. Working tree clean as of 2026-05-08. New
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work since the cut would land here as commit narratives; for
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the v0.21.6 contents themselves, see `CHANGELOG.md` § [0.21.6].
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Open next-step menu (B-2 keyboard accelerator coverage +
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accessibility + scrub UX are all complete):
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1. **Move-log scroller / mini-tableau preview** — both need
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a much larger banner-height grow (effectively the takeover
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container itself). Multi-session arcs that close B-2.
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Mockup at `docs/ui-mockups/replay-overlay-mobile.html`.
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2. **Polish: notch label centering.** Bevy 0.18 lacks a clean
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`translate-x: -50%` primitive so middle three labels sit
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slightly right-of-notch. Could use a child Text wrapper
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with computed left-margin compensation. Tiny commit.
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3. **Polish: WIN MOVE marker HC bump.** Currently the marker
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uses `STATE_SUCCESS` lime which stays visible under HC,
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but a slight saturation / contrast bump under HC would
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make the marker even more legible alongside the bumped
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notches. Optional.
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Open next-step menu (Move Log + scrub-UX + keyboard accelerator
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coverage + accessibility are all complete):
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1. **Mini-tableau preview** — the only remaining major B-2
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sub-piece. Mockup shows a 240 px-tall band at 50 % opacity
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showing the gameplay tableau peeking through the replay
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chrome. Implementation needs to add a settings-aware dim
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overlay or alpha modulation on the tableau cards during
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replay. Architectural — touches `card_plugin` rendering.
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Multi-session.
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2. **Move Log auto-scroll** — only relevant if the panel's
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row count grows beyond the current 5-row fixed window.
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Currently the prev-2 / active / next-2 layout fits all
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visible content, so auto-scroll is unneeded. Becomes
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relevant if a future commit expands the panel's row
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capacity (e.g. 10-row scrolling list).
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3. **Polish: notch label centering.** Bevy 0.18 lacks a
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clean `translate-x: -50%` primitive so middle three
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labels sit slightly right-of-notch. Could use a child
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Text wrapper with computed left-margin compensation.
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Tiny commit, requires visual review.
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4. **Polish: WIN MOVE marker HC bump.** Currently uses
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`STATE_SUCCESS` lime which stays visible under HC, but a
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contrast bump under HC would make it even more legible
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alongside the bumped notches. Optional.
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Recommended order: option 2 (notch label centering) is the
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smallest concrete next-step. Option 1 is the multi-session
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arc that closes B-2 — natural place to start a fresh session.
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Recommended order: option 1 (mini-tableau preview) is the
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big remaining piece that closes B-2 — best tackled in a
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fresh session because it crosses into `card_plugin`. Options
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3 and 4 are visual polish that benefit from user review.
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## Open punch list
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@@ -138,21 +122,19 @@ palette refresh all shipped in v0.20.0 + v0.21.0. What stays open:
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(UI). Playback controls (pause / resume / step + Space
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accelerator) shipped post-v0.21.3 in `fbe48ac`. v0.21.5
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bundled six more commits under "replay-overlay scrubbing
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affordances + accessibility" — scrub notches + percentage
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labels + keybind-hint footer + ESC and ← / → accelerators
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+ HC marker for the footer top border. Banner height grew
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60 → 76 → 92 px across two layout-changing commits in
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v0.21.5; banner geometry is now mutable. Full per-commit
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detail in `CHANGELOG.md` § [0.21.5]. Keyboard accelerator
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coverage is complete. What still needs to land: HC-mode
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coverage for the scrub-track / notches / WIN MOVE marker
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(they render via `BackgroundColor` so the
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`HighContrastBorder` marker doesn't apply — needs a
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settings-aware paint), continuous scrub on key-held ← / →
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(vs single-step), then the bigger pieces — a move-log
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scroller and a mini-tableau preview — both screen-
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takeover-only pieces that need a much larger banner height
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grow (effectively the takeover container itself).
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affordances + accessibility" (scrub notches + labels +
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keybind footer + ESC and ← / → accelerators + HC border).
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v0.21.6 bundled six more under "Move Log panel + scrub-UX
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polish" — bottom-edge Move Log panel with prev/active/next
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rows + active highlight, HC-mode coverage for the scrub
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track + notches, continuous scrub on key-held arrows. Banner
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height grew 60 → 76 → 92 px across two layout-changing
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commits in v0.21.5; Move Log panel grew 56 → 84 → 112 px
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across the v0.21.6 move-log commits. Per-commit detail in
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`CHANGELOG.md` § [0.21.5] and § [0.21.6]. The only major
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B-2 piece left is the mini-tableau preview — the mockup's
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"Game Peek Band" at 50 % opacity. Architectural; touches
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`card_plugin` rendering.
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Multi-session.
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- *Floating `MOVE N/M` chip above the focused card during
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playback — closed 2026-05-08 by `2fb2d63`.* World-space
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@@ -296,25 +278,23 @@ into a v0.21.1 / v0.22.0 cut.
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```
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You are a senior Rust + Bevy developer working on Solitaire Quest.
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Working directory: <Rusty_Solitaire clone path on this machine>.
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Branch: master. v0.21.5 is tagged at a2432df (cut 2026-05-08, a
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patch release rolling up replay-overlay scrubbing affordances +
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accessibility: scrub-bar notches with percentage labels, keybind-
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hint footer, ESC + ← / → keyboard accelerators, and HC-mode
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coverage for the footer top border). v0.21.4 stays at 23ff62c,
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v0.21.3 at 3d92a91, v0.21.2 at f23df3b, v0.21.1 at daa655a,
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v0.21.0 at 04f9bf9. Working tree clean. See CHANGELOG.md §
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[0.21.5] for full detail.
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Branch: master. v0.21.6 is tagged at f63db76 (cut 2026-05-08, a
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patch release rolling up Move Log panel + scrub-UX polish:
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brand-new bottom-edge Move Log panel with prev / active / next
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row context + active-row highlight, plus HC-mode coverage for
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scrub track + notches and continuous scrub on key-held arrow
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keys). v0.21.5 stays at a2432df, v0.21.4 at 23ff62c, v0.21.3
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at 3d92a91, v0.21.2 at f23df3b, v0.21.1 at daa655a, v0.21.0 at
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04f9bf9. Working tree clean. See CHANGELOG.md § [0.21.6] for
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full detail.
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State: HEAD locally — see `git rev-parse HEAD`. The cut commit
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is a2432df; any post-cut docs edits ride on top of that.
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Workspace tests: 1250 total / 1249 passing / 1 pre-existing
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time-dependent flake (`daily_challenge` warning, fails when UTC
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is within 30 min of midnight; verified not introduced by recent
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work). Clippy clean.
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is f63db76; any post-cut docs edits ride on top of that.
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Workspace tests: 1273 passing / 0 failing. Clippy clean.
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READ FIRST (in order, before doing anything):
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1. SESSION_HANDOFF.md — this file
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2. CHANGELOG.md — [0.21.5] section is the most recent cut
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2. CHANGELOG.md — [0.21.6] section is the most recent cut
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3. CLAUDE.md — unified-3.0 rule set
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4. CLAUDE_SPEC.md — formal architecture spec
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5. ARCHITECTURE.md — crate responsibilities + data flow
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@@ -334,30 +314,22 @@ DECISION TO ASK THE PLAYER FIRST:
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tests can't catch. Likely surfaces JNI ClipboardManager
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and Android Keystore stubs that need real bridges. Larger
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scope; needs an Android device or emulator running.
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B. Replay-overlay screen-takeover redesign — multi-session
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work. v0.21.4 shipped WIN MOVE marker, pause / resume /
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step + Space accelerator, plus the floating-MOVE-chip
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piece from v0.21.2 (`2fb2d63`). v0.21.5 shipped scrub
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notches + percentage labels + keybind-hint footer + ESC
|
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and ← / → accelerators + HC marker for the footer top
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border (six commits across CHANGELOG § [0.21.5]). Banner
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height grew 60 → 76 → 92 px across two layout-changing
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commits in v0.21.5; geometry is now mutable. Keyboard
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accelerator coverage is complete. Natural next finite
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steps:
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1. **HC-mode coverage** for the scrub-track / notches /
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WIN MOVE marker (render via `BackgroundColor` not
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`BorderColor`, so `HighContrastBorder` doesn't apply
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— needs a settings-aware paint, precedent
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`radial_rim_outline`). Smallest next commit.
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2. **Continuous scrub on key-held ← / →** instead of
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single-step. Needs a key-held event source. Matches
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the mockup's `[← →] scrub` terminology.
|
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3. **Move-log scroller / mini-tableau preview** — both
|
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need a much larger banner-height grow (effectively
|
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the takeover container itself). Multi-session arcs
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that close B-2.
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Mockup at `docs/ui-mockups/replay-overlay-mobile.html`.
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B. Replay-overlay screen-takeover redesign — nearly complete
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after 12 commits across v0.21.4-6. Scrub bar with notches
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+ labels + WIN MOVE marker, pause / resume / step / stop
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buttons, Space + Esc + ← / → keyboard accelerators with
|
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continuous scrub on hold, keybind-hint footer, full HC-mode
|
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coverage on the banner pieces, and a brand-new bottom-edge
|
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Move Log panel with a 5-row prev/active/next window all
|
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ship. The only remaining major B-2 sub-piece is the
|
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**mini-tableau preview** — the mockup's "Game Peek Band"
|
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at 50 % opacity showing the tableau through the replay
|
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chrome. Implementation needs a settings-aware dim overlay
|
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or alpha modulation on the tableau cards during replay.
|
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Architectural — touches `card_plugin` rendering. Best
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tackled in a fresh session because it crosses into a
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plugin the recent B-2 work hasn't touched. Mockup at
|
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`docs/ui-mockups/replay-overlay-mobile.html`.
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C. Phase 8 (sync) — local storage scaffolding, self-hosted
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Axum server, `SolitaireServerClient` impl, GPGS stub
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wired into Settings. The biggest open arc by scope; rolls
|
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Reference in New Issue
Block a user