docs: refresh handoff + populate CHANGELOG [Unreleased] for v0.19.0
Three commits sit on top of v0.18.0 — async H-key hint (3e11e9e), persistent replay share URLs (42d90b1), and the auto-save flake fix (91b7605). [Unreleased] now describes them as Changed / Fixed bullets ready to promote to a [0.19.0] section whenever the next cut feels right. SESSION_HANDOFF.md marks v0.18.0 punch-list items B and D as shipped, preserves C (desktop packaging) as still gated on artwork + signing certs, and refreshes the resume prompt's A–D menu around the v0.19.0-cut decision. The previous handoff's `-c user.name=...` workflow note is replaced with a pointer to the system git config (which is now correct on this machine via the v0.18.0 push session's `gh auth setup-git`). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
+53
-1
@@ -6,7 +6,59 @@ project follows [Semantic Versioning](https://semver.org/).
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## [Unreleased]
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## [Unreleased]
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_Nothing yet._
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Closes the v0.18.0 punch list's items B and D and clears the
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`auto_save_writes_after_30_seconds` test flake.
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### Changed
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- **H-key hint runs on `AsyncComputeTaskPool`** (`3e11e9e`). The
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synchronous `try_solve_from_state` call on every H press is gone;
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`handle_keyboard_hint` now spawns a task whose result the new
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`pending_hint::poll_pending_hint_task` system surfaces one frame
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later. New `PendingHintTask` resource carries the in-flight handle
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plus `move_count_at_spawn` for staleness detection;
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`drop_pending_hint_on_state_change` cancels the task whenever the
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game state shifts; `PendingHintTask::spawn` implements
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cancel-on-replace so two quick H presses keep at most one task in
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flight. Mirrors the v0.18.0 `PendingNewGameSeed` template.
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`emit_hint_visuals` and `find_heuristic_hint` are extracted as
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`pub` helpers so the polling system can call them.
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- **Persistent replay share URLs** (`42d90b1`). v0.18.0's
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`LastSharedReplayUrl` was an in-memory resource wiped on quit —
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the player had to share within the session of the win.
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`solitaire_data::Replay` now carries a `share_url: Option<String>`
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field with `#[serde(default)]` (no `REPLAY_SCHEMA_VERSION` bump
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needed; older `replays.json` files load unchanged with `share_url
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== None` on every entry). `poll_replay_upload_result` writes the
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resolved URL into `replays[0].share_url` and persists the updated
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history via `save_replay_history_to`. The Stats overlay's
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"Copy share link" button reads from
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`history.0.replays[selected.0].share_url`, so the Prev/Next
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selector's currently-displayed replay drives the clipboard
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contents — each historical win keeps its own URL.
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`LastSharedReplayUrl` removed (its role is now subsumed by the
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share_url field on the replay record).
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### Fixed
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- **`auto_save_writes_after_30_seconds` test flake.** The test's
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single-frame `app.update()` was sensitive to first-frame
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`Time::delta_secs()` variance under heavy parallel cargo-test
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load, and to production-disk `~/.local/share/solitaire_quest/game_state.json`
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state leaking into the test world via `GamePlugin::build`'s load
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path. `test_app` now resets `PendingRestoredGame(None)` after
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plugin build (preventing the dev machine's saved-game state from
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tripping the auto-save guard) and the test re-arms the timer in a
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small bounded loop until the file appears (robust against
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first-frame Time variance). No production-code change.
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### Stats
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- 1170 passing tests (was 1166 at v0.18.0 close — 1 in
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`solitaire_data` for share_url backwards-compat, 4 in
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`solitaire_engine` for async hint coverage and the persistent
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share URL persistence path).
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- Zero clippy warnings under `--workspace --all-targets -- -D warnings`.
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## [0.18.0] — 2026-05-06
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## [0.18.0] — 2026-05-06
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+99
-108
@@ -1,58 +1,53 @@
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# Solitaire Quest — Session Handoff
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# Solitaire Quest — Session Handoff
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**Last updated:** 2026-05-06 (post-v0.18.0 draft) — 24 commits since
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**Last updated:** 2026-05-06 (post-v0.18.0, [Unreleased] accumulating
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the v0.17.0 tag bundle the launch-experience round (Restore prompt +
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v0.19.0 candidates) — v0.18.0 tagged + pushed at `bfcd05f`. Three
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auto-show Home / mode picker), the MSSC-style Home picker rework
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commits sit on top: the H-key hint moved onto
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(header chips, draw-mode chips, picture-tile mode cards, Today's
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`AsyncComputeTaskPool` (closing the last synchronous solver hot
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Event callout, glyph fixes), the last solver hot path moving onto
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path), persistent replay share URLs (no more
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`AsyncComputeTaskPool`, "Won before" HUD chip, "Copy share link"
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in-session-only sharing), and a fix for the
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Stats button, the `N` keybinding finally routing through the real
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`auto_save_writes_after_30_seconds` test flake.
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Confirm/Cancel modal, Esc-on-modal layering fixes, and the
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unified-3.0 Claude rule set (CLAUDE.md / CLAUDE_SPEC.md /
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CLAUDE_WORKFLOW.md / CLAUDE_PROMPT_PACK.md). Test-discipline prune
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removed 43 low-value tests in the same window.
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## Status at pause
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## Status at pause
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- **HEAD on origin:** `v0.17.0-24-gc497c31` (24 ahead of v0.17.0,
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- **HEAD on origin:** `42d90b1` (the persistent share-link
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not yet tagged).
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commit). Local HEAD is one ahead at `91b7605` (auto-save flake
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- **Working tree:** clean.
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fix), with this round's `[Unreleased]` doc refresh staged on
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top.
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- **Working tree:** modified — `CHANGELOG.md` and
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`SESSION_HANDOFF.md` carry the `[Unreleased]` doc updates.
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- **Build:** `cargo clippy --workspace --all-targets -- -D warnings`
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- **Build:** `cargo clippy --workspace --all-targets -- -D warnings`
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clean (verified this session).
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clean (verified this session).
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- **Tests:** **1166 passing / 0 failing** across the workspace
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- **Tests:** **1170 passing / 0 failing** across the workspace
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(verified this session). The first run flaked once on
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(verified this session).
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`solitaire_engine::game_plugin::tests::auto_save_writes_after_30_seconds`
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`auto_save_writes_after_30_seconds` reverified stable across
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— a one-frame `app.update()` test that depends on `time.delta_secs()`
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three back-to-back runs after the flake fix.
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on an otherwise-fresh `App`. Reproduced clean on the second run;
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- **Tags on origin:** `v0.9.0` through `v0.18.0`.
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passes in isolation. Worth tightening if it flakes again, but
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- **CHANGELOG:** `[Unreleased]` populated with the three
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not blocking the v0.18.0 cut.
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post-v0.18.0 commits — promote to `[0.19.0]` whenever the
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||||||
- **Tags on origin:** `v0.9.0` through `v0.17.0`.
|
next cut feels right.
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||||||
- **CHANGELOG:** v0.18.0 entry drafted in `[Unreleased]`'s slot —
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||||||
ready for tag once build + tests are reverified.
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||||||
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|
||||||
## Where we are
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## Where we are
|
||||||
|
|
||||||
v0.17.0's punch list had four candidates (A–D); two of the three
|
v0.18.0's resume-prompt menu (A–D) is mostly closed:
|
||||||
non-packaging items shipped in this round:
|
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||||||
|
|
||||||
- **B — "Won previously" HUD indicator:** shipped in `bdac754`.
|
- ~~**A — Tag v0.18.0:**~~ shipped at `bfcd05f`.
|
||||||
- **C — Replay sharing:** shipped in `540869c` ("Copy share link"
|
- ~~**B — Solver-on-`AsyncComputeTaskPool` for the H-key hint:**~~
|
||||||
Stats button + clipboard via `arboard`, in-memory `LastSharedReplayUrl`).
|
shipped at `3e11e9e`. New module `pending_hint.rs` carries the
|
||||||
|
`PendingHintTask` resource and `poll_pending_hint_task` system,
|
||||||
|
mirroring the `PendingNewGameSeed` pattern.
|
||||||
|
- **C — Desktop packaging:** unchanged, still gated on artwork +
|
||||||
|
signing certs from the player.
|
||||||
|
- ~~**D — Persistent share link:**~~ shipped at `42d90b1`.
|
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|
`Replay.share_url: Option<String>` (with `#[serde(default)]`),
|
||||||
|
Stats overlay's "Copy share link" reads from
|
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|
`history.0.replays[selected.0].share_url`,
|
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|
`LastSharedReplayUrl` resource removed.
|
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|
|
||||||
Item **A** (solver-on-`AsyncComputeTaskPool`) shipped *partially* in
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The `auto_save_writes_after_30_seconds` flake has been fixed at
|
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`d489e7a` — the winnable-only seed-selection path is now async with
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`91b7605` by clearing `PendingRestoredGame` in the test fixture
|
||||||
cancel-on-replace. The hint path (`H` key,
|
and re-arming the timer in a small bounded loop until the file
|
||||||
`try_solve_with_first_move` / `try_solve_from_state`) is still
|
appears. No production-code change.
|
||||||
synchronous. The proven `PendingNewGameSeed` template is the
|
|
||||||
template for the hint port.
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||||||
|
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Item **D** (desktop packaging) is unchanged — still gated on
|
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artwork + signing certs from the player.
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|
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|
|
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The launch experience is also substantially different from v0.17.0:
|
|
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on first launch with a saved game the player now sees the Restore
|
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||||||
prompt; on every launch (after splash + restore resolution) they see
|
|
||||||
the auto-show Home / mode picker.
|
|
||||||
|
|
||||||
### Design direction (unchanged)
|
### Design direction (unchanged)
|
||||||
|
|
||||||
@@ -68,83 +63,80 @@ the auto-show Home / mode picker.
|
|||||||
`github.com/funman300/Rusty_Solitaire` is the canonical repo.
|
`github.com/funman300/Rusty_Solitaire` is the canonical repo.
|
||||||
Always push there.
|
Always push there.
|
||||||
|
|
||||||
## v0.18.0 (drafted 2026-05-06, not yet tagged)
|
## v0.19.0 candidates ([Unreleased] in CHANGELOG)
|
||||||
|
|
||||||
| Area | Commit | What landed |
|
| Area | Commit | What landed |
|
||||||
|---|---|---|
|
|---|---|---|
|
||||||
| Restore prompt | `3c7a0eb` + `f863d85` | Welcome-back modal on launch when an in-progress save exists; save preserved across exits while the prompt is unanswered. |
|
| Async H-key hint | `3e11e9e` | New `pending_hint.rs` module: `PendingHintTask` resource, `poll_pending_hint_task` + `drop_pending_hint_on_state_change` systems, cancel-on-replace, stale-state guard via `move_count_at_spawn`. Removes the last synchronous solver hot path. |
|
||||||
| Async winnable-only seeds | `d489e7a` | `PendingNewGameSeed` resource + `poll_pending_new_game_seed` running `.before(GameMutation)`. Fixes the worst-case 6 s UI stall on a New Game click. Cancel-on-replace contract covered by tests. |
|
| Persistent share URLs | `42d90b1` | `Replay.share_url: Option<String>` with `#[serde(default)]`. `poll_replay_upload_result` writes into `replays[0].share_url` + persists. Stats Copy button reads from the selected replay. `LastSharedReplayUrl` deleted. |
|
||||||
| Won-before HUD chip | `bdac754` | Reads `ReplayHistoryResource`; lights `✓ Won before` on tier-2 row when current `(seed, draw_mode, mode)` is in history. |
|
| Auto-save flake fix | `91b7605` | `test_app` clears `PendingRestoredGame(None)` after plugin build (preventing dev-machine `game_state.json` from leaking into tests); `auto_save_writes_after_30_seconds` re-arms the timer in a bounded loop instead of single-frame. No production-code change. |
|
||||||
| Copy share link | `540869c` | `arboard` clipboard + new Stats button + `SyncProvider::push_replay` returning the share URL. In-memory only; per-session sharing. |
|
|
||||||
| MSSC Home picker | `ae40a1d`, `b73d246`, `9fe650f`, `40d6e0a`, `c30b04e`, `d065d49` | Header stats strip (clickable → Profile), draw-mode chips, per-mode score/streak chips, Today's Event callout on Daily, picture-tile 2-up grid with FiraMono-covered glyphs (♣ ◆ ○ ▲ →). |
|
|
||||||
| Auto-show Home | `dd63261`, `b7c3a49`, `c497c31` | Auto-shows after splash; gated on Restore prompt; freezes timers (elapsed + Time Attack) while up. |
|
|
||||||
| `N` opens real modal | `93660c2` | Removes the "Press N again" double-tap; routes through `ConfirmNewGameScreen`. `Shift+N` retains the bypass. |
|
|
||||||
| Win Summary keyboard | `17e0737` | Enter dismisses + starts a fresh deal. |
|
|
||||||
| Esc-on-modal fixes | `08b006f`, `d48b948`, `9aa0dd2` | Esc no longer opens Pause underneath the modal it just closed; Home maps Esc to Cancel; Restore maps Esc to Continue; topmost-modal-wins when Profile stacks on Home. |
|
|
||||||
| Layout fixes | `a4bc063`, `cc63532` | Settings rows full-width with label-spacer-cluster; popover rows excluded from action-bar auto-fade. |
|
|
||||||
| Empty-state copy | `56e2e6f` | Leaderboard / Achievements onboarding hints; volume hotkeys emit toast feedback. |
|
|
||||||
| Test prune | `a49a340` | −43 low-value tests; future briefs request behaviour contracts only. |
|
|
||||||
| Docs unified-3.0 | `f2f30c8` | Adopts CLAUDE.md / CLAUDE_SPEC.md / CLAUDE_WORKFLOW.md / CLAUDE_PROMPT_PACK.md; trims duplicated rule passages. |
|
|
||||||
|
|
||||||
## Open punch list
|
## Open punch list
|
||||||
|
|
||||||
### Carried forward from v0.17.0
|
### Carried forward
|
||||||
|
|
||||||
- **Solver-on-`AsyncComputeTaskPool` for the H-key hint** —
|
|
||||||
remaining synchronous solver hot path. The seed-selection port
|
|
||||||
in `d489e7a` is the template: `PendingHintTask` resource, polling
|
|
||||||
system running `.before(GameMutation)`, cancel-on-replace, fall
|
|
||||||
back to the heuristic on inconclusive. Diff should stay scoped
|
|
||||||
to `input_plugin.rs` plus a small `pending_hint.rs`.
|
|
||||||
- **Desktop packaging** per `ARCHITECTURE.md §17`. Arch PKGBUILD
|
- **Desktop packaging** per `ARCHITECTURE.md §17`. Arch PKGBUILD
|
||||||
exists in `/home/manage/solitaire-quest-pkgbuild/` (separate
|
exists in `/home/manage/solitaire-quest-pkgbuild/` (separate
|
||||||
repo). Pending: app icon, macOS `.icns` + notarisation cert,
|
repo). Pending: app icon, macOS `.icns` + notarisation cert,
|
||||||
Windows `.ico` + Authenticode cert, AppImage recipe.
|
Windows `.ico` + Authenticode cert, AppImage recipe.
|
||||||
|
- **Per-mode artwork** for the Home picker tiles. Currently
|
||||||
|
Unicode glyphs from FiraMono's actual coverage as placeholders
|
||||||
|
(♣ ◆ ○ ▲ →). When real artwork lands, swap each tile's `Text`
|
||||||
|
node for an `Image` node — tile layout, focus order, click
|
||||||
|
handling, and chip rendering are unchanged.
|
||||||
|
|
||||||
### New this round
|
### Possible next-round candidates
|
||||||
|
|
||||||
- **Persistent share link.** `LastSharedReplayUrl` is in-memory only
|
- **Cut v0.19.0** — `[Unreleased]` is a coherent three-commit
|
||||||
— the player must share within the session of the win. If
|
bundle (one feature, one persistence enhancement, one test
|
||||||
cross-session sharing turns into a real ask, persist alongside
|
hygiene fix). Tag whenever it feels right.
|
||||||
the rolling replay history.
|
- **Pending hint task on `.before(GameMutation)`** — currently
|
||||||
- **Per-mode artwork.** Picture tiles use Unicode glyphs as
|
`poll_pending_hint_task` runs on `Update` without explicit
|
||||||
placeholders chosen from FiraMono's actual coverage. When real
|
ordering. Won't bite in practice (the result is purely
|
||||||
artwork lands, swap each tile's `Text` node for an `Image` node
|
visual — no game state mutation), but matches the seed-async
|
||||||
— tile layout, focus order, click handling, and chip rendering
|
template precisely.
|
||||||
are unchanged.
|
- **Settings UI for share-link visibility** — once persistent,
|
||||||
|
surfacing whether a given replay has a URL on the Prev/Next
|
||||||
|
selector caption (e.g. "Replay 3 / 8 \u{2022} Shareable") is a
|
||||||
|
natural micro-feature. Two-line change in
|
||||||
|
`format_replay_caption`.
|
||||||
|
|
||||||
### Process notes (from this round)
|
### Process notes
|
||||||
|
|
||||||
- **Test inflation pattern (resolved this round):** older agent
|
- **Test discipline (continuing).** v0.19.0 candidates added 4
|
||||||
briefs reflexively asked for ≥3 tests per feature, producing 43
|
tests across `solitaire_data` + `solitaire_engine`. Each pins
|
||||||
low-value coverage entries on stdlib/serde-derive mechanics. Going
|
a real behaviour contract (backwards-compat deserialisation,
|
||||||
forward, ask for tests that pin behaviour contracts or
|
spawn → poll → emit, cancel-on-replace, persist after upload)
|
||||||
regressions on real bugs only. See
|
rather than a stdlib / derive round-trip. The async hint port
|
||||||
`feedback_test_discipline.md` in auto-memory.
|
removed 2 stale synchronous tests when their behaviours moved
|
||||||
- **Solver async refactor sequencing (worked this round):** rather
|
to the new module.
|
||||||
than porting the whole solver-on-main-thread surface in one PR
|
- **Async port template (worked this round):** the H-key port
|
||||||
(the rollback case from before v0.17.0), the
|
followed `d489e7a`'s `PendingNewGameSeed` shape one-to-one —
|
||||||
`PendingNewGameSeed` work shipped one well-bounded path with two
|
resource holds `Option<Task<...>>` plus snapshot data; spawn
|
||||||
tests covering the happy path and cancel-on-replace. The hint
|
helper drops any in-flight task before assigning new; poll
|
||||||
port should follow the same shape.
|
system runs in `Update`; cancel-on-state-change runs `.chain()`-ed
|
||||||
|
before poll. Two tests cover happy path + cancel.
|
||||||
|
- **Persistence migration template:** for purely-additive replay
|
||||||
|
fields, `#[serde(default)]` is the cheap migration. Bumping
|
||||||
|
`REPLAY_SCHEMA_VERSION` would have wiped every player's rolling
|
||||||
|
history (the loader rejects mismatched schema), so additive
|
||||||
|
changes should default-deserialise rather than version-bump.
|
||||||
|
|
||||||
## Resume prompt
|
## Resume prompt
|
||||||
|
|
||||||
```
|
```
|
||||||
You are a senior Rust + Bevy developer working on Solitaire Quest.
|
You are a senior Rust + Bevy developer working on Solitaire Quest.
|
||||||
Working directory: <Rusty_Solitaire clone path on this machine>.
|
Working directory: <Rusty_Solitaire clone path on this machine>.
|
||||||
Branch: master. Direction is OPEN — v0.18.0 has been drafted but
|
Branch: master. v0.18.0 is tagged. Three commits sit on top:
|
||||||
not tagged: 24 commits past v0.17.0 cover the launch-experience
|
async H-key hint, persistent replay share URLs, and an
|
||||||
round, MSSC Home picker, async winnable-only seeds, Won-before
|
auto-save test flake fix.
|
||||||
HUD, Copy share link, N-key flow rework, Esc-layering fixes, and
|
|
||||||
the unified-3.0 Claude rule set.
|
|
||||||
|
|
||||||
State: HEAD at v0.17.0-24-gc497c31. Working tree clean.
|
State: HEAD at 91b7605 (auto-save flake fix on top of v0.18.0
|
||||||
CHANGELOG.md has the v0.18.0 entry slotted under [Unreleased].
|
+ async hint + persistent share URL).
|
||||||
|
|
||||||
READ FIRST (in order, before doing anything):
|
READ FIRST (in order, before doing anything):
|
||||||
1. SESSION_HANDOFF.md — this file
|
1. SESSION_HANDOFF.md — this file
|
||||||
2. CHANGELOG.md — v0.18.0 draft entry
|
2. CHANGELOG.md — [Unreleased] holds the v0.19.0 draft
|
||||||
3. CLAUDE.md — unified-3.0 rule set
|
3. CLAUDE.md — unified-3.0 rule set
|
||||||
4. CLAUDE_SPEC.md — formal architecture spec
|
4. CLAUDE_SPEC.md — formal architecture spec
|
||||||
5. ARCHITECTURE.md — crate responsibilities + data flow
|
5. ARCHITECTURE.md — crate responsibilities + data flow
|
||||||
@@ -154,26 +146,25 @@ READ FIRST (in order, before doing anything):
|
|||||||
fresh machine)
|
fresh machine)
|
||||||
|
|
||||||
DECISION TO ASK THE PLAYER FIRST:
|
DECISION TO ASK THE PLAYER FIRST:
|
||||||
A. Tag v0.18.0 — promote `[Unreleased]` to `[0.18.0]` (already
|
A. Cut v0.19.0 — promote [Unreleased] to [0.19.0], tag,
|
||||||
done in this session's draft), reverify build + clippy +
|
push. Mechanical close-out.
|
||||||
tests, tag, push. Mechanical close-out.
|
B. Desktop packaging — needs artwork + signing certs from the
|
||||||
B. Solver-on-AsyncComputeTaskPool for the H-key hint, using the
|
|
||||||
`d489e7a` seed-selection port as template. Last synchronous
|
|
||||||
solver hot path. Smallest delta on the open punch list.
|
|
||||||
C. Desktop packaging — needs artwork + signing certs from the
|
|
||||||
player; can't be driven by the agent alone.
|
player; can't be driven by the agent alone.
|
||||||
D. Persistent share link — store the URL alongside replay
|
C. Per-mode artwork — replace Home picker tile glyphs with real
|
||||||
history so cross-session sharing works.
|
images once art lands.
|
||||||
|
D. Smaller polish ideas in the punch list (pending_hint
|
||||||
|
ordering hardening, share-link visibility on selector caption).
|
||||||
|
|
||||||
WORKFLOW NOTES:
|
WORKFLOW NOTES:
|
||||||
- Commits use:
|
- Use the system git config (already correct: funman300 /
|
||||||
git -c user.name=funman300 -c user.email=root@vscode.infinity \
|
funman300@gmail.com). The previous handoff's `-c user.name=...`
|
||||||
commit -m "..."
|
workflow was for a different machine.
|
||||||
- When attributing playtester feedback in commits/docs, use
|
- When attributing playtester feedback in commits/docs, use
|
||||||
"Quat" not "Rhys" (saved feedback memory).
|
"Quat" not "Rhys" (saved feedback memory).
|
||||||
- Sub-agents stage + verify only; orchestrator commits.
|
- Sub-agents stage + verify only; orchestrator commits.
|
||||||
- Every commit must pass build / clippy / test before pushing.
|
- Every commit must pass build / clippy / test before pushing.
|
||||||
- Push to GitHub (origin) — that is the canonical remote.
|
- Push to GitHub (origin) via `gh auth setup-git` (already wired
|
||||||
|
on this machine after v0.18.0 was cut).
|
||||||
|
|
||||||
OPEN AT THE START: ask which of A–D. Don't pick unilaterally.
|
OPEN AT THE START: ask which of A–D. Don't pick unilaterally.
|
||||||
```
|
```
|
||||||
|
|||||||
Reference in New Issue
Block a user