feat(engine): You hub — Profile/Stats/Achievements/Replays in one tabbed modal
Test / test (pull_request) Failing after 8m41s
Test / test (pull_request) Failing after 8m41s
Phase E of docs/ui-redesign-2026-07.md. New you_hub_plugin owns the modal shell (header, shared tab chips, single Done); each tab's content is a body builder extracted from its original plugin with every marker component unchanged, so per-row update/scroll/selector systems keep working. The replay selector gets its own Replays tab (Watch/Copy buttons move into the tab body). - Toggle*RequestEvents + P/S/A accelerators open the hub on the right tab, switch tabs in place, or toggle closed on a same-tab request; Esc/Done/scrim-click close - Legacy ProfileScreen/StatsScreen/AchievementsScreen markers ride the hub scrim for the active tab — external queries and tests keep their meaning - Standalone toggle/close systems and per-screen Done buttons removed (ProfileCloseButton, StatsCloseButton, AchievementsCloseButton) - Tests: 2 new hub lifecycle tests; profile/stats/achievements modal tests adapted (fixtures add YouHubPlugin; selector tests target the Replays tab). Engine suite 916 green, clippy -D warnings, fmt. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -8,7 +8,6 @@
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use std::path::PathBuf;
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use bevy::input::ButtonInput;
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use bevy::input::mouse::{MouseScrollUnit, MouseWheel};
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use bevy::prelude::*;
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use solitaire_data::{
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@@ -25,17 +24,13 @@ use crate::events::{
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use crate::font_plugin::FontResource;
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use crate::game_plugin::GameMutation;
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use crate::platform::ClipboardBackendResource;
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use crate::progress_plugin::ProgressResource;
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use crate::resources::GameStateResource;
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use crate::time_attack_plugin::TimeAttackResource;
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use crate::ui_modal::{
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ButtonVariant, ModalButton, ModalScrim, ScrimDismissible, spawn_modal, spawn_modal_actions,
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spawn_modal_button, spawn_modal_header,
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};
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use crate::ui_modal::{ButtonVariant, ModalButton, spawn_modal_button};
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use crate::ui_theme::{
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ACCENT_PRIMARY, BG_ELEVATED_HI, BORDER_SUBTLE, HighContrastBorder, RADIUS_SM, STATE_INFO,
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STATE_WARNING, STREAK_MILESTONES, TEXT_PRIMARY, TEXT_SECONDARY, TYPE_BODY, TYPE_BODY_LG,
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TYPE_CAPTION, TYPE_HEADLINE, VAL_SPACE_1, VAL_SPACE_2, VAL_SPACE_3, VAL_SPACE_4, Z_MODAL_PANEL,
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TYPE_CAPTION, TYPE_HEADLINE, VAL_SPACE_1, VAL_SPACE_2, VAL_SPACE_3, VAL_SPACE_4,
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};
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/// Bevy resource wrapping the current stats.
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@@ -225,8 +220,9 @@ impl Plugin for StatsPlugin {
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.before(GameMutation)
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.before(update_stats_on_new_game),
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)
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.add_systems(Update, toggle_stats_screen.after(GameMutation))
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.add_systems(Update, handle_stats_close_button)
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// Open/close/tab handling moved to `you_hub_plugin`
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// (Phase E) — this plugin now owns body content, replay
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// selector behavior, and scroll.
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.add_systems(Update, refresh_replay_history_on_win.after(GameMutation))
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.add_systems(Update, handle_watch_replay_button)
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.add_systems(Update, handle_copy_share_link_button)
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@@ -632,70 +628,17 @@ fn handle_forfeit(
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}
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}
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/// Marker on the "Done" button inside the Stats modal. Click despawns
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/// the overlay; `S` keyboard shortcut toggles it the same way.
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#[derive(Component, Debug)]
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pub struct StatsCloseButton;
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#[allow(clippy::too_many_arguments)]
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fn toggle_stats_screen(
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mut commands: Commands,
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keys: Res<ButtonInput<KeyCode>>,
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mut requests: MessageReader<ToggleStatsRequestEvent>,
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stats: Res<StatsResource>,
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progress: Option<Res<ProgressResource>>,
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time_attack: Option<Res<TimeAttackResource>>,
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font_res: Option<Res<FontResource>>,
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latest_replay: Res<ReplayHistoryResource>,
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selected_index: Res<SelectedReplayIndex>,
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screens: Query<Entity, With<StatsScreen>>,
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other_modal_scrims: Query<(), (With<ModalScrim>, Without<StatsScreen>)>,
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) {
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let button_clicked = requests.read().count() > 0;
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if !keys.just_pressed(KeyCode::KeyS) && !button_clicked {
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return;
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}
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if let Ok(entity) = screens.single() {
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commands.entity(entity).despawn();
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} else {
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if !other_modal_scrims.is_empty() {
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return;
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}
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spawn_stats_screen(
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&mut commands,
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&stats.0,
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progress.as_deref().map(|p| &p.0),
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time_attack.as_deref(),
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font_res.as_deref(),
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&latest_replay.0.replays,
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selected_index.0,
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);
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}
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}
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/// Click handler for the modal's "Done" button — despawns the overlay
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/// the same way the `S` accelerator does.
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fn handle_stats_close_button(
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mut commands: Commands,
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close_buttons: Query<&Interaction, (With<StatsCloseButton>, Changed<Interaction>)>,
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screens: Query<Entity, With<StatsScreen>>,
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) {
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if !close_buttons.iter().any(|i| *i == Interaction::Pressed) {
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return;
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}
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for entity in &screens {
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commands.entity(entity).despawn();
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}
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}
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fn spawn_stats_screen(
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commands: &mut Commands,
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/// Builds the Stats tab body inside the You hub's card: the 8-cell
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/// grid plus per-mode bests, progression, weekly goals, unlocks, and
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/// the optional Time Attack line. The replay selector lives on its own
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/// hub tab now — see [`spawn_replays_body`]. All markers
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/// (`StatsCell`, `PerModeBestsRow`, `StatsScrollable`) are unchanged.
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pub(crate) fn spawn_stats_body(
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card: &mut ChildSpawnerCommands,
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stats: &StatsSnapshot,
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progress: Option<&PlayerProgress>,
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time_attack: Option<&TimeAttackResource>,
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font_res: Option<&FontResource>,
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replays: &[Replay],
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selected_index: usize,
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) {
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// --- primary stat cells ---
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// First-launch zero-state: when no games have been played yet, render
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@@ -756,9 +699,7 @@ fn spawn_stats_screen(
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..default()
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};
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let scrim = spawn_modal(commands, StatsScreen, Z_MODAL_PANEL, |card| {
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spawn_modal_header(card, "Statistics", font_res);
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{
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// Scrollable body — the Stats panel renders an 8-cell grid plus
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// multiple sections (per-mode bests, progression, weekly goals,
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// unlocks, optional Time Attack, latest replay caption) and
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@@ -935,7 +876,45 @@ fn spawn_stats_screen(
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TextColor(STATE_WARNING),
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));
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}
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});
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}
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}
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/// Builds the Replays tab body inside the You hub's card: the
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/// Prev/Next selector, detail line, and the Watch / Copy-share-link
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/// actions (buttons live in the body now — the hub owns the single
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/// Done in the action row). All markers (`ReplayPrevButton`,
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/// `ReplayNextButton`, `ReplaySelectorCaption`, `ReplaySelectorDetail`,
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/// `WatchReplayButton`, `CopyShareLinkButton`) are unchanged, so the
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/// selector/watch/copy systems keep working.
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pub(crate) fn spawn_replays_body(
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card: &mut ChildSpawnerCommands,
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replays: &[Replay],
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selected_index: usize,
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font_res: Option<&FontResource>,
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) {
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let font_handle = font_res.map(|f| f.0.clone()).unwrap_or_default();
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let font_row = TextFont {
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font: font_handle,
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font_size: TYPE_BODY,
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..default()
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};
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{
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// Scrollable body — mirrors the other hub tabs so short
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// windows can still reach every control.
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card.spawn((
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StatsScrollable,
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ScrollPosition::default(),
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Node {
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flex_direction: FlexDirection::Column,
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row_gap: VAL_SPACE_3,
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max_height: Val::Vh(70.0),
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overflow: Overflow::scroll_y(),
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..default()
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},
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))
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.with_children(|body| {
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// --- Replay selector ---
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// Prev / Next chips step through the full replay history;
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// `repaint_replay_selector_caption` and
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@@ -1019,12 +998,21 @@ fn spawn_stats_screen(
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));
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});
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spawn_modal_actions(card, |actions| {
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// The Watch Replay button is always rendered so the
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// affordance is discoverable from a fresh install. When no
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// replay exists, the click handler surfaces a clear
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// "No replay recorded yet" toast rather than silently
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// doing nothing.
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// Tab-local actions. The Watch Replay button is always
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// rendered so the affordance is discoverable from a fresh
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// install — with no replay, its click handler surfaces a
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// "No replay recorded yet" toast rather than silently doing
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// nothing. Same policy for Copy share link (toast explains
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// when no shareable upload exists).
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card.spawn(Node {
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flex_direction: FlexDirection::Row,
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flex_wrap: FlexWrap::Wrap,
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column_gap: VAL_SPACE_2,
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row_gap: VAL_SPACE_2,
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margin: UiRect::top(VAL_SPACE_2),
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..default()
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})
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.with_children(|actions| {
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spawn_modal_button(
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actions,
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WatchReplayButton,
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@@ -1033,11 +1021,6 @@ fn spawn_stats_screen(
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ButtonVariant::Secondary,
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font_res,
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);
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// Copy share link only renders when a sharable URL is in
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// hand. The button is intentionally absent (rather than
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// disabled) when no upload has happened yet — keeps the
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// action bar free of dead controls in the local-only and
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// first-launch cases.
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spawn_modal_button(
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actions,
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CopyShareLinkButton,
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@@ -1046,18 +1029,8 @@ fn spawn_stats_screen(
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ButtonVariant::Secondary,
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font_res,
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);
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spawn_modal_button(
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actions,
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StatsCloseButton,
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"Done",
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Some("S"),
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ButtonVariant::Primary,
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font_res,
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);
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});
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});
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// Stats is read-only — opt into click-outside-to-dismiss.
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commands.entity(scrim).insert(ScrimDismissible);
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}
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}
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/// Spawn one row of the "Per-mode bests" section: the mode label on the
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@@ -1290,6 +1263,7 @@ mod tests {
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// ProgressResource is an optional dependency for the stats screen;
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// include it so toggle tests exercise the progression panel.
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app.add_plugins(crate::progress_plugin::ProgressPlugin::headless());
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app.add_plugins(crate::you_hub_plugin::YouHubPlugin);
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app.update();
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app
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}
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@@ -1832,6 +1806,25 @@ mod tests {
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// Prev/Next replay selector spawn-site tests
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// -----------------------------------------------------------------------
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/// Opens the You hub via `S`, then switches to the Replays tab
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/// (where the selector lives since Phase E) and settles the rebuild.
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fn open_replays_tab(app: &mut App) {
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app.world_mut()
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.resource_mut::<ButtonInput<KeyCode>>()
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.press(KeyCode::KeyS);
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app.update();
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// MinimalPlugins never clears input, so the sticky `just_pressed`
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// would keep re-requesting the Stats tab every frame.
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app.world_mut()
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.resource_mut::<ButtonInput<KeyCode>>()
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.clear();
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app.world_mut()
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.resource_mut::<crate::you_hub_plugin::ActiveYouTab>()
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.0 = crate::you_hub_plugin::YouTab::Replays;
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app.update();
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app.update();
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}
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#[test]
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fn selector_row_spawns_when_stats_screen_opens() {
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let mut app = headless_app();
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@@ -1840,10 +1833,7 @@ mod tests {
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let mut hist = app.world_mut().resource_mut::<ReplayHistoryResource>();
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hist.0.replays.push(make_test_replay(90, None));
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}
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app.world_mut()
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.resource_mut::<ButtonInput<KeyCode>>()
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.press(KeyCode::KeyS);
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app.update();
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open_replays_tab(&mut app);
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let prev = app
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.world_mut()
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@@ -1878,10 +1868,7 @@ mod tests {
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let mut hist = app.world_mut().resource_mut::<ReplayHistoryResource>();
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hist.0.replays.push(make_test_replay(120, None));
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}
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app.world_mut()
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.resource_mut::<ButtonInput<KeyCode>>()
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.press(KeyCode::KeyS);
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app.update();
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open_replays_tab(&mut app);
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let mut q = app
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.world_mut()
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@@ -1901,10 +1888,7 @@ mod tests {
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let mut hist = app.world_mut().resource_mut::<ReplayHistoryResource>();
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hist.0.replays.push(make_test_replay(65, None)); // 65s → "1:05"
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}
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app.world_mut()
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.resource_mut::<ButtonInput<KeyCode>>()
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.press(KeyCode::KeyS);
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app.update();
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open_replays_tab(&mut app);
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let mut q = app
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.world_mut()
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