refactor: persist replay/save moves as KlondikeInstruction, not pile coords (#89)
Pile-position types (Tableau, Foundation, KlondikePile, KlondikePileStack) are runtime-only and have no serde upstream. Per Rhys's guidance, the persistence layer now stores the moves (KlondikeInstruction) rather than board coordinates, decoding back to runtime pile positions on demand. Core / data: - game_state: instruction_history() -> Vec<KlondikeInstruction>; add instruction_to_piles() and apply_instruction(); drop AnyInstruction. - klondike_adapter: delete the entire Saved* serde mirror section (SavedTableau/Foundation/SkipCards/KlondikePile/TableauStack/ KlondikePileStack/DstFoundation/DstTableau/SavedInstruction). - replay: drop the bespoke ReplayMove serde mirror; Replay.moves is now Vec<KlondikeInstruction>; REPLAY_SCHEMA_VERSION 2 -> 3. - storage: game_state save format v3 rejected (v4/v5 only). Engine / wasm consumers: - record via KlondikeInstruction (stock click = RotateStock). - playback decodes each instruction to (from, to, count) against the live state via instruction_to_piles, then fires the canonical event; undecodable instructions are skipped with a warning, never panic. - remove all use solitaire_data::ReplayMove and Saved* imports. Workspace check, clippy -D warnings, and the full test suite all pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -163,7 +163,7 @@ pub use sync_client::{SolitaireServerClient, provider_for_backend};
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pub mod replay;
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pub use replay::{
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REPLAY_HISTORY_CAP, REPLAY_HISTORY_SCHEMA_VERSION, REPLAY_SCHEMA_VERSION, Replay,
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ReplayHistory, ReplayMove, append_replay_to_history, load_replay_history_from,
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ReplayHistory, append_replay_to_history, load_replay_history_from,
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migrate_legacy_latest_replay, replay_history_path, save_replay_history_to,
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};
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// `latest_replay_path` is still consumed by the engine's one-shot legacy
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