refactor: persist replay/save moves as KlondikeInstruction, not pile coords (#89)
Pile-position types (Tableau, Foundation, KlondikePile, KlondikePileStack) are runtime-only and have no serde upstream. Per Rhys's guidance, the persistence layer now stores the moves (KlondikeInstruction) rather than board coordinates, decoding back to runtime pile positions on demand. Core / data: - game_state: instruction_history() -> Vec<KlondikeInstruction>; add instruction_to_piles() and apply_instruction(); drop AnyInstruction. - klondike_adapter: delete the entire Saved* serde mirror section (SavedTableau/Foundation/SkipCards/KlondikePile/TableauStack/ KlondikePileStack/DstFoundation/DstTableau/SavedInstruction). - replay: drop the bespoke ReplayMove serde mirror; Replay.moves is now Vec<KlondikeInstruction>; REPLAY_SCHEMA_VERSION 2 -> 3. - storage: game_state save format v3 rejected (v4/v5 only). Engine / wasm consumers: - record via KlondikeInstruction (stock click = RotateStock). - playback decodes each instruction to (from, to, count) against the live state via instruction_to_piles, then fires the canonical event; undecodable instructions are skipped with a warning, never panic. - remove all use solitaire_data::ReplayMove and Saved* imports. Workspace check, clippy -D warnings, and the full test suite all pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -1,7 +1,6 @@
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use crate::error::MoveError;
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use crate::klondike_adapter::{
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KlondikeAdapter, SavedInstruction,
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foundation_from_slot as adapter_foundation_from_slot,
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KlondikeAdapter, foundation_from_slot as adapter_foundation_from_slot,
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skip_cards_from_count as adapter_skip_cards_from_count,
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tableau_from_index as adapter_tableau_from_index,
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};
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@@ -19,11 +18,10 @@ use serde::{Deserialize, Deserializer, Serialize, Serializer};
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/// History:
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/// - v1: `Foundation(Suit)` keys.
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/// - v2: `Foundation(u8)` slot keys; claimed suit derived from the bottom card.
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/// - v3: session-backed save files using local `SavedInstruction` mirror types
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/// with u8 indices for enum variants.
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/// - v3 (rejected): session-backed save files using local mirror types with u8
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/// indices for enum variants. No longer loadable — v3 files are discarded.
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/// - v4: `saved_moves` uses upstream `KlondikeInstruction` serde with named enum
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/// variants (e.g. `"Foundation1"` instead of `0`). v3 files are auto-migrated
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/// on load via `AnyInstruction` transparent deserialization.
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/// variants (e.g. `"Foundation1"` instead of `0`).
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/// - v5 (current): `score`, `undo_count`, and `recycle_count` are no longer
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/// persisted. They are derived from the upstream `card_game`/`klondike` session
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/// stats, which are rebuilt by replaying `saved_moves` on load. Older files that
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@@ -110,28 +108,13 @@ struct PersistedGameState {
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pub saved_moves: Vec<KlondikeInstruction>,
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}
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/// Transparent migration wrapper for deserialisation.
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/// Input struct that accepts schema v4 and v5 `saved_moves` formats.
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///
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/// Tries `KlondikeInstruction` (schema v4, named variants) first; if that
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/// fails (because the value uses u8 indices), falls back to `SavedInstruction`
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/// (schema v3). Converting the V3 variant yields a `KlondikeInstruction` via
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/// the existing `TryFrom` impl.
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///
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/// `SavedInstruction` remains `pub` in `klondike_adapter` because
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/// `solitaire_data::ReplayMove` and the WASM replay layer depend on it.
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#[derive(Debug, Clone, Deserialize)]
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#[serde(untagged)]
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enum AnyInstruction {
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V4(KlondikeInstruction),
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V3(SavedInstruction),
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}
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/// Input struct that accepts schema v3, v4, and v5 `saved_moves` formats.
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///
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/// `score`, `undo_count`, and `recycle_count` are intentionally absent: all
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/// three are rebuilt by replaying the instruction history through the upstream
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/// session stats. Older save files (v3/v4) still carry those keys; serde ignores
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/// them.
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/// `saved_moves` is deserialised directly as upstream `KlondikeInstruction`
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/// (named-variant serde). `score`, `undo_count`, and `recycle_count` are
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/// intentionally absent: all three are rebuilt by replaying the instruction
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/// history through the upstream session stats. Older v4 save files still carry
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/// those keys; serde ignores them.
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#[derive(Debug, Clone, Deserialize)]
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struct PersistedGameStateIn {
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pub draw_mode: DrawStockConfig,
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@@ -143,7 +126,7 @@ struct PersistedGameStateIn {
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pub take_from_foundation: bool,
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#[serde(default = "schema_v1")]
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pub schema_version: u32,
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pub saved_moves: Vec<AnyInstruction>,
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pub saved_moves: Vec<KlondikeInstruction>,
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}
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#[cfg(feature = "test-support")]
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@@ -249,10 +232,10 @@ impl<'de> Deserialize<'de> for GameState {
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fn deserialize<D: Deserializer<'de>>(deserializer: D) -> Result<Self, D::Error> {
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let persisted = PersistedGameStateIn::deserialize(deserializer)?;
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// Accept v3 (legacy u8-index format, auto-migrated), v4 (upstream
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// named-variant serde), and v5 (current, derived stats). Reject the rest.
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// Accept v4 (upstream named-variant serde) and v5 (current, derived
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// stats). v3 (legacy u8-index format) and all others are rejected.
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match persisted.schema_version {
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3..=5 => {}
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4 | 5 => {}
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v => {
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return Err(serde::de::Error::custom(format!(
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"unsupported GameState schema version {v}"
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@@ -276,17 +259,7 @@ impl<'de> Deserialize<'de> for GameState {
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// to 0 across save/load because undone moves are not part of the saved
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// forward history.
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let replay_config = Self::replay_config(persisted.draw_mode);
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for any in persisted.saved_moves {
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// AnyInstruction::V4 arrives directly from upstream serde (schema v4+).
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// AnyInstruction::V3 was serialised with u8 indices (schema v3) and is
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// converted here via the existing TryFrom impl.
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let instruction = match any {
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AnyInstruction::V4(i) => i,
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AnyInstruction::V3(s) => {
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KlondikeInstruction::try_from(s).map_err(serde::de::Error::custom)?
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}
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};
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for instruction in persisted.saved_moves {
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if !game
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.session
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.state()
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@@ -440,20 +413,17 @@ impl GameState {
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}
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/// Returns the deterministic instruction history for the current deal as
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/// legacy mirror types.
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/// upstream [`KlondikeInstruction`] values.
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///
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/// Combined with [`GameState::seed`] and [`GameState::draw_mode`], this
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/// sequence is sufficient to replay the game state exactly.
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///
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/// Returns [`SavedInstruction`] (u8-index mirror types) for backward
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/// compatibility with the WASM replay layer and `solitaire_data::ReplayMove`
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/// format. New code that does not need serde should prefer
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/// `session().history()` directly.
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pub fn instruction_history(&self) -> Vec<SavedInstruction> {
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/// sequence is sufficient to replay the game state exactly. Consumers
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/// record these directly (they serialise via `KlondikeInstruction`'s
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/// compact serde) and play them back via [`GameState::apply_instruction`].
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pub fn instruction_history(&self) -> Vec<KlondikeInstruction> {
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self.session
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.history()
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.iter()
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.map(|snapshot| SavedInstruction::from(*snapshot.instruction()))
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.map(|snapshot| *snapshot.instruction())
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.collect()
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}
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