fix(engine): Android HUD QA — glyph, avatar, toggle, modal-dismiss safety
Bug A: Replace U+21C4 (tofu on FiraMono) with plain ASCII "M" on the Modes action button. Bug B: HudAvatar disc was invisible against BG_HUD_BAND (same dark grey). Switch background to ACCENT_PRIMARY and text to TEXT_PRIMARY so the disc is clearly visible. Bug C/D: toggle_hud_on_tap improvements: - Drain buffered TouchInput events in the early-return path (scrim present or paused) so the modal-dismiss frame does not replay the button tap's Started+Ended pair as a spurious toggle. - Stop clearing start_pos on TouchPhase::Moved — Android fires Moved even for clean taps (jitter), and the distance check at Ended already rejects real drags via drag.is_idle(). Clearing it silently swallowed toggle attempts on physical devices. - Increase HUD_TAP_SLOP_PX from 15 → 25 for better tap recognition. Also reduces Android HUD_BAND_HEIGHT from 128 → 80 px now that action buttons live in the bottom bar rather than the top band. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -77,15 +77,14 @@ const MAX_TABLEAU_CARDS: f32 = 13.0;
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/// (action buttons, Score / Moves / Timer readouts). The card grid starts
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/// below this band so the HUD doesn't bleed into the play surface.
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///
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/// Desktop: 64 px fits the single-row action bar plus the Score/Moves line.
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/// Android: 128 px accommodates the two-row button wrap on narrow phones
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/// (7 buttons × ~52 dp each, with a 65% max-width constraint, wraps to two
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/// ~48 dp rows plus row-gap). Without this larger reserve the bottom row of
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/// buttons overlaps the top card row.
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/// Desktop: 64 px fits the score/moves/time + mode badge rows.
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/// Android: 80 px gives the same content rows comfortable clearance.
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/// (Previously 128 px when action buttons lived in the top band; those are
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/// now in the bottom bar so the larger reserve is no longer needed.)
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#[cfg(not(target_os = "android"))]
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pub const HUD_BAND_HEIGHT: f32 = 64.0;
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#[cfg(target_os = "android")]
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pub const HUD_BAND_HEIGHT: f32 = 128.0;
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pub const HUD_BAND_HEIGHT: f32 = 80.0;
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/// Table background colour (dark green felt).
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pub const TABLE_COLOUR: [f32; 3] = [0.059, 0.322, 0.196];
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