feat(engine): fetch daily-challenge seed from server on startup

- Add fetch_daily_challenge() to SyncProvider trait (default: Ok(None))
- SolitaireServerClient calls GET /api/daily-challenge (public endpoint)
  and returns the ChallengeGoal; non-2xx responses return Ok(None) so
  callers fall back to the local date-hash seed
- DailyChallengePlugin spawns an async task on Startup (only when
  SyncProviderResource is present) and polls it in Update; on success
  it overwrites DailyChallengeResource.seed with the server's seed,
  ensuring all players worldwide get the same deal on a given date

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
root
2026-04-27 01:09:24 +00:00
parent 9a4071c74e
commit 9a38873891
3 changed files with 94 additions and 2 deletions
+9 -1
View File
@@ -1,5 +1,5 @@
use async_trait::async_trait;
use solitaire_sync::{LeaderboardEntry, SyncPayload, SyncResponse};
use solitaire_sync::{ChallengeGoal, LeaderboardEntry, SyncPayload, SyncResponse};
use thiserror::Error;
/// All errors that can arise during sync operations.
@@ -36,6 +36,11 @@ pub trait SyncProvider: Send + Sync {
async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError> {
Ok(vec![])
}
/// Fetch today's daily challenge from the server. Returns `None` for
/// backends that don't support it, or on any non-fatal network failure.
async fn fetch_daily_challenge(&self) -> Result<Option<ChallengeGoal>, SyncError> {
Ok(None)
}
}
/// Blanket impl so `Box<dyn SyncProvider + Send + Sync>` (returned by
@@ -60,6 +65,9 @@ impl SyncProvider for Box<dyn SyncProvider + Send + Sync> {
async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError> {
(**self).fetch_leaderboard().await
}
async fn fetch_daily_challenge(&self) -> Result<Option<ChallengeGoal>, SyncError> {
(**self).fetch_daily_challenge().await
}
}
pub mod stats;