feat(engine): add Undo, Pause, Help UI buttons in HUD action bar

Continues the UI-first pass started by the New Game button. Per the
design principle in CLAUDE.md / ARCHITECTURE.md §1, every player action
must be reachable from a visible UI control with the keyboard shortcut
as an optional accelerator. Refactor the single New Game button into a
flex-row "action bar" anchored top-right with four buttons: Undo,
Pause, Help, New Game (left → right; New Game rightmost as the most
consequential action).

Plumbing:
- New `PauseRequestEvent` and `HelpRequestEvent` in events.rs.
- pause_plugin::toggle_pause reads either Esc or PauseRequestEvent so
  the button and the keyboard accelerator drive the same code path
  (with the existing drag / game-over / selection guards).
- help_plugin::toggle_help_screen reads either F1 or HelpRequestEvent;
  also fix the stale module-doc claim that H toggles help (it's F1 —
  H is bound to hint cycle in input_plugin).
- hud_plugin now spawns four ActionButton-marked buttons via a
  ChildSpawnerCommands helper, with one click handler per button
  firing its respective request event. A single
  paint_action_buttons system covers hover/pressed colour for all of
  them via the shared ActionButton marker. The click handlers
  defensively re-register their request events so the plugin works in
  isolation under MinimalPlugins (tests). add_message is idempotent.
- ARCHITECTURE.md HudPlugin row updated to call out the action bar.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
funman300
2026-04-29 23:38:54 +00:00
parent 62cd1cf924
commit 97f38085e3
6 changed files with 184 additions and 53 deletions
+1 -1
View File
@@ -251,7 +251,7 @@ The "Shortcut" column lists optional keyboard accelerators. Every action in this
| `CursorPlugin` | — | Custom cursor sprite during drag |
| `SelectionPlugin` | — | Keyboard-driven card selection |
| `GamePlugin` | N | Core game state resource, new-game flow, win/game-over overlays |
| `HudPlugin` | — | Score, move counter, timer, auto-complete badge |
| `HudPlugin` | — | Score, move counter, timer, auto-complete badge, and the top-right action button bar (Undo / Pause / Help / New Game). Each button fires the same request event the corresponding hotkey does. |
| `StatsPlugin` | S | Stats overlay and persistence |
| `ProgressPlugin` | — | XP/level system, persistence |
| `AchievementPlugin` | A | Unlock evaluation, toast events, persistence |