fix(engine): raise dynamic tableau fan cap to fill tall viewports
MAX_DYNAMIC_FAN_FRAC 0.6 -> 0.9 so the dynamic tableau fill spreads further on very tall / narrow viewports (e.g. a foldable cover screen), which were left ~40% empty at the cap. Fills the unfolded near-square screen to ~100% and lets the cover screen fill further (and the rest fills as columns deepen during play). Normal phones are unaffected — their fill fraction is already below the cap. apply_dynamic_tableau_fan still floors at TABLEAU_FAN_FRAC and deeper columns drive the fraction down, so nothing overflows and hit-testing stays in sync. Vertical centring of the residual was investigated but dropped: a 21:9 phone is aspect-identical to the cover screen, so centring can't be targeted to foldables without also disconnecting the board from the HUD on tall phones. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -99,7 +99,7 @@ const MAX_TABLEAU_CARDS: f32 = 13.0;
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/// clear overlap (a readable stack) while still filling most of a near-square /
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/// unfolded-foldable screen. Tunable purely for feel — no effect on correctness
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/// or hit-testing.
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pub(crate) const MAX_DYNAMIC_FAN_FRAC: f32 = 0.6;
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pub(crate) const MAX_DYNAMIC_FAN_FRAC: f32 = 0.9;
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/// Vertical pixel band reserved at the top of the play area for the HUD
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/// (action buttons, Score / Moves / Timer readouts). The card grid starts
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@@ -285,13 +285,12 @@ pub fn compute_layout(
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);
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}
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// Adaptive tableau fan fraction. On height-limited (desktop) windows the
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// height-based sizing already ensures a worst-case 13-card column fits at
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// TABLEAU_FAN_FRAC (0.25), so the formula returns ≈0.25 and the clamp
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// keeps it there — no change from prior behaviour. On width-limited
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// (portrait phone) windows card_size is small and lots of vertical space
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// is unused; we solve for the fraction that exactly fills the available
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// space to the bottom margin.
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// Adaptive tableau fan fraction. On height-limited windows the height-based
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// sizing already ensures a worst-case 13-card column fits at TABLEAU_FAN_FRAC,
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// so the formula returns the minimum and the clamp keeps it there. On
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// width-limited (portrait phone) windows card_size is small and lots of
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// vertical space is unused; solve for the fraction that fills the available
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// space. `apply_dynamic_tableau_fan` later refines this for the actual deal.
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//
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// avail = distance from the top of the first tableau card to the bottom
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// margin — i.e. the space available for 12 fan steps.
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@@ -302,20 +301,17 @@ pub fn compute_layout(
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} else {
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TABLEAU_FAN_FRAC
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};
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// Never go below the desktop minimum — avoids shrinking the fan on
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// degenerate near-square windows where the formula might undershoot.
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let tableau_fan_frac = ideal_fan_frac.max(TABLEAU_FAN_FRAC);
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// Scale the face-down fraction proportionally so rendering and hit-testing
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// stay in sync (TABLEAU_FACEDOWN_FAN_FRAC / TABLEAU_FAN_FRAC = 0.48 ratio).
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let facedown_scale = TABLEAU_FACEDOWN_FAN_FRAC / TABLEAU_FAN_FRAC;
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let tableau_facedown_fan_frac = tableau_fan_frac * facedown_scale;
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let available_tableau_height = avail;
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Layout {
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card_size,
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pile_positions,
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tableau_fan_frac,
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tableau_facedown_fan_frac,
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available_tableau_height: avail,
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available_tableau_height,
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}
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}
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