feat(engine): CardTheme asset + manifest loader (Card theme phase 2)

Implements Phase 2 of CARD_PLAN.md — the data types and `.theme.ron`
asset loader that build on Phase 1's SVG rasteriser.

solitaire_engine/src/theme/
  mod.rs        — CardKey { suit, rank } as the HashMap lookup key
                  (distinct from solitaire_core::Card which carries
                  per-deal id + face_up state); CardKey::all() yields
                  the 52 keys in suit-major / rank-ascending order;
                  manifest_name() and parse_manifest_name() round-trip
                  via the canonical "{suit}_{rank}" form.
                  ThemeMeta with structural validation (id non-empty,
                  no path separators, non-zero aspect components).
                  CardTheme #[derive(Asset, TypePath)] storing the
                  53 image handles + meta.
  manifest.rs   — ThemeManifest { meta, back, faces } with serde for
                  RON round-trip. validate() returns a strongly-typed
                  HashMap<CardKey, PathBuf>, surfacing precise errors
                  for unknown face keys, missing-of-52 entries, and
                  duplicate keys (RON silently keeps the last; brittle
                  for a release).
  loader.rs     — AssetLoader for .theme.ron. Validates manifest, then
                  composes sibling SVG paths via AssetPath::resolve so
                  the same loader works for both embedded:// and
                  themes:// asset sources (Phase 3 territory).
                  Schedules every face + back load through SvgLoader
                  with target_size derived from meta.card_aspect.

24 new tests covering: 52-key enumeration uniqueness, manifest-name
round trip, garbage-name rejection, complete/missing/unknown/duplicate
manifest validation, RON round-trip integrity, target-size aspect
math (2:3 → 512x768; non-standard; degenerate 1:10000 clamps to 1px).

Workspace deps added: ron 0.12.

cargo build / clippy --workspace --all-targets -- -D warnings / test
all green (937 passed total — +24 from Phase 2 vs the +7 from
Phase 1's b8fb3fb baseline).
This commit is contained in:
funman300
2026-05-01 05:19:12 +00:00
parent 13d1d013e9
commit 936d035750
7 changed files with 654 additions and 0 deletions
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//! `AssetLoader` for `.theme.ron` manifests.
//!
//! Reads the manifest, validates structurally (52 faces, sane meta),
//! then schedules each referenced SVG via [`crate::assets::SvgLoader`]
//! at the resolution implied by `meta.card_aspect`. The resulting
//! `Handle<Image>`s are stored on the [`super::CardTheme`] asset, so
//! Bevy's asset dependency graph keeps each face alive for as long as
//! the theme is alive.
use std::collections::HashMap;
use bevy::asset::io::Reader;
use bevy::asset::{AssetLoader, AssetPath, LoadContext, ParseAssetPathError};
use bevy::reflect::TypePath;
use thiserror::Error;
use crate::assets::SvgLoaderSettings;
use super::manifest::{ManifestError, ThemeManifest};
use super::{CardKey, CardTheme};
/// Default rasterisation height when the manifest's `card_aspect`
/// implies a 2:3 card. 768 px tall × 512 px wide stays sharp on
/// any reasonable desktop window. Mobile viewports may want larger;
/// the per-load settings hook in `SvgLoader` stays available for
/// future overrides.
const DEFAULT_CARD_HEIGHT_PX: u32 = 768;
/// Errors raised by [`CardThemeLoader::load`].
#[derive(Debug, Error)]
pub enum CardThemeLoaderError {
#[error("io: {0}")]
Io(#[from] std::io::Error),
#[error("manifest parse (RON): {0}")]
Parse(#[from] ron::error::SpannedError),
#[error("manifest validation: {0}")]
Validation(#[from] ManifestError),
/// `AssetPath::resolve` rejected a manifest-relative path. Almost
/// always means the manifest contains an absolute path or a
/// surface that includes a custom asset source the manifest
/// shouldn't be reaching across.
#[error("could not resolve asset path: {0}")]
PathResolve(#[from] ParseAssetPathError),
}
/// `AssetLoader` registered for the `.theme.ron` extension.
#[derive(Debug, Default, TypePath)]
pub struct CardThemeLoader;
impl AssetLoader for CardThemeLoader {
type Asset = CardTheme;
type Settings = ();
type Error = CardThemeLoaderError;
async fn load(
&self,
reader: &mut dyn Reader,
_settings: &Self::Settings,
load_context: &mut LoadContext<'_>,
) -> Result<CardTheme, Self::Error> {
let mut bytes = Vec::new();
reader.read_to_end(&mut bytes).await?;
let manifest: ThemeManifest = ron::de::from_bytes(&bytes)?;
// Surfaces metadata + face-completeness errors with named
// diagnostics before we touch the asset graph.
let face_paths = manifest.validate()?;
let target = target_size_from_aspect(manifest.meta.card_aspect);
// Clone the manifest's own asset path so we can compose
// sibling paths via `AssetPath::resolve` without holding an
// immutable borrow of `load_context` while we mutably borrow
// it via `.loader()`.
let manifest_path: AssetPath<'static> = load_context.path().clone();
let back_path = manifest_path.resolve(&path_to_str(&manifest.back))?;
let face_full: Vec<(CardKey, AssetPath<'static>)> = face_paths
.iter()
.map(|(k, p)| {
manifest_path
.resolve(&path_to_str(p))
.map(|ap| (*k, ap))
})
.collect::<Result<_, _>>()?;
let mut faces = HashMap::with_capacity(face_full.len());
for (key, full_path) in face_full {
let handle = load_context
.loader()
.with_settings(move |s: &mut SvgLoaderSettings| s.target_size = target)
.load(full_path);
faces.insert(key, handle);
}
let back = load_context
.loader()
.with_settings(move |s: &mut SvgLoaderSettings| s.target_size = target)
.load(back_path);
Ok(CardTheme {
meta: manifest.meta,
faces,
back,
})
}
fn extensions(&self) -> &[&str] {
&["theme.ron"]
}
}
/// `AssetPath::resolve` takes `&str`; manifest paths are `PathBuf`.
/// Lossy is acceptable here because manifest paths must be plain ASCII
/// for cross-platform asset resolution to behave consistently.
fn path_to_str(p: &std::path::Path) -> String {
p.to_string_lossy().into_owned()
}
/// Translates `card_aspect` into the SVG rasteriser's target pixel
/// size. Height is held constant at [`DEFAULT_CARD_HEIGHT_PX`]; width
/// is derived to preserve the aspect, with a minimum of 1 px so a
/// degenerate-but-validated aspect doesn't produce a 0-width pixmap.
fn target_size_from_aspect(aspect: (u32, u32)) -> bevy::math::UVec2 {
let (num, denom) = aspect;
let width = ((DEFAULT_CARD_HEIGHT_PX as u64 * num as u64) / denom as u64).max(1) as u32;
bevy::math::UVec2::new(width, DEFAULT_CARD_HEIGHT_PX)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn target_size_2_to_3_yields_512_by_768() {
assert_eq!(
target_size_from_aspect((2, 3)),
bevy::math::UVec2::new(512, 768)
);
}
#[test]
fn target_size_handles_non_standard_aspect() {
// 3:4 → wider card.
let v = target_size_from_aspect((3, 4));
assert_eq!(v.y, DEFAULT_CARD_HEIGHT_PX);
assert_eq!(v.x, 576);
}
#[test]
fn target_size_clamps_to_at_least_1px_wide() {
// 1:10000 would otherwise round to zero.
let v = target_size_from_aspect((1, 10_000));
assert!(v.x >= 1);
}
#[test]
fn loader_advertises_theme_ron_extension() {
let loader = CardThemeLoader;
assert_eq!(loader.extensions(), &["theme.ron"]);
}
}