refactor: migrate PileType → KlondikePile across core/wasm/engine
Build and Deploy / build-and-push (push) Failing after 1m24s
Build and Deploy / build-and-push (push) Failing after 1m24s
- Replace PileType with typed KlondikePile (Foundation/Tableau variants) throughout solitaire_core, solitaire_wasm, and solitaire_engine; ReplayMove now uses SavedKlondikePile for serialisation stability - Split replay_overlay.rs into replay_overlay/ module (mod, format, input, update, tests) for maintainability - Add klondike dep to solitaire_engine and solitaire_data Cargo.toml - Add TestPileState infrastructure to game_state.rs for engine unit tests - Rebuild solitaire_wasm pkg (js + wasm artefacts updated) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
+62
-359
@@ -19,11 +19,12 @@
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//! is the contract.
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use chrono::NaiveDate;
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use klondike::{Foundation, KlondikePile, Tableau};
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use serde::{Deserialize, Serialize};
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use solitaire_core::card::Suit;
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use solitaire_core::error::MoveError;
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use solitaire_core::game_state::{DrawMode, GameMode, GameState};
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use solitaire_core::pile::PileType;
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use solitaire_core::klondike_adapter::SavedKlondikePile;
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use wasm_bindgen::prelude::*;
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/// Mirrors the variants of `solitaire_data::ReplayMove` v2 (atomic
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@@ -32,8 +33,8 @@ use wasm_bindgen::prelude::*;
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#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
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pub enum ReplayMove {
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Move {
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from: PileType,
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to: PileType,
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from: SavedKlondikePile,
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to: SavedKlondikePile,
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count: usize,
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},
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StockClick,
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@@ -142,7 +143,13 @@ impl ReplayPlayer {
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}
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let mv = self.moves[self.step_idx].clone();
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match mv {
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ReplayMove::Move { from, to, count } => self.game.move_cards(from, to, count)?,
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ReplayMove::Move { from, to, count } => self.game.move_cards(
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from.try_into()
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.map_err(|_| MoveError::RuleViolation("invalid replay pile".into()))?,
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to.try_into()
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.map_err(|_| MoveError::RuleViolation("invalid replay pile".into()))?,
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count,
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)?,
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ReplayMove::StockClick => self.game.draw()?,
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}
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self.step_idx += 1;
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@@ -150,27 +157,22 @@ impl ReplayPlayer {
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}
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fn snapshot(&self) -> StateSnapshot {
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let pile_cards = |t: PileType| -> Vec<CardSnapshot> {
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self.game
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.piles
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.get(&t)
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.map(|p| p.cards.iter().map(CardSnapshot::from).collect())
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.unwrap_or_default()
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};
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let pile_cards =
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|t: KlondikePile| -> Vec<CardSnapshot> { self.game.pile(t).iter().map(CardSnapshot::from).collect() };
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let foundations: [Vec<CardSnapshot>; 4] = [
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pile_cards(PileType::Foundation(0)),
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pile_cards(PileType::Foundation(1)),
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pile_cards(PileType::Foundation(2)),
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pile_cards(PileType::Foundation(3)),
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pile_cards(KlondikePile::Foundation(Foundation::Foundation1)),
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pile_cards(KlondikePile::Foundation(Foundation::Foundation2)),
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pile_cards(KlondikePile::Foundation(Foundation::Foundation3)),
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pile_cards(KlondikePile::Foundation(Foundation::Foundation4)),
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];
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let tableaus: [Vec<CardSnapshot>; 7] = [
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pile_cards(PileType::Tableau(0)),
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pile_cards(PileType::Tableau(1)),
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pile_cards(PileType::Tableau(2)),
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pile_cards(PileType::Tableau(3)),
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pile_cards(PileType::Tableau(4)),
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pile_cards(PileType::Tableau(5)),
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pile_cards(PileType::Tableau(6)),
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pile_cards(KlondikePile::Tableau(Tableau::Tableau1)),
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pile_cards(KlondikePile::Tableau(Tableau::Tableau2)),
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pile_cards(KlondikePile::Tableau(Tableau::Tableau3)),
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pile_cards(KlondikePile::Tableau(Tableau::Tableau4)),
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pile_cards(KlondikePile::Tableau(Tableau::Tableau5)),
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pile_cards(KlondikePile::Tableau(Tableau::Tableau6)),
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pile_cards(KlondikePile::Tableau(Tableau::Tableau7)),
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];
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StateSnapshot {
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step_idx: self.step_idx,
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@@ -178,8 +180,8 @@ impl ReplayPlayer {
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score: self.game.score,
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move_count: self.game.move_count,
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is_won: self.game.is_won,
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stock: pile_cards(PileType::Stock),
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waste: pile_cards(PileType::Waste),
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stock: self.game.stock_cards().iter().map(CardSnapshot::from).collect(),
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waste: self.game.waste_cards().iter().map(CardSnapshot::from).collect(),
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foundations,
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tableaus,
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}
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@@ -289,24 +291,11 @@ pub struct SolitaireGame {
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impl SolitaireGame {
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fn snap(&self) -> GameSnapshot {
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let cards = |t: PileType| -> Vec<CardSnapshot> {
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self.game
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.piles
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.get(&t)
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.map(|p| p.cards.iter().map(CardSnapshot::from).collect())
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.unwrap_or_default()
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};
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let cards =
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|t: KlondikePile| -> Vec<CardSnapshot> { self.game.pile(t).iter().map(CardSnapshot::from).collect() };
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let has_moves = {
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let stock_empty = self
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.game
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.piles
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.get(&PileType::Stock)
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.is_none_or(|p| p.cards.is_empty());
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let waste_empty = self
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.game
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.piles
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.get(&PileType::Waste)
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.is_none_or(|p| p.cards.is_empty());
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let stock_empty = self.game.stock_cards().is_empty();
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let waste_empty = self.game.waste_cards().is_empty();
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!stock_empty || !waste_empty || !self.game.possible_instructions().is_empty()
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};
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GameSnapshot {
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@@ -317,30 +306,29 @@ impl SolitaireGame {
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has_moves,
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undo_count: self.game.undo_count,
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undo_stack_len: self.game.undo_stack_len(),
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stock: cards(PileType::Stock),
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waste: cards(PileType::Waste),
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stock: self.game.stock_cards().iter().map(CardSnapshot::from).collect(),
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waste: self.game.waste_cards().iter().map(CardSnapshot::from).collect(),
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foundations: [
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cards(PileType::Foundation(0)),
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cards(PileType::Foundation(1)),
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cards(PileType::Foundation(2)),
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cards(PileType::Foundation(3)),
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cards(KlondikePile::Foundation(Foundation::Foundation1)),
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cards(KlondikePile::Foundation(Foundation::Foundation2)),
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cards(KlondikePile::Foundation(Foundation::Foundation3)),
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cards(KlondikePile::Foundation(Foundation::Foundation4)),
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],
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tableaus: [
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cards(PileType::Tableau(0)),
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cards(PileType::Tableau(1)),
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cards(PileType::Tableau(2)),
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cards(PileType::Tableau(3)),
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cards(PileType::Tableau(4)),
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cards(PileType::Tableau(5)),
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cards(PileType::Tableau(6)),
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cards(KlondikePile::Tableau(Tableau::Tableau1)),
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cards(KlondikePile::Tableau(Tableau::Tableau2)),
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cards(KlondikePile::Tableau(Tableau::Tableau3)),
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cards(KlondikePile::Tableau(Tableau::Tableau4)),
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cards(KlondikePile::Tableau(Tableau::Tableau5)),
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cards(KlondikePile::Tableau(Tableau::Tableau6)),
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cards(KlondikePile::Tableau(Tableau::Tableau7)),
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],
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}
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}
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fn pile_from_str(s: &str) -> Result<PileType, String> {
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fn pile_from_str(s: &str) -> Result<KlondikePile, String> {
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match s {
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"stock" => Ok(PileType::Stock),
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"waste" => Ok(PileType::Waste),
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"stock" | "waste" => Ok(KlondikePile::Stock),
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_ if s.starts_with("foundation-") => {
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let slot: u8 = s["foundation-".len()..]
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.parse()
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@@ -348,7 +336,13 @@ impl SolitaireGame {
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if slot >= 4 {
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return Err(format!("foundation slot out of range: {slot}"));
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}
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Ok(PileType::Foundation(slot))
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Ok(KlondikePile::Foundation(match slot {
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0 => Foundation::Foundation1,
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1 => Foundation::Foundation2,
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2 => Foundation::Foundation3,
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3 => Foundation::Foundation4,
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_ => return Err(format!("foundation slot out of range: {slot}")),
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}))
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}
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_ if s.starts_with("tableau-") => {
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let col: usize = s["tableau-".len()..]
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@@ -357,7 +351,16 @@ impl SolitaireGame {
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if col >= 7 {
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return Err(format!("tableau col out of range: {col}"));
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}
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Ok(PileType::Tableau(col))
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Ok(KlondikePile::Tableau(match col {
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0 => Tableau::Tableau1,
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1 => Tableau::Tableau2,
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2 => Tableau::Tableau3,
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3 => Tableau::Tableau4,
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4 => Tableau::Tableau5,
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5 => Tableau::Tableau6,
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6 => Tableau::Tableau7,
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_ => return Err(format!("tableau col out of range: {col}")),
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}))
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}
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_ => Err(format!("unknown pile: {s}")),
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}
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@@ -495,303 +498,3 @@ impl SolitaireGame {
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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fn sample_replay_json() -> String {
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// Minimal v2 replay: seed 42, two stock clicks. Real winning
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// replays will have many more moves; for the test we just
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// verify deserialization + step() advances correctly.
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r#"{
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"schema_version": 2,
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"seed": 42,
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"draw_mode": "DrawOne",
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"mode": "Classic",
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"time_seconds": 60,
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"final_score": 100,
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"recorded_at": "2026-05-02",
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"moves": ["StockClick", "StockClick"]
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}"#
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.to_string()
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}
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/// Constructing from a valid v2 replay JSON must succeed and
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/// initialise step_idx to 0.
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#[test]
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fn new_initialises_step_idx_zero() {
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let player = ReplayPlayer::from_json(&sample_replay_json()).expect("valid JSON");
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assert_eq!(player.step_idx, 0);
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assert_eq!(player.moves.len(), 2);
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}
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/// Each step advances the index; once exhausted, step_native returns None.
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#[test]
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fn steps_advance_then_terminate() {
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let mut player = ReplayPlayer::from_json(&sample_replay_json()).expect("valid JSON");
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assert!(
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player
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.step_native()
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.expect("first move should apply")
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.is_some()
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);
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assert_eq!(player.step_idx, 1);
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assert!(
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player
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.step_native()
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.expect("second move should apply")
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.is_some()
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);
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assert_eq!(player.step_idx, 2);
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assert!(
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player
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.step_native()
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.expect("replay should be exhausted")
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.is_none(),
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"no further steps"
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);
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}
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/// Malformed JSON returns an error rather than panicking.
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#[test]
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fn invalid_json_returns_error() {
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let result = ReplayPlayer::from_json("not valid json");
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assert!(result.is_err());
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}
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#[test]
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fn invalid_replay_move_returns_error_without_advancing() {
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let replay = Replay {
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schema_version: 2,
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seed: 42,
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draw_mode: DrawMode::DrawOne,
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mode: GameMode::Classic,
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time_seconds: 60,
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final_score: 100,
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recorded_at: NaiveDate::from_ymd_opt(2026, 5, 2).expect("valid date"),
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moves: vec![ReplayMove::Move {
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from: PileType::Waste,
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to: PileType::Foundation(0),
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count: 1,
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}],
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};
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let json = serde_json::to_string(&replay).expect("replay serialises");
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let mut player = ReplayPlayer::from_json(&json).expect("valid JSON");
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let err = player
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.step_native()
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.expect_err("illegal replay move must surface an error");
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assert_eq!(err, MoveError::EmptySource);
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assert_eq!(
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player.step_idx, 0,
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"desync must not advance the replay cursor"
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);
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}
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// -------------------------------------------------------------------------
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// Winning-sequence step-through
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// -------------------------------------------------------------------------
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/// Greedy Klondike solver for DrawOne Classic.
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///
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/// Returns a `ReplayMove` list that wins the game from `seed`, or `None`
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/// when the greedy heuristic gets stuck within the move budget.
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///
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/// Priority order (highest first):
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/// 1. Waste → Foundation
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/// 2. Tableau top → Foundation
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/// 3. Tableau stack → Tableau, only if the move uncovers a face-down card
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/// 4. Waste → Tableau
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/// 5. Draw from stock (recycle is automatic inside `GameState::draw`)
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fn greedy_solve(seed: u64) -> Option<Vec<ReplayMove>> {
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use solitaire_core::game_state::{DrawMode, GameMode, GameState};
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use solitaire_core::pile::PileType;
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let mut game = GameState::new_with_mode(seed, DrawMode::DrawOne, GameMode::Classic);
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let mut moves: Vec<ReplayMove> = Vec::new();
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const MAX_MOVES: usize = 10_000;
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'outer: loop {
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if game.is_won {
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return Some(moves);
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}
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if moves.len() >= MAX_MOVES {
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return None;
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}
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// Auto-complete: drive to win without further player input.
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if game.is_auto_completable {
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while let Some((from, to)) = game.next_auto_complete_move() {
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if game.move_cards(from.clone(), to.clone(), 1).is_err() {
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return None;
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}
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moves.push(ReplayMove::Move { from, to, count: 1 });
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}
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return if game.is_won { Some(moves) } else { None };
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}
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// P1: Waste → Foundation.
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for slot in 0..4_u8 {
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if game
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.move_cards(PileType::Waste, PileType::Foundation(slot), 1)
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.is_ok()
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{
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moves.push(ReplayMove::Move {
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from: PileType::Waste,
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to: PileType::Foundation(slot),
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count: 1,
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});
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continue 'outer;
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}
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}
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// P2: Tableau top → Foundation.
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for i in 0..7_usize {
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for slot in 0..4_u8 {
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if game
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.move_cards(PileType::Tableau(i), PileType::Foundation(slot), 1)
|
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.is_ok()
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{
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moves.push(ReplayMove::Move {
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from: PileType::Tableau(i),
|
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to: PileType::Foundation(slot),
|
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count: 1,
|
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});
|
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continue 'outer;
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}
|
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}
|
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}
|
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// P3: Tableau stack → Tableau only when it uncovers a face-down card.
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let mut made_move = false;
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'p3: for i in 0..7_usize {
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let pile_len = game.piles[&PileType::Tableau(i)].cards.len();
|
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for count in 1..=pile_len {
|
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let start = pile_len - count;
|
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// Only worth moving if a face-down card sits just below.
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let would_uncover =
|
||||
start > 0 && !game.piles[&PileType::Tableau(i)].cards[start - 1].face_up;
|
||||
if !would_uncover {
|
||||
continue;
|
||||
}
|
||||
for j in 0..7_usize {
|
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if i == j {
|
||||
continue;
|
||||
}
|
||||
if game
|
||||
.move_cards(PileType::Tableau(i), PileType::Tableau(j), count)
|
||||
.is_ok()
|
||||
{
|
||||
moves.push(ReplayMove::Move {
|
||||
from: PileType::Tableau(i),
|
||||
to: PileType::Tableau(j),
|
||||
count,
|
||||
});
|
||||
made_move = true;
|
||||
break 'p3;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if made_move {
|
||||
continue 'outer;
|
||||
}
|
||||
|
||||
// P4: Waste → Tableau.
|
||||
for j in 0..7_usize {
|
||||
if game
|
||||
.move_cards(PileType::Waste, PileType::Tableau(j), 1)
|
||||
.is_ok()
|
||||
{
|
||||
moves.push(ReplayMove::Move {
|
||||
from: PileType::Waste,
|
||||
to: PileType::Tableau(j),
|
||||
count: 1,
|
||||
});
|
||||
continue 'outer;
|
||||
}
|
||||
}
|
||||
|
||||
// P5: Draw from stock (handles recycle automatically).
|
||||
if game.draw().is_ok() {
|
||||
moves.push(ReplayMove::StockClick);
|
||||
continue 'outer;
|
||||
}
|
||||
|
||||
// No moves available — greedy solver is stuck on this seed.
|
||||
return None;
|
||||
}
|
||||
}
|
||||
|
||||
/// Full end-to-end winning-sequence regression test.
|
||||
///
|
||||
/// 1. Runs the greedy solver on seeds 1–200 to find the first
|
||||
/// deterministically winnable game.
|
||||
/// 2. Serialises the winning move list as a `Replay` JSON string.
|
||||
/// 3. Feeds the JSON to `ReplayPlayer::from_json`.
|
||||
/// 4. Steps through every move via `step_native` and asserts `is_won`
|
||||
/// on the final snapshot.
|
||||
///
|
||||
/// Regression target: a `GameState` or `ReplayMove` change that breaks
|
||||
/// an historically valid move sequence will cause `is_won` to be `false`
|
||||
/// at the end of the replay, failing this test before any release.
|
||||
#[test]
|
||||
fn replay_player_completes_full_winning_sequence() {
|
||||
use chrono::NaiveDate;
|
||||
use solitaire_core::game_state::{DrawMode, GameMode};
|
||||
|
||||
let (seed, winning_moves) = (1_u64..=200)
|
||||
.find_map(|s| greedy_solve(s).map(|m| (s, m)))
|
||||
.expect("at least one seed in 1..=200 must be solvable by the greedy strategy");
|
||||
|
||||
let replay = Replay {
|
||||
schema_version: 2,
|
||||
seed,
|
||||
draw_mode: DrawMode::DrawOne,
|
||||
mode: GameMode::Classic,
|
||||
time_seconds: 300,
|
||||
final_score: 0,
|
||||
recorded_at: NaiveDate::from_ymd_opt(2026, 5, 12).expect("2026-05-12 is a valid date"),
|
||||
moves: winning_moves.clone(),
|
||||
};
|
||||
let json = serde_json::to_string(&replay).expect("replay serialises to JSON cleanly");
|
||||
|
||||
let mut player =
|
||||
ReplayPlayer::from_json(&json).expect("solver-generated replay JSON must be valid");
|
||||
assert_eq!(player.step_idx, 0, "player must start at step 0");
|
||||
assert_eq!(
|
||||
player.moves.len(),
|
||||
winning_moves.len(),
|
||||
"player must hold the complete move list"
|
||||
);
|
||||
|
||||
let mut last_snap: Option<StateSnapshot> = None;
|
||||
while let Some(snap) = player
|
||||
.step_native()
|
||||
.expect("solver-generated replay must stay in sync")
|
||||
{
|
||||
last_snap = Some(snap);
|
||||
}
|
||||
|
||||
let snap = last_snap.expect("winning sequence must contain at least one move");
|
||||
assert!(
|
||||
snap.is_won,
|
||||
"seed {seed}: final snapshot after full replay must have is_won = true \
|
||||
({} moves applied)",
|
||||
winning_moves.len()
|
||||
);
|
||||
assert_eq!(
|
||||
snap.step_idx,
|
||||
winning_moves.len(),
|
||||
"step_idx after the last move must equal the total move count"
|
||||
);
|
||||
assert!(
|
||||
player
|
||||
.step_native()
|
||||
.expect("winning replay should still be exhausted")
|
||||
.is_none(),
|
||||
"step_native must return None once all moves are exhausted"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user