refactor: migrate PileType → KlondikePile across core/wasm/engine
Build and Deploy / build-and-push (push) Failing after 1m24s
Build and Deploy / build-and-push (push) Failing after 1m24s
- Replace PileType with typed KlondikePile (Foundation/Tableau variants) throughout solitaire_core, solitaire_wasm, and solitaire_engine; ReplayMove now uses SavedKlondikePile for serialisation stability - Split replay_overlay.rs into replay_overlay/ module (mod, format, input, update, tests) for maintainability - Add klondike dep to solitaire_engine and solitaire_data Cargo.toml - Add TestPileState infrastructure to game_state.rs for engine unit tests - Rebuild solitaire_wasm pkg (js + wasm artefacts updated) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -12,6 +12,7 @@ solitaire_core = { path = "../solitaire_core" }
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serde = { workspace = true }
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serde_json = { workspace = true }
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chrono = { workspace = true }
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klondike = { workspace = true }
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wasm-bindgen = "0.2"
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serde-wasm-bindgen = "0.6"
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console_error_panic_hook = { version = "0.1", optional = true }
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