refactor: migrate PileType → KlondikePile across core/wasm/engine
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- Replace PileType with typed KlondikePile (Foundation/Tableau variants)
  throughout solitaire_core, solitaire_wasm, and solitaire_engine;
  ReplayMove now uses SavedKlondikePile for serialisation stability
- Split replay_overlay.rs into replay_overlay/ module (mod, format,
  input, update, tests) for maintainability
- Add klondike dep to solitaire_engine and solitaire_data Cargo.toml
- Add TestPileState infrastructure to game_state.rs for engine unit tests
- Rebuild solitaire_wasm pkg (js + wasm artefacts updated)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-06-01 13:13:35 -07:00
parent ca612f51f1
commit 9260ca7994
36 changed files with 7429 additions and 7064 deletions
+1
View File
@@ -16,6 +16,7 @@ dirs = { workspace = true }
reqwest = { workspace = true }
tokio = { workspace = true }
uuid = { workspace = true }
klondike = { workspace = true }
# `keyring-core` is the typed Entry/Error API used by
# `auth_tokens`. The crate's own dependency tree pulls in