refactor: migrate PileType → KlondikePile across core/wasm/engine
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- Replace PileType with typed KlondikePile (Foundation/Tableau variants) throughout solitaire_core, solitaire_wasm, and solitaire_engine; ReplayMove now uses SavedKlondikePile for serialisation stability - Split replay_overlay.rs into replay_overlay/ module (mod, format, input, update, tests) for maintainability - Add klondike dep to solitaire_engine and solitaire_data Cargo.toml - Add TestPileState infrastructure to game_state.rs for engine unit tests - Rebuild solitaire_wasm pkg (js + wasm artefacts updated) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -16,6 +16,7 @@ dirs = { workspace = true }
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reqwest = { workspace = true }
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tokio = { workspace = true }
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uuid = { workspace = true }
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klondike = { workspace = true }
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# `keyring-core` is the typed Entry/Error API used by
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# `auth_tokens`. The crate's own dependency tree pulls in
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