refactor(core): move solver to solitaire_data, DrawMode to klondike_adapter, remove pile/solver/schema_version
- Delete solitaire_core::solver — moved wholesale to solitaire_data::solver (re-exported at crate root) - Delete solitaire_core::pile — no external users - Move DrawMode from game_state to klondike_adapter; re-export as solitaire_core::DrawMode - Remove schema_version field from GameState (redundant — deserializer stamps it from the constant) - Update all callers across solitaire_data, solitaire_engine, solitaire_assetgen, solitaire_wasm Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -980,7 +980,7 @@ mod tests {
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use bevy::ecs::message::Messages;
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use solitaire_core::card::{Card, Rank, Suit};
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use solitaire_core::game_state::{DrawMode, GameState};
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use solitaire_core::{DrawMode, game_state::GameState};
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/// Build a minimal app with `SelectionPlugin` only — no GamePlugin, no
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/// AssetServer. The `MoveRequestEvent` / `StateChangedEvent` /
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