refactor(core): move solver to solitaire_data, DrawMode to klondike_adapter, remove pile/solver/schema_version
- Delete solitaire_core::solver — moved wholesale to solitaire_data::solver (re-exported at crate root) - Delete solitaire_core::pile — no external users - Move DrawMode from game_state to klondike_adapter; re-export as solitaire_core::DrawMode - Remove schema_version field from GameState (redundant — deserializer stamps it from the constant) - Update all callers across solitaire_data, solitaire_engine, solitaire_assetgen, solitaire_wasm Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -556,7 +556,7 @@ mod tests {
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use bevy::time::TimeUpdateStrategy;
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use chrono::NaiveDate;
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use solitaire_core::{KlondikePile, Tableau};
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use solitaire_core::game_state::{DrawMode, GameMode};
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use solitaire_core::{DrawMode, game_state::GameMode};
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use solitaire_core::klondike_adapter::{SavedKlondikePile, SavedTableau};
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use std::time::Duration;
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