refactor(core): move solver to solitaire_data, DrawMode to klondike_adapter, remove pile/solver/schema_version
- Delete solitaire_core::solver — moved wholesale to solitaire_data::solver (re-exported at crate root) - Delete solitaire_core::pile — no external users - Move DrawMode from game_state to klondike_adapter; re-export as solitaire_core::DrawMode - Remove schema_version field from GameState (redundant — deserializer stamps it from the constant) - Update all callers across solitaire_data, solitaire_engine, solitaire_assetgen, solitaire_wasm Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -23,8 +23,8 @@
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use bevy::input::ButtonInput;
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use bevy::prelude::*;
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use bevy::tasks::{AsyncComputeTaskPool, Task, futures_lite::future};
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use solitaire_core::game_state::DrawMode;
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use solitaire_core::solver::{SolverConfig, SolverResult, try_solve};
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use solitaire_core::DrawMode;
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use solitaire_data::solver::{SolverConfig, SolverResult, try_solve};
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use crate::events::{NewGameRequestEvent, StartPlayBySeedRequestEvent};
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use crate::font_plugin::FontResource;
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