refactor(core): move solver to solitaire_data, DrawMode to klondike_adapter, remove pile/solver/schema_version
- Delete solitaire_core::solver — moved wholesale to solitaire_data::solver (re-exported at crate root) - Delete solitaire_core::pile — no external users - Move DrawMode from game_state to klondike_adapter; re-export as solitaire_core::DrawMode - Remove schema_version field from GameState (redundant — deserializer stamps it from the constant) - Update all callers across solitaire_data, solitaire_engine, solitaire_assetgen, solitaire_wasm Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -850,7 +850,7 @@ mod tests {
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fn shake_anim_skipped_under_reduce_motion() {
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use bevy::ecs::message::Messages;
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use solitaire_core::Tableau;
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use solitaire_core::game_state::{DrawMode, GameState};
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use solitaire_core::{DrawMode, game_state::GameState};
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use solitaire_data::Settings;
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let mut app = App::new();
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@@ -904,7 +904,7 @@ mod tests {
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#[test]
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fn foundation_flourish_skipped_under_reduce_motion() {
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use bevy::ecs::message::Messages;
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use solitaire_core::game_state::{DrawMode, GameState};
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use solitaire_core::{DrawMode, game_state::GameState};
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use solitaire_data::Settings;
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let mut app = App::new();
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