refactor(core): move solver to solitaire_data, DrawMode to klondike_adapter, remove pile/solver/schema_version
- Delete solitaire_core::solver — moved wholesale to solitaire_data::solver (re-exported at crate root) - Delete solitaire_core::pile — no external users - Move DrawMode from game_state to klondike_adapter; re-export as solitaire_core::DrawMode - Remove schema_version field from GameState (redundant — deserializer stamps it from the constant) - Update all callers across solitaire_data, solitaire_engine, solitaire_assetgen, solitaire_wasm Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -35,7 +35,7 @@
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use bevy::prelude::*;
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use bevy::window::{CursorIcon, PrimaryWindow, SystemCursorIcon};
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use solitaire_core::{Foundation, KlondikePile, Tableau};
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use solitaire_core::game_state::{DrawMode, GameState};
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use solitaire_core::{DrawMode, game_state::GameState};
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use crate::card_plugin::RightClickHighlight;
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use crate::layout::{Layout, LayoutResource};
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@@ -562,7 +562,7 @@ mod tests {
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#[test]
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fn cursor_over_draggable_returns_false_for_empty_game() {
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use crate::layout::compute_layout;
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use solitaire_core::game_state::{DrawMode, GameState};
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use solitaire_core::{DrawMode, game_state::GameState};
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let game = GameState::new(42, DrawMode::DrawOne);
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let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
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@@ -580,7 +580,7 @@ mod tests {
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use crate::layout::compute_layout;
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use solitaire_core::card::{Card, Rank, Suit};
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use solitaire_core::game_state::{DrawMode, GameMode, GameState};
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use solitaire_core::{DrawMode, game_state::{GameMode, GameState}};
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/// Builds an `App` with `MinimalPlugins` and the overlay system
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/// registered, plus the resources the system needs. Callers
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