refactor(core): move solver to solitaire_data, DrawMode to klondike_adapter, remove pile/solver/schema_version
- Delete solitaire_core::solver — moved wholesale to solitaire_data::solver (re-exported at crate root) - Delete solitaire_core::pile — no external users - Move DrawMode from game_state to klondike_adapter; re-export as solitaire_core::DrawMode - Remove schema_version field from GameState (redundant — deserializer stamps it from the constant) - Update all callers across solitaire_data, solitaire_engine, solitaire_assetgen, solitaire_wasm Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -9,7 +9,7 @@ use std::io;
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use std::path::{Path, PathBuf};
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use serde::{Deserialize, Serialize};
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use solitaire_core::game_state::{DifficultyLevel, DrawMode};
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use solitaire_core::{DrawMode, game_state::DifficultyLevel};
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const SETTINGS_FILE_NAME: &str = "settings.json";
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@@ -200,7 +200,7 @@ pub struct Settings {
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#[serde(default = "default_time_bonus_multiplier")]
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pub time_bonus_multiplier: f32,
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/// When `true`, the engine rejects new-game deals the
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/// [`solitaire_core::solver`] cannot prove winnable, retrying
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/// [`solitaire_data::solver`] cannot prove winnable, retrying
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/// fresh seeds up to [`SOLVER_DEAL_RETRY_CAP`] attempts before
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/// giving up and using the last tried seed. Off by default —
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/// the solver adds a few hundred milliseconds of latency on the
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