refactor(core): move solver to solitaire_data, DrawMode to klondike_adapter, remove pile/solver/schema_version

- Delete solitaire_core::solver — moved wholesale to solitaire_data::solver (re-exported at crate root)
- Delete solitaire_core::pile — no external users
- Move DrawMode from game_state to klondike_adapter; re-export as solitaire_core::DrawMode
- Remove schema_version field from GameState (redundant — deserializer stamps it from the constant)
- Update all callers across solitaire_data, solitaire_engine, solitaire_assetgen, solitaire_wasm

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-06-09 09:38:04 -07:00
parent 37a21b9b42
commit 920f2c8597
40 changed files with 105 additions and 210 deletions
+10 -1
View File
@@ -18,7 +18,16 @@ use klondike::{
use serde::{Deserialize, Serialize};
use crate::card;
use crate::game_state::{DrawMode, GameMode};
use crate::game_state::GameMode;
/// Whether cards are drawn one at a time or three at a time from the stock.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum DrawMode {
/// Draw one card from stock per turn.
DrawOne,
/// Draw three cards from stock per turn; only the top is playable.
DrawThree,
}
/// Bridges `solitaire_core` game config and scoring to the upstream `klondike` crate.
///