refactor(core): move solver to solitaire_data, DrawMode to klondike_adapter, remove pile/solver/schema_version

- Delete solitaire_core::solver — moved wholesale to solitaire_data::solver (re-exported at crate root)
- Delete solitaire_core::pile — no external users
- Move DrawMode from game_state to klondike_adapter; re-export as solitaire_core::DrawMode
- Remove schema_version field from GameState (redundant — deserializer stamps it from the constant)
- Update all callers across solitaire_data, solitaire_engine, solitaire_assetgen, solitaire_wasm

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-06-09 09:38:04 -07:00
parent 37a21b9b42
commit 920f2c8597
40 changed files with 105 additions and 210 deletions
@@ -19,8 +19,8 @@
//! --per-tier Seeds to emit per tier (default 40)
//! --help Print this message
use solitaire_core::game_state::DrawMode;
use solitaire_core::solver::{SolverConfig, SolverResult, try_solve};
use solitaire_core::DrawMode;
use solitaire_data::solver::{SolverConfig, SolverResult, try_solve};
// Budget boundaries defining each tier. A seed belongs to the lowest tier
// whose budget proves it Winnable.
+2 -2
View File
@@ -17,8 +17,8 @@
//! --count Number of Winnable seeds to emit (default 75)
//! --help Print this message
use solitaire_core::game_state::DrawMode;
use solitaire_core::solver::{SolverConfig, SolverResult, try_solve};
use solitaire_core::DrawMode;
use solitaire_data::solver::{SolverConfig, SolverResult, try_solve};
fn main() {
let mut args = std::env::args().skip(1).peekable();